Deoxys_0 wrote:I am not running the custom Darkspore themed UI because it tends to have issues with my screen resolution (1920 x 1080) in that most of the icons are 'out of sync' with the rest of the UI. I apologize of any of the issues listed below are related to me not running the custom UI. If they are, do let me know though.
Deoxys_0 wrote:Also, I am running ReShade. However, ReShade is a program and not so much a mod, and was not made for Spore specifically. Because of this, I do not think it is responsible for any of the issues below. It works more like an overlay rather than a mod. Also, all of the tests/issues found were done with only one ReShade effect on, which is a minor effect called FXAA that makes the game look better on higher resolutions like mine. You probably won't even notice it in the pictures though.
Deoxys_0 wrote:Finally, I am running Windows 10 but not so much by choice. I've reached a point where, mainly because my new computer came with it, I think I need to just accept it and work with it. Although it likely won't happen for a while, Windows 8/8.1 and Windows 7 will eventually stop receiving updates and support. I'd rather just move on now instead of delaying potential issues that could come with that. Because of this though, some of the issues below maybe directly caused by me running Windows 10. If this is the case, I apologize, and if you know for sure, then let me know please, and which specific issues they are.
Deoxys_0 wrote:My current version of Spore is fully updated and all three parts (Spore + both expansions) are digital downloads through Origin.
Deoxys_0 wrote:New Issues/Glitches/Bugs (Dark Injection Version 2.0.6)
Everything listed under this category are issues that I've discovered that are new. I apologize if some of these are not new and have already been addressed. If some have been, let me know and I'll edit this post and fix it.
Deoxys_0 wrote:Part 1: Incorrect Armor Piece
Deoxys_0 wrote:Part 2: Failed Symmetry
The following parts/effects/weapons have incorrect symmetry:
Deoxys_0 wrote:Part 3: Detail Mouths Are Not Working
All of the detail mouths do not function as detail mouths but rather exactly like normal mouths. This could be because they (possibly oddly) have their abilities still.
Deoxys_0 wrote:Part 4: Incorrect Model/Effect
The effect part titled "WaterSpout2" shows up as a lava spout when placed on a creature.
Deoxys_0 wrote:Part 5: Glitched Paint
The part titled "Netwing" paints oddly outside of the editor and does not appear like it does when painted inside the editor. The effect seems to vary between paints but overall it's mostly glitchy combined with black.
Deoxys_0 wrote:Part 6: THEY'RE GONE!
The "grasping" hands that I fell in love with are gone! They were in the voice tab below the voices... I know I asked for more hands like them but I wanted to at least keep the the existing ones! Please fix this!
Deoxys_0 wrote:Part 1: Some Effects Are HUGE
Many of the effects, especially those after the first page, are incredibly large, making them very hard to work with because if you decrease the size to a point at which they could actually be used, the 'orb' to move them becomes almost impossible to see/select. Here are some examples:
Deoxys_0 wrote:Part 2: White Boxes
Many icons for both parts and tabs, as well as paints, are white boxes instead.
Deoxys_0 wrote:Part 3: Possible Incorrect Paint Placement
There appears to be a random Dark Injection paint in the wrong spot. This is also visible in one of the tabs in the pictures above this, but with default Spore paints instead.
Deoxys_0 wrote:Part 4: Robotic Hands Are Missing
But based on info from other posts, they seem to still work if modified or viewed on existing creatures with them.
Deoxys_0 wrote:Part 5: Microtech Scanner Crashes the Game
This robot eye in particular causes the game to crash when you attempt to place it on a creature. Existing creatures with the part seem to be unaffected though. I have not tested the vehicle version of this part.
I have not tested the following things for issues:
*Paints on all parts.
*All paints (for bodies and limbs).
*Default/Core Spore parts.
*All parts, effects, and paints outside of the editor.
*Dark Injection adventure props.
*Dark Injection spaceship parts.
Most of the things I haven't tested will take significantly more time to test then the previous things did, so I'm a bit less inclined to test them all. However, if you really want me to, then I will try.
Because my Spore experience has become so dependent upon mods, with the main one being Dark Injection, I've decided I want to try to help out with the mod (specifically Dark Injection). However, I have no skills in coding or programming with any program.
Deoxys_0 wrote:I do, however, have other skills that maybe of use, the main one being icons. I don't know how part icons are made but I have a pretty good idea about the custom ones for effects and abilities. And I think they have the potential to look a lot better, plus, if I learn the specifics (file type, size, etc.), then I'd be more than welcome to make more custom icons for Dark Injection to help finish the incomplete ones.
Deoxys_0 wrote:I did a quick example with some of the custom/modded ability icons (the original is on the left and the new one is on the right):
Keep in mind this was done with photo editing though and not modded.
Here are the specific icons (they are together as one image because I don't know the file type, size, etc., that individual icons need to be):
The icons are transparent and do not have black. If the image shows it with black then know that that was caused from uploading. I can attach a fixed version if you want.
Deoxys_0 wrote:Also, I'm not saying that rob55rod is unable to make his own icons or make existing ones look better.
Deoxys_0 wrote:I'm just saying that maybe a little extra help won't hurt, and frankly I of all people should be the one to do it based on my severe dependency on Dark Injection.
Deoxys_0 wrote:As for other help, I can pretty much help with anything that isn't related to coding/programming/Spore Master. Future testing maybe a little limited though due to my computer running Windows 10.
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