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Dark Injection dev log

The modificaton of parts, models and abilities.
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Static696
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Static696 »

OHKEE


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CamBen
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by CamBen »

rob55rod wrote: Now in a whole Camßεn worth of colours!
Ayy
Awesome looking though seriously
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
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Static696
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Static696 »

take my money we need them now!
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Static696 wrote:take my money we need them now!
Stop rushing me
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Static696
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Static696 »

rob55rod wrote:
Static696 wrote:take my money we need them now!
Stop rushing me
ok :?






suwwy
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windblade
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by windblade »

i wish i knew how to code , i would totally help, but i dont, so all i can do is....complain about bugs everywhere -_-
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

windblade wrote:i wish i knew how to code , i would totally help, but i dont
Modding Spore doesn't involve coding at all. It's all XML :lol:
windblade wrote:so all i can do is....complain about bugs everywhere -_-
You'd be surprised by how helpful and important that is.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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Static696
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Static696 »

rob55rod wrote:Modding Spore doesn't involve coding at all. It's all XML :lol:
wow wow wow, what's XML!
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Static696 wrote:
rob55rod wrote:Modding Spore doesn't involve coding at all. It's all XML :lol:
wow wow wow, what's XML!
It's a storage language.

Honestly I'd say your best bet to learn what you need to to mod Spore is to unpack the base game or someone else's mod and just mess around to see how things work. That's how I did it.

EDIT: Just don't try to repack the base game packages.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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I <3 SPORE
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by I <3 SPORE »

Can you actually install some "!!!" packages at once ?
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

I <3 SPORE wrote:Can you actually install some "!!!" packages at once ?
I'm sorry, what? I don't quite follow...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by I <3 SPORE »

Nevermind.
My question was if I can install many packages at once starting with "!!!", but I figured that out.
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

I <3 SPORE wrote:Nevermind.
My question was if I can install many packages at once starting with "!!!", but I figured that out.
Oh, okay. Good to hear you figured it out yourself, then :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

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Static696
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Static696 »

rob55rod wrote:Honestly, I'd say your best bet to learn what you need to to mod Spore is to unpack the base game or someone else's mod and just mess around to see how things work. That's how I did it.

EDIT: Just don't try to repack the base game packages.

ok

I have got sporemaster and have been fiddling about with that for a while. also if you edit the

Code: Select all

(spore)/data/spore_game.package
does it edit the spore game that exists or goes it duplicate that .package file?
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

@Static696 So sorry for the late answer. It tries to overwrite the existing package, and will most likely fail due to incorrectly-unpacked textures, thus screwing that package up.



Anywaves...
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Found this unused UI in Darkspore's files. Not directly related to DI 9.r, nor planned for use in it, I just found this interesting and figured I'd post something about it here.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

[youtube]http://www.youtube.com/watch?v=Kf-X530nksQ[/youtube]
Been working on some UI animations...since I'm actually beginning to understand how those work now...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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eme12
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by eme12 »

rob55rod wrote:[youtube]http://www.youtube.com/watch?v=Kf-X530nksQ[/youtube]
Been working on some UI animations...since I'm actually beginning to understand how those work now...
That looks pretty cool. Good job on it.
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rob55rod
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by rob55rod »

Image
It's about time I started porting these over...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

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Flames Kid
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by Flames Kid »

i cant wait for you to make the :di: paints bright and shiny

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:di: I am just a simulation §§§§§§§
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ReptiliaSerpentes
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Re: Dark Injection 9.r dev log (OPEN BETA)

Unread post by ReptiliaSerpentes »

Agreed
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