Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)

Here i will display mods and videos based from Darkspore!
rob55rod
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Davo wrote:I know how selfish of me.

If only you woulda seen that post i posted saying i wasnt updating the mod anymore... do i need to post in all caps or quote one of your posts above about reading?
I didn't say it was selfish, I just said it wasn't funny, and that I wish I'd seen the post. No need for cAPS lOCKing or unneeded quotes (which I often use, I'm a bit Obsessive-Compulsive about that, among other things).

Really, I just needed to stop using that button that takes you to the last unread post (It's called "First Unread Post", so why does it go to the last unread post?). I've broken that habit since then, so can we just let the past be the past and focus our attention towards the present and future?
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fungus3
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by fungus3 »

I don't see any camera bugs on my end. -_-

What camera bugs did you mean?
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

fungus3 wrote:I don't see any camera bugs on my end. -_-

What camera bugs did you mean?
The version with functional complexity had a rather problematic camera bug that made the creature editor a pain in the neck to use. The issue also affected most Steam users, regardless of which version of the mod they use. I was about to make this "update", but then Davo did. It's really more of a roomtemperaturefix, rather than a full-fledged update.




...get it? roomtemperaturefix? Like a hotfix, except that the mod has been left to cool, so now it's a roomtemperaturefix :lol:




Oh, and a note to Davo: I'm not meaning to upset you or anything, I just wanted to try and make a bit of a joke there, all in good fun :mrgreen:
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fungus3
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by fungus3 »

I had no problems using the Creature Editor, even before Davo/you/WHATEVER "fixed" it.
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

fungus3 wrote:I had no problems using the Creature Editor, even before Davo/you/WHATEVER "fixed" it.
Some users were unaffected, mostly those running non-Steam versions of Spore and the NC version of the mod. I'm guessing that's your setup in shellnut?
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Bluearga »

I have strange bug, look movie here - http://youtu.be/N__WthxDBdg

This bug appeared when I installed the game on Windows 7 (previously I had Windows XP). I install all expansions and patch except patch 1.6 with Robot Parts. Maybe this is the reason?
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Bluearga wrote:I have strange bug, look movie here - http://youtu.be/N__WthxDBdg

This bug appeared when I installed the game on Windows 7 (previously I had Windows XP). I install all expansions and patch except patch 1.6 with Robot Parts. Maybe this is the reason?
Try renaming the package to "Zz_2013_DI_NC.package". If that doesn't work, move the package to your Core Spore Data folder.


That's a really cool Dragon btw
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Bluearga »

This work but I can't save any creatures now, lol.

When I move this package to Core Spore Data then this mod does not work at all.
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Bluearga wrote:This work but I can't save any creatures now, lol.

When I move this package to Core Spore Data then this mod does not work at all.
Oh, woops. Right. I forgot, you'll have to install the standalone Force Save mod.
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Austinsoevil
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Austinsoevil »

I have a problem, When i installed it some of the Galactic Adventures captain parts stopped working... Help D:
Image
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Austinsoevil wrote:I have a problem, When i installed it some of the Galactic Adventures captain parts stopped working... Help D:
I literally just helped someone else with this exact problem.

Rename the DI package to "Zz_2013_DI.package" and install Force Save. Let me know if that works.
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Pixelmod
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Pixelmod »

Links are broken or I cannot use them.
The URLs I get are the following:

http://mods.davoonline.com/7
http://mods.davoonline.com/8
http://mods.davoonline.com/9
http://mods.davoonline.com/A

They all lead to "broken" adFly pages with no continue button and blank overlay.
Any help, please?

EDIT: Selecting everything with Ctrl+A reveals a "Please Wait" mention, but it's stuck on it and does not give a countdown
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Pixelmod wrote:Links are broken or I cannot use them.
The URLs I get are the following:

http://mods.davoonline.com/7
http://mods.davoonline.com/8
http://mods.davoonline.com/9
http://mods.davoonline.com/A

They all lead to "broken" adFly pages with no continue button and blank overlay.
Any help, please?

EDIT: Selecting everything with Ctrl+A reveals a "Please Wait" mention, but it's stuck on it and does not give a countdown
Um...try a different browser...? They work for me...
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Pixelmod
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Pixelmod »

rob55rod wrote:
Pixelmod wrote:Links are broken or I cannot use them.
The URLs I get are the following:

http://mods.davoonline.com/7
http://mods.davoonline.com/8
http://mods.davoonline.com/9
http://mods.davoonline.com/A

They all lead to "broken" adFly pages with no continue button and blank overlay.
Any help, please?

EDIT: Selecting everything with Ctrl+A reveals a "Please Wait" mention, but it's stuck on it and does not give a countdown
Um...try a different browser...? They work for me...
Broken links got fixed. Adf.ly was probably overloaded \( '_')/
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Pixelmod wrote:
rob55rod wrote:
Pixelmod wrote:Links are broken or I cannot use them.
The URLs I get are the following:

http://mods.davoonline.com/7
http://mods.davoonline.com/8
http://mods.davoonline.com/9
http://mods.davoonline.com/A

They all lead to "broken" adFly pages with no continue button and blank overlay.
Any help, please?

EDIT: Selecting everything with Ctrl+A reveals a "Please Wait" mention, but it's stuck on it and does not give a countdown
Um...try a different browser...? They work for me...
Broken links. Adf.ly was probably overloaded \( '_')/
The links definitely aren't broken, but if Adf.ly was overloaded, then hopefully the issue has resolved itself by now.
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Pixelmod
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Pixelmod »

Ehm I have a few questions here:
  • I do see the DarkSpore colors while editing a creature, but once I go to paint or test mode, or just try to see it in a world, it goes back to normal Spore textures. Is that behavior there on purpose? If so, why?
  • Most parts added by Dark Injections are impossible to gather from in-game editors. Put like that, it sounds logic, but since you cannot share modded parts, it means you only see those "unreachable" parts in action if your creature gets pollinated. I know there is a category in Native tabs for DarkSpore parts, I'm talking about the extra tabs on other pages. But anyway, is this gameplay behavior like this on purpose?
  • Is there a genetic modification mod that is recommended to use with Dark Injections for captains? The dual editor genetic modifier works well from tribe to space citizen, but my captain is stuck with its genotype even if I change my Space Citizens' limbs and whatnot. I would apreciate an alternative.
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Pixelmod wrote:Ehm I have a few questions here:
  • I do see the DarkSpore colors while editing a creature, but once I go to paint or test mode, or just try to see it in a world, it goes back to normal Spore textures. Is that behavior there on purpose? If so, why?
  • Most parts added by Dark Injections are impossible to gather from in-game editors. Put like that, it sounds logic, but since you cannot share modded parts, it means you only see those "unreachable" parts in action if your creature gets pollinated. I know there is a category in Native tabs for DarkSpore parts, I'm talking about the extra tabs on other pages. But anyway, is this gameplay behavior like this on purpose?
  • Is there a genetic modification mod that is recommended to use with Dark Injections for captains? The dual editor genetic modifier works well from tribe to space citizen, but my captain is stuck with its genotype even if I change my Space Citizens' limbs and whatnot. I would apreciate an alternative.
1. Yes, that feature is there because you installed the mod that way. The other method gives Darkspore textures.
2. Will be fixed as an optional feature for DI 9.r
3. That bug still exists only because we can't fix it - the Captain Outfitter is hardcoded, and Captains are stored as separate creations from their colonist counterparts .-.
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Pixelmod
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Pixelmod »

rob55rod wrote:
Pixelmod wrote:Ehm I have a few questions here:
  • I do see the DarkSpore colors while editing a creature, but once I go to paint or test mode, or just try to see it in a world, it goes back to normal Spore textures. Is that behavior there on purpose? If so, why?
  • Most parts added by Dark Injections are impossible to gather from in-game editors. Put like that, it sounds logic, but since you cannot share modded parts, it means you only see those "unreachable" parts in action if your creature gets pollinated. I know there is a category in Native tabs for DarkSpore parts, I'm talking about the extra tabs on other pages. But anyway, is this gameplay behavior like this on purpose?
  • Is there a genetic modification mod that is recommended to use with Dark Injections for captains? The dual editor genetic modifier works well from tribe to space citizen, but my captain is stuck with its genotype even if I change my Space Citizens' limbs and whatnot. I would apreciate an alternative.
1. Yes, that feature is there because you installed the mod that way. The other method gives Darkspore textures.
2. Will be fixed as an optional feature for DI 9.r
3. That bug still exists only because we can't fix it - the Captain Outfitter is hardcoded, and Captains are stored as separate creations from their colonist counterparts .-.
1. Excuse me but what other way are we talking about? I did not install the "core textures" package, so this must be some other aspect I missed while reading...
2. DI 9.r Is still going? If so, does it have a thread I can follow?
3. Derped hardcoding is bad hardcoding. I know the feel.
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by rob55rod »

Pixelmod wrote:
rob55rod wrote:
Pixelmod wrote:Ehm I have a few questions here:
  • I do see the DarkSpore colors while editing a creature, but once I go to paint or test mode, or just try to see it in a world, it goes back to normal Spore textures. Is that behavior there on purpose? If so, why?
  • Most parts added by Dark Injections are impossible to gather from in-game editors. Put like that, it sounds logic, but since you cannot share modded parts, it means you only see those "unreachable" parts in action if your creature gets pollinated. I know there is a category in Native tabs for DarkSpore parts, I'm talking about the extra tabs on other pages. But anyway, is this gameplay behavior like this on purpose?
  • Is there a genetic modification mod that is recommended to use with Dark Injections for captains? The dual editor genetic modifier works well from tribe to space citizen, but my captain is stuck with its genotype even if I change my Space Citizens' limbs and whatnot. I would apreciate an alternative.
1. Yes, that feature is there because you installed the mod that way. The other method gives Darkspore textures.
2. Will be fixed as an optional feature for DI 9.r
3. That bug still exists only because we can't fix it - the Captain Outfitter is hardcoded, and Captains are stored as separate creations from their colonist counterparts .-.
1. Excuse me but what other way are we talking about? I did not install the "core textures" package, so this must be some other aspect I missed while reading...
2. DI 9.r Is still going? If so, does it have a thread I can follow?
3. Derped hardcoding is bad hardcoding. I know the feel.
1. If you renamed the Arenas_ files to have a Z in front of their name and put them in your Core Spore data folder, that's the cause. Remove the Z from the beginning of their names and move them to your GA data folder.
2. Yes, there is: http://www.davoonline.com/phpBB3/viewto ... 118&t=5321. I just released a mini-release the other day, too :lol:
(It was never dead, I was just busy with other stuff, but I was sure I would return to it all through that)
3. Well, either it's hardcoded or SporeMaster is flipping broken. The latter option is looking probable, and Emd4600 is hard at work trying to fix that for SporeModder.
4. In future cases, could you please ask DI-related questions on the DI FAQ thread? (We can finish this discussion here, but in the future...)
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Pixelmod
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Re: Dark Injection v9b Darkspore parts in Spore (Camera Fix)

Unread post by Pixelmod »

rob55rod wrote: 1. If you renamed the Arenas_ files to have a Z in front of their name and put them in your Core Spore data folder, that's the cause. Remove the Z from the beginning of their names and move them to your GA data folder.
2. Yes, there is: http://www.davoonline.com/phpBB3/viewto ... 118&t=5321. I just released a mini-release the other day, too :lol:
(It was never dead, I was just busy with other stuff, but I was sure I would return to it all through that)
3. Well, either it's hardcoded or SporeMaster is flipping broken. The latter option is looking probable, and Emd4600 is hard at work trying to fix that for SporeModder.
4. In future cases, could you please ask DI-related questions on the DI FAQ thread? (We can finish this discussion here, but in the future...)
1. Still same behavior. Will try with 9.r, maybe it works now?
2. Will do try the mini-release! I love experimental content!
4. Will do!

EDIT : Textures now work "as expected" I guess. They do follow the color pattern they're given and metallic parts stay gray like DrPepper update's cyborg parts do. Also, It seems most other colors than metallic are following the first and secondary color (previously stayed on flat colors). However parts are still displayed with neon-ish colors when in model edit mode, which is kind of a fake promise. Is that the correct behavior?
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