rob55rod wrote:
Well, for the longest time, I've been waiting for the next DI update, for more textures to be fixed, for...ANY NEWS AT ALL. Nothing. For almost a YEAR. I don't know what's up, but I eventually became so
BORED waiting, that I decided to
stop passively waiting and take
action. Yes, that's right, I, rob55rod, am making the next Dark Injection update. This update is
DAVO-CERTIFIED as of September 26th, 2014. This update will
probably not contain many new features, but it
will contain new parts, featuring unused textures I've found in Darkspore's files, and other stuff inspired by early concept art for Darkspore. Also, the part organization will be fine-tuned here and there. No release yet, so here, have some screenies for now:
DO NOT DOWNLOAD DARK INJECTION 9.r FROM https://yadi.sk/d/pFoLiCNTfmYWV or http://www.playground.ru/files/spore_da ... v9r-92131/ , THESE FILES ARE NOT HOSTED BY ME, AND I HAVE NO IDEA WHAT THEY ARE. THEY MAY BE MALICIOUS, SO STAY AWAY UNTIL FURTHER NOTICE.
THE "YOU GET TO TRY SOME STUFF" UPDATE HAS ARRIVED:
THE MINI-RELEASE IS OUT!! Requires DI 9 or earlier. Get it here:
DOWNLOAD
EDIT: Forgot to credit Camßεn for the idea behind this mini-release. Woops
A "YOU GET TO TRY SOME STUFF" UPDATE:
There will be a small mini-release very soon, as soon as my computer is up and running again.
A "NEW STUFF" UPDATE:
The only unused model I've found in Darkspore's files.
Beta Skar's weapons!
Gravity Mage's head and Binary Star Shaman's Staff!
Full credit to Camßεn for this idea, I just went and spent around three hours making it happen xD
I finally fixed the Adjustable Guard and Obsidian Deflector, which have been broken for as long as I can remember, possibly since the beginning!
I don't know why, but these took me 15 Hours to create. Regardless, there you have it:
Beta Zrin's Right Shoulder Pad thingy!
ANOTHER DEVELOPMENT UPDATE:
After 3 years of absence, the stretchable bones from v3 make their triumphant return. See for yourself:
A DEVELOPMENT UPDATE:
I think I've fixed the camera bugs, but I'll need a few Steam users to test the fix and help me confirm that. Also, the new UI I've been working on is coming along! Here, have some screenshots:
But for those of you who like Davo's UI, that will be an option too!
YET ANOTHER UPDATE:
This is now a loose collaboration. Davo's back on the project!
ANOTHER UPDATE:
There's a FAQ now: http://www.davoonline.com/phpBB3/viewto ... =26&t=5328
UPDATE:
Would you like to help make this update happen? Do you want to see a release faster? WELL NOW YOU CAN!!! Here's how:
If you don't know a thing about modding and don't own Darkspore but want to help speed up the process even so:
There is a way you can do that! You might not think so, but one of the hardest parts of this is locating the parts that need fixing in the first place! You can help with this, by...well, slapping parts on a creature, and PMing me a list of the ones that have broken textures (e.g. muddy colouring, peculiar layer mapping, etc), either by part name, or prop.xml name. For clearest view of the layer mapping, I recommend the following colours: Base =
Bright Yellow, Coat =
Bright Red, Detail =
Royal Blue .
If you don't know a thing about modding but own Darkspore and want to help speed up the process even so:
If you have unlocked a large number of Biogenetic heroes and you have apocalypse weapons for those heroes, you can help by providing screenshots of those heroes with those weapons equipped.