Eme12's Expanded Cell Editor 2.1

Various editor modifications are found here.
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eme12
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Eme12's Expanded Cell Editor 2.1

Unread postby eme12 » Fri Mar 04, 2016 9:57 pm

Current Version: 2.1
Download: https://www.mediafire.com/folder/2so62x ... ell_Editor

Eme12's Expanded Cell Editor adds:
  • Secret cell parts available in the cell editor (Unavailable in-game; only in normal editor) [1.0 and above]
  • Creature paints available in the cell editor (Coats and details don't appear in-game) [1.0 and above]
  • 3D Cell Editor [2.0 and above]
  • Base torsos from the Creature and Early Creature editors (Unavailable in-game; only in normal editor) [2.0 and above]
  • Modifiable spine [2.0 and above]
  • Morph handles on cell parts from Cell Parts Xtended [2.1 and above]
  • Flora paints available in the creature and cell editors [2.1 and above]
  • Cell paints available in the creature editor [2.1 and above]

WARNING:
If you get versions of this mod prior to version 2.1, the normal cell paints will be unavailable in the cell editor. To access them in these earlier versions, I recommend getting Dark Injection. Besides the fact that Dark Injection adds parts from Darkspore into the creature editor, it also adds paints from the cell and flora editors. Since my cell editor steals its paints from the creature editor, you will have access to the cell and flora paints in the cell editor as well if you get this mod.

To install, simply put the .package file into Spore Galactic Adventure's Data folder.

Credit to Rob55Rod for lots of help with this mod.





Some cells I made using Eme12's Expanded Cell Editor 1.0 and Dark Injection:
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Swifugla

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Wilacel

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Abriquel

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Zantine

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Orygo
Last edited by eme12 on Sun Nov 13, 2016 10:00 am, edited 5 times in total.
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby eme12 » Sat Mar 19, 2016 9:56 am

I am about to begin working on a new update! Here are my plans for it:

1. 3D Cell Editor
2. Early Creature Editor background in the Cell Editor
3. Modifiable Spine
4. More Complexity

If you have any other ideas for the next update, feel free to tell me!
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby Shattered » Thu Mar 24, 2016 10:05 am

This is a gamestate mod, am I correct?
if yes, what suffix should I use in the application properties?
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby eme12 » Fri Mar 25, 2016 8:44 am

FrytheSolid wrote:This is a gamestate mod, am I correct?
if yes, what suffix should I use in the application properties?


No, it modifies the normal cell editor.
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby Shattered » Sat Mar 26, 2016 8:35 pm

ah okay I'll try it out.
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby eme12 » Mon Mar 28, 2016 10:48 am

deleted
Last edited by eme12 on Mon Oct 31, 2016 12:13 pm, edited 1 time in total.
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby Shattered » Fri Apr 01, 2016 3:41 pm

nice! 3d view is great!
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Re: Eme12's Expanded Cell Editor 1.0

Unread postby Halmark » Thu May 05, 2016 7:41 am

Are you planning on making this work in cell stage?

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Re: Eme12's Expanded Cell Editor 1.0

Unread postby rob55rod » Thu May 05, 2016 10:41 am

Halmark wrote:Are you planning on making this work in cell stage?

It doesn't?

I'll let the mod's author know.

EDIT: He says he tested it and it worked ingame if his memory serves him...are you using any other mods? If so, what are they?
Having trouble with the Spore ModAPI Launcher Kit? Let us know here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.

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Re: Eme12's Expanded Cell Editor 1.0

Unread postby Halmark » Sun May 08, 2016 10:01 am

I fixed it

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Re: Eme12's Expanded Cell Editor 2.0

Unread postby eme12 » Mon Oct 31, 2016 12:59 pm

2.0 version is out.
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Re: Eme12's Expanded Cell Editor 2.1

Unread postby eme12 » Sat Nov 12, 2016 10:35 pm

2.1 version should be out soon. It is done, but I am having some issues uploading it. It should be out by today or tomorrow.
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Re: Eme12's Expanded Cell Editor 2.1

Unread postby windblade » Sun Nov 13, 2016 10:27 am

nice

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Re: Eme12's Expanded Cell Editor 2.1

Unread postby eme12 » Sun Nov 13, 2016 6:57 pm

2.1 is out.
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Re: Eme12's Expanded Cell Editor 2.1

Unread postby Cutiecreator2000 » Mon Dec 12, 2016 3:13 am

I can see all the parts in the cell stage but they aren't unlocked?. :?:

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Re: Eme12's Expanded Cell Editor 2.1

Unread postby eme12 » Mon Dec 12, 2016 6:53 am

Cutiecreator2000 wrote:I can see all the parts in the cell stage but they aren't unlocked?. :?:

I can't fix that unfortunately. There is no way to enable new cell parts in-game.

If you go into the cell editor by editing one of your cells in the Sporepedia though, you will have access to the hidden cell parts.
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Re: Eme12's Expanded Cell Editor 2.1

Unread postby THEDARTUZ » Mon Aug 14, 2017 8:36 pm

:?: Does This Work On Steam Spore?

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Re: Eme12's Expanded Cell Editor 2.1

Unread postby TheUltraCube6723 » Wed Aug 16, 2017 11:38 am

THEDARTUZ wrote::?: Does This Work On Steam Spore?

Yes
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Eme12's Expanded Cell Editor 2.1

Unread postby eme12 » Sun Nov 19, 2017 7:09 pm

A friend of mine just tested this and claims this still works on the new client. I am about to test it as well and I will update this post with my results.

EDIT:
Yes, it does indeed work still!
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