Spore Resurrection: Next Steps

Talk about projects in development or experimental mods...
Post Reply
User avatar
morfos
Recruit
Recruit
Posts: 18
Joined: Fri Nov 27, 2015 3:22 pm
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by morfos »

:C
This is my nice pet Hydri the hydralisk <3 :

http://www.oocities.org/tokyo/fuji/8037 ... f/zerg.jpg
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

morfos wrote::C
*sigh*
Use EALayer v0.6.3 for sounds.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
morfos
Recruit
Recruit
Posts: 18
Joined: Fri Nov 27, 2015 3:22 pm
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by morfos »

and for textures?

i promess give my best ;D
This is my nice pet Hydri the hydralisk <3 :

http://www.oocities.org/tokyo/fuji/8037 ... f/zerg.jpg
User avatar
morfos
Recruit
Recruit
Posts: 18
Joined: Fri Nov 27, 2015 3:22 pm
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by morfos »

nope , i can't get it , no longer xist on internet :/
This is my nice pet Hydri the hydralisk <3 :

http://www.oocities.org/tokyo/fuji/8037 ... f/zerg.jpg
User avatar
Darhagonable
Guru
Guru
Posts: 393
Joined: Mon Feb 23, 2015 9:37 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by Darhagonable »

Morfos

I dunno how to do everything but I think I could help you with the texture part... you can pm me instead to keep the forum clean.

also you can check if you can find some usefull information at my "Modding help": http://davoonline.com/phpBB3/viewtopic.php?f=26&t=5467
Image
Image
Image
Image
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

morfos wrote:nope , i can't get it , no longer xist on internet :/
Right...

...I'll upload my EALayer install momentarily.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
zymoox
Recruit
Recruit
Posts: 12
Joined: Mon Dec 28, 2015 7:26 am
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by zymoox »

May I ask what's the aim of Spore Resurrection mod? Is it making Spore more realistic? Or just adding stuff that people want?
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

zymoox wrote:May I ask what's the aim of Spore Resurrection mod? Is it making Spore more realistic? Or just adding stuff that people want?
Spore Resurrection aimed to make Spore better. Problem is, it didn't, it pretty much just made it worse. So it died.

Spore Resurrection: NEXT STEPS (get the name right next time) aims to do the same thing, except now we're learning from our predecessors' mistakes, we're listening to outside ideas, and we have the power to make those ideas happen like never before (COUGHSporeModderCOUGH) ^-^
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
morfos
Recruit
Recruit
Posts: 18
Joined: Fri Nov 27, 2015 3:22 pm
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by morfos »

one question

someone is working in this?:
http://fc01.deviantart.net/fs45/i/2009/ ... Sapien.jpg
http://farm4.static.flickr.com/3170/306 ... c7bf_o.jpg

i will doed if you as the modder you are teach me the basic :c
This is my nice pet Hydri the hydralisk <3 :

http://www.oocities.org/tokyo/fuji/8037 ... f/zerg.jpg
User avatar
zymoox
Recruit
Recruit
Posts: 12
Joined: Mon Dec 28, 2015 7:26 am
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by zymoox »

rob55rod wrote:
zymoox wrote:May I ask what's the aim of Spore Resurrection mod? Is it making Spore more realistic? Or just adding stuff that people want?
Spore Resurrection aimed to make Spore better. Problem is, it didn't, it pretty much just made it worse. So it died.

Spore Resurrection: NEXT STEPS (get the name right next time) aims to do the same thing, except now we're learning from our predecessors' mistakes, we're listening to outside ideas, and we have the power to make those ideas happen like never before (COUGHSporeModderCOUGH) ^-^
Thanks for the information. I'll remember the actual name of the mod from now on.
Firstly, I would like to help with the development of this mod. Unfortunately I have no knowledge of modding, but I might be able to help with ideas, drawings or Spore creations, and by translating anything to spanish.
Also, I'm actually making a draft with possible ideas with my own definition of "better Spore".
Thanks again for the response.
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

zymoox wrote:
rob55rod wrote:
zymoox wrote:May I ask what's the aim of Spore Resurrection mod? Is it making Spore more realistic? Or just adding stuff that people want?
Spore Resurrection aimed to make Spore better. Problem is, it didn't, it pretty much just made it worse. So it died.

Spore Resurrection: NEXT STEPS (get the name right next time) aims to do the same thing, except now we're learning from our predecessors' mistakes, we're listening to outside ideas, and we have the power to make those ideas happen like never before (COUGHSporeModderCOUGH) ^-^
Thanks for the information. I'll remember the actual name of the mod from now on.
Firstly, I would like to help with the development of this mod. Unfortunately I have no knowledge of modding, but I might be able to help with ideas, drawings or Spore creations, and by translating anything to spanish.
Also, I'm actually making a draft with possible ideas with my own definition of "better Spore".
Thanks again for the response.
Actually, Ideas, concept art, creators, and Spanish translations are pretty much the only things we don't need .-.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
zymoox
Recruit
Recruit
Posts: 12
Joined: Mon Dec 28, 2015 7:26 am
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by zymoox »

rob55rod wrote:
zymoox wrote:
rob55rod wrote: Spore Resurrection aimed to make Spore better. Problem is, it didn't, it pretty much just made it worse. So it died.

Spore Resurrection: NEXT STEPS (get the name right next time) aims to do the same thing, except now we're learning from our predecessors' mistakes, we're listening to outside ideas, and we have the power to make those ideas happen like never before (COUGHSporeModderCOUGH) ^-^
Thanks for the information. I'll remember the actual name of the mod from now on.
Firstly, I would like to help with the development of this mod. Unfortunately I have no knowledge of modding, but I might be able to help with ideas, drawings or Spore creations, and by translating anything to spanish.
Also, I'm actually making a draft with possible ideas with my own definition of "better Spore".
Thanks again for the response.
Actually, Ideas, concept art, creators, and Spanish translations are pretty much the only things we don't need .-.
Then I am not needed at all, and I can not even help on anything, so I'll just leave.
However, the first post with the actual status of the mod should be modified to fit what you said. If you don't need ideas, then I must conclude that you know exactly what the mod will include, but in the descrption I can only see "???" in the features of cell, creature, tribe and civ stage.
And also, the part where it says "There are a lot of ways to contribute [...] Modellers and artists need inspiration, which can be donein any way you like [...] Drawings, spore creati ons.." Should be removed.
That's all. Have a nice day.

Edit: I think there has been a misunderstanding. I'm not completely useless. When I said "drawing" I meant "making textures in photoshop", not just the DevianArt thing. So, do you need 'texturizers'?
User avatar
emd
Tech Support
Tech Support
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by emd »

All type of help is needed, regardless of how many concept arts or ideas we already have. So if you have ideas or concept arts, we'd be glad to see them ;)
The problem is that we don't really have any modellers nor texturers that realize those concept arts and ideas, but that doesn't mean we can't receive more.

And yes, we need texturers, so I hope you can help us :3. Actually, you can either texture models or create single textures for decals or buildin/vehicle paints (which we hope to add in a future update).
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

zymoox wrote:-snip-
Ugh...sorry. For some reason I thought you meant creature part ideas specifically, which I, personally, feel we're drowning in, but I didn't know if the rest of the team felt the same way at the time of saying that. Evidently not. Sorry about that ._.
zymoox wrote:When I said "drawing" I meant "making textures in photoshop", not just the DevianArt thing. So, do you need 'texturizers'?
Yeah, that's definitely something we need :U
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
User avatar
Nuclear Crazed
Private
Private
Posts: 46
Joined: Wed Feb 06, 2013 4:00 am

Re: Spore Resurrection: Next Steps

Unread post by Nuclear Crazed »

rob55rod wrote:
zymoox wrote:-snip-
Ugh...sorry. For some reason I thought you meant creature part ideas specifically, which I, personally, feel we're drowning in, but I didn't know if the rest of the team felt the same way at the time of saying that. Evidently not. Sorry about that ._.
zymoox wrote:When I said "drawing" I meant "making textures in photoshop", not just the DevianArt thing. So, do you need 'texturizers'?
Yeah, that's definitely something we need :U
Can we Please Ignore the Child and Just Continue Modding?
User avatar
emd
Tech Support
Tech Support
Posts: 620
Joined: Sun Dec 09, 2012 6:21 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by emd »

morfos wrote:one question

someone is working in this?:
http://fc01.deviantart.net/fs45/i/2009/ ... Sapien.jpg
http://farm4.static.flickr.com/3170/306 ... c7bf_o.jpg

i will doed if you as the modder you are teach me the basic :c
Those are interesting part concepts which we'd like to do (I had never seen the second one, btw :O), but sadly we aren't good modellers or we don't have time to make those models.
If you want to do it, you'll have to learn to use a modelling program (ZBrush, Sculptris, Blender, 3ds Max, whatever). I can't help you in it because, as I have already said, I'm not a good modeller, but there are lots of tutorials out there ;)
Nuclear Crazed wrote:
rob55rod wrote:
zymoox wrote:-snip-
Ugh...sorry. For some reason I thought you meant creature part ideas specifically, which I, personally, feel we're drowning in, but I didn't know if the rest of the team felt the same way at the time of saying that. Evidently not. Sorry about that ._.
zymoox wrote:When I said "drawing" I meant "making textures in photoshop", not just the DevianArt thing. So, do you need 'texturizers'?
Yeah, that's definitely something we need :U
Can we Please Ignore the Child and Just Continue Modding?
Ignore who? There's no need to ignore anyone, and even less if he/she's trying to help. And what makes you think we have stopped modding?
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
User avatar
morfos
Recruit
Recruit
Posts: 18
Joined: Fri Nov 27, 2015 3:22 pm
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by morfos »

ok , but at least tell me the instructions about how thit you create your parts for the mod :C maybe i can create a part
but put them into spore , animate them for spore , and giving them pecifical things , isn't easy
This is my nice pet Hydri the hydralisk <3 :

http://www.oocities.org/tokyo/fuji/8037 ... f/zerg.jpg
User avatar
zymoox
Recruit
Recruit
Posts: 12
Joined: Mon Dec 28, 2015 7:26 am
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by zymoox »

Emd4600 [ASR] wrote:All type of help is needed, regardless of how many concept arts or ideas we already have. So if you have ideas or concept arts, we'd be glad to see them ;)
The problem is that we don't really have any modellers nor texturers that realize those concept arts and ideas, but that doesn't mean we can't receive more. And yes, we need texturers, so I hope you can help us :3. Actually, you can either texture models or create single textures for decals or buildin/vehicle paints (which we hope to add in a future update).
Hi. I can't wait to help you. I already have in mind a couple of textures for cells, backgrounds, buildings, huts, vehicles, etc. I'll start working on them when my computer is available (in a couple of days).

rob55rod wrote:
zymoox wrote:-snip-
Ugh...sorry. For some reason I thought you meant creature part ideas specifically, which I, personally, feel we're drowning in, but I didn't know if the rest of the team felt the same way at the time of saying that. Evidently not. Sorry about that ._.
You don't have to apologise. I've never felt insulted. Actually, there are no creature parts among my ideas.
Now, lets get back to the main topic: the mod.

You know when you place a new part on any creature in the editor, this creature makes an animation in which he is happy/sad or just moves? Did you notice that it freezes the editor during the animation (which is lasts for a couple of seconds) and the mouse disappears? I thought it would be a good idea to remove such animation. Apart from being useless, it's annoying.
User avatar
zymoox
Recruit
Recruit
Posts: 12
Joined: Mon Dec 28, 2015 7:26 am
Age: 21

Re: Spore Resurrection: Next Steps

Unread post by zymoox »

morfos wrote:ok , but at least tell me the instructions about how thit you create your parts for the mod :C maybe i can create a part
but put them into spore , animate them for spore , and giving them pecifical things , isn't easy
If you make the parts, I'll make their textures, if you don't mind.
User avatar
rob55rod
Tech Support
Tech Support
Posts: 4069
Joined: Sat Jul 02, 2011 9:50 am
Gender:

Re: Spore Resurrection: Next Steps

Unread post by rob55rod »

zymoox wrote:You know when you place a new part on any creature in the editor, this creature makes an animation in which he is happy/sad or just moves? Did you notice that it freezes the editor during the animation (which is lasts for a couple of seconds) and the mouse disappears? I thought it would be a good idea to remove such animation. Apart from being useless, it's annoying.
Actually, I already added that to Dark Injection 9.r :lol:
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Post Reply

Return to “[WIP] Work In Progress”