Vehicle Parts in Creature Editor
Vehicle Parts in Creature Editor
As the subject says: i'm inquiring as to the possibility of putting the parts from the various vehicle editors into the creature editor. Now i know there are some mods that already do this to a certain capacity ( i have them). But the existing mods do not include the wheels! Did they just not get put in, or is it not possible to have wheels in the creature editor via mods? Please let me know if this can be done and if you are willing to make it so.
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Spore for life.
Re: Vehicle Parts in Creature Editor
sorry for the double reply, i'll stop now.
Re: Vehicle Parts in Creature Editor
Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
Modding for Spore,
Spore for life.
Spore for life.
Re: Vehicle Parts in Creature Editor
viewtopic.php?f=117&t=5374
I found this. You can edit creatures to get creature parts and it basically replaces the creature editor with the vehicle editor
I found this. You can edit creatures to get creature parts and it basically replaces the creature editor with the vehicle editor
Re: Vehicle Parts in Creature Editor
It's definitely a step in the right direction. thank you.
Modding for Spore,
Spore for life.
Spore for life.
Re: Vehicle Parts in Creature Editor
I can't because i can't model AND i would suck if i could code.Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
i'm not looking into it but i was agreeing with you.
sorry.
Re: Vehicle Parts in Creature Editor
No modelling or coding would be required to move the vehicle parts to the creature editor.derpscoutjacob wrote:I can't because i can't model AND i would suck if i could code.Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
i'm not looking into it but i was agreeing with you.
sorry.
Re: Vehicle Parts in Creature Editor
True, though getting them to paint acceptably and not break would require a fair bit of work in Blender. Not necessarily modelling per se, but it'd be a lot of work.eme12 wrote:No modelling or coding would be required to move the vehicle parts to the creature editor.derpscoutjacob wrote:I can't because i can't model AND i would suck if i could code.Arko22 wrote:Wait, so, is 'k' meaning that you'll look into it? If so that would be amazing and thank you!
i'm not looking into it but i was agreeing with you.
sorry.
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- TheLizardMan
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Re: Vehicle Parts in Creature Editor
would be interesting to see.
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