Unread postby GBAura » Thu Aug 22, 2013 2:31 pm
Not like I want to encourage you to the impossible otherwise, but do you think it's plausible to make the incoloured parts react to the creatures around it? It's similar to the rock prop as it changes colours depending on the terrain, but it reacts to the closest creature instead. I don't think that's possible because of the textures themselves, but I was wondering if that could work. I also know that those tribal props, as well as the communication background is white by default because the game changes it depending on the creatures coat colour. I was wondering if there is a code that did this because something in there could work out.
As for the props not animating, the strangest thing about that is the flies and the fire is still moving, probably because it's a separate effect. Maybe those props would work if they are an effect itself rather than a prop, but who knows if that doesn't fix it either. Then again, it's not the same as the green guy (the Happiness Booster) in the Space Stage, it loops endlessly rather than a one-shot effect.
I also noticed that some of the fruit props get distorted when zoomed out, and the only way to fix it is to make it a gameplay object yet it makes it a lot smaller than the original. Then again, the original fruit prop did this is too, but I think there is a reason for that. In the GA Editor, did you notice that when a creature is zoomed out, you can see an icon of them? I think the props are supposed to the do the same but most of them either vanish or the model distorts slightly. The buildings and vehicle don't do any of these but they don't vanish. It's like the code to make something unique to them appear isn't working properly or is absent all together. Maxis never fixed this with the GA update either. It's not game breaking, but it's more of an annoyance than anything.
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