Dark Genetics v1: Halfway between Dark Injection and Spore!

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #121 by Darhagonable » Sun Aug 23, 2015 3:28 am

Vaazerad wrote:
Darhagonable wrote:
Vaazerad wrote:Error 0x80004005 when trying to put the "CB_Dark_Genetics package" in DataEP1

Am i doing something wrong?..


Nope... Try restart your computer.


Tried, doesn't work :(


yey


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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #122 by Snaid1 » Sat Oct 24, 2015 1:23 am

just an FYI. when I installed the mod, following the instructions in the OP I only had the core spore texture on the parts in the Dark Genetics tab. I solved it y having Dark genetics load first(several !!! in front) before my DI package. and adding zzz to the Arenas package BUT keeping it in the GA data folder. It's been working fine for me since I set up that configuration.

Figured I'd put it out there for those who follow the instructions but still have issues.

Edit: fixed some misspellings in this post.

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #123 by CamBen » Mon Nov 02, 2015 7:12 pm

Snaid1 wrote:just an FYI. when I installed the mod, following the instructions in the OP I only had the core spore texture on the parts in the Dark Genetics tab. I solved it y having Dark genetics load first(several !!! in front) before my DI package. and adding zzz to the Arenas package BUT keeping it in the GA data folder. It's been working fine for me since I set up that configuration.

Figured I'd put it out there for those who follow the instructions but still have issues.

Edit: fixed some misspellings in this post.

CamBen wrote:4. If Dark Genetics does not take effect, rename Dark Injection to a lower load order, or rename Dark Genetics to a higher load order.
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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #124 by Snaid1 » Mon Nov 02, 2015 8:59 pm

sorry if it seemed like I didn't read your points. that wasn't my intention. I was more trying to point out that it only worked right for me keeping the arenas_texture package in my GA data folder even though the instructions say it should be in a different folder. I did read that part which is why I tried renaming the other packages in the first place.

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #125 by CamBen » Tue Nov 03, 2015 1:50 am

Ohhh ok now who's the one not reading posts correctly? XD

(Me lol)

Sorry if that came off as rude, I just thought it would be easier to quote it than to retype
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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #126 by Snaid1 » Tue Nov 03, 2015 6:04 pm

agreed. it's cool. I've just seen enough posts throughout the forum of people that don't read the thread that I wanted to clarify.
Dark Genetics is awesome!

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #127 by Static696 » Wed Nov 09, 2016 11:02 am

what is BP1 or BP2 data

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #128 by rob55rod » Wed Nov 09, 2016 12:00 pm

Static696 wrote:what is BP1 or BP2 data

BP1 = Creepy and Cute
BP2 = Bot Parts

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #129 by Static696 » Wed Nov 09, 2016 3:01 pm

rob55rod wrote:
Static696 wrote:what is BP1 or BP2 data

BP1 = Creepy and Cute
BP2 = Bot Parts

oh thank you

[(p.s mate you are a legend, like, how do you see posts that people have made in a span of about 2 seconds and also the mods you make wow)

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #130 by rob55rod » Wed Nov 09, 2016 3:16 pm

Static696 wrote:oh thank you

Np :mrgreen:

Static696 wrote:how do you see posts that people have made in a span of about 2 seconds

I just keep a constant eye on the board, knowing that nobody likes to be left waiting.

Static696 wrote:also the mods you make wow

Um, thanks? I think?

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #131 by Static696 » Wed Nov 09, 2016 3:21 pm

rob55rod wrote:
Static696 wrote:oh thank you

Np :mrgreen:

Static696 wrote:how do you see posts that people have made in a span of about 2 seconds

I just keep a constant eye on the board, knowing that nobody likes to be left waiting.

Static696 wrote:also the mods you make wow

Um, thanks? I think?


:lol:

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #132 by Shpore » Fri Mar 31, 2017 8:48 pm

Do I need the arena files for this mod to work?

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #133 by rob55rod » Sat Apr 01, 2017 4:54 am

Shpore wrote:Do I need the arena files for this mod to work?

Yes. Note that the correct procedure for installing them for this mod may or may not wreak havoc on :di: 9.r , as this mod was built for v9...

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #134 by Shpore » Sat Apr 01, 2017 10:17 am

rob55rod wrote:
Shpore wrote:Do I need the arena files for this mod to work?

Yes. Note that the correct procedure for installing them for this mod may or may not wreak havoc on :di: 9.r , as this mod was built for v9...

Okay, thank you.

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #135 by DaxMarko » Mon Apr 03, 2017 8:25 am

Well, both mods (DI and DG) work perfectly fine together, at least for me. If this mod is still going, there's one issue with UI I'd like to address: In editor, the creature you are editing is centered, while the UI on the left covers almost half of screen. So the creature is placed very close to part picker UI on the left and it's very painful trying to rotate it around, neitheralone edit it. Yes, I do have a choice not to use the UI, but.. I really like it. All of ones that DI has are (unfortunately) completely broken for me and difficult to navigate.
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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #136 by rob55rod » Mon Apr 03, 2017 1:41 pm

DaxMarko wrote:Well, both mods (DI and DG) work perfectly fine together, at least for me. If this mod is still going, there's one issue with UI I'd like to address: In editor, the creature you are editing is centered, while the UI on the left covers almost half of screen. So the creature is placed very close to part picker UI on the left and it's very painful trying to rotate it around, neitheralone edit it. Yes, I do have a choice not to use the UI, but.. I really like it.

Uninstall the DI 9.r UI components if you are using another UI mod. Some of them would cause that to happen.

DaxMarko wrote:All of ones that DI has are (unfortunately) completely broken for me and difficult to navigate.

Don't worry, I've already made a great deal of progress in correcting that for the next update...
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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #137 by MrCat123 » Wed Apr 05, 2017 4:48 pm

hi

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #138 by Shpore » Sat Apr 15, 2017 10:19 pm

I don't have BP1 or BP2 data, I only have GA and the Bot Parts mod. I got the Arena files but I don't have dark injection, does this mod require DI?

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #139 by rob55rod » Thu Apr 20, 2017 11:28 am

Shpore wrote:I don't have BP1 or BP2 data, I only have GA and the Bot Parts mod. I got the Arena files but I don't have dark injection, does this mod require DI?

No, it doesn't require DI.

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Re: Dark Genetics v1: Halfway between Dark Injection and Spore!

Unread post #140 by Shpore » Fri Apr 21, 2017 1:24 pm

rob55rod wrote:
Shpore wrote:I don't have BP1 or BP2 data, I only have GA and the Bot Parts mod. I got the Arena files but I don't have dark injection, does this mod require DI?

No, it doesn't require DI.

Ok, but I don't have BP1 or BP2 data, only Spore and Spore_Ep1


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