Grox Editor

Mods that edit the game editors can be found here.
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Puzzlemaster34
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Re: Grox Editor

Unread post #21 by Puzzlemaster34 » Fri Sep 23, 2011 6:40 pm

try

-State:davo grox editor
and
-State:Davo Grox Editor


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Re: Grox Editor

Unread post #22 by HACKER80 » Wed Dec 07, 2011 10:16 am

Ok, you need to copy the forcesave package and the DavoGroxEditor package to the data map op spore and spore galactic adventures. I have try and than it works :lol:
Modding makes spore almost always better on every way :D
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Re: Grox Editor

Unread post #23 by coook11 » Wed Dec 07, 2011 3:23 pm

Check post dates, the problem is most likely solved...
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Re: Grox Editor

Unread post #24 by None » Sat Jan 21, 2012 12:33 pm

Nice work Davo this mod is amazing i make soo much grox variations it this mod :)
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Re: Grox Editor

Unread post #25 by Davo » Sat Jan 21, 2012 3:57 pm

thanks
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Re: Grox Editor

Unread post #26 by None » Mon Jan 23, 2012 11:55 am

coook11 wrote:Did you add the -state: thingy?

ya
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Re: Grox Editor

Unread post #27 by Andyboo » Thu Jun 14, 2012 6:28 pm

paste in EP1 and Spore data files

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Re: Grox Editor

Unread post #28 by GalladeXD » Mon Jul 02, 2012 10:21 am

Davo wrote:lol. i already told him that in about 4 different topics

He obviously can't read.

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Re: Grox Editor

Unread post #29 by Sven.Littkowski » Thu Jan 17, 2013 11:48 am

Does this mean, we can replace the Grox 3D model in the game with our own modified version? That would be wonderful. So far, I haven't been able to download this mod yet, because my system does not allow cookies. Thus my question (instead of having simply tried it out). Also: is there any other download location?
Share modded Spore things at: https://www.Facebook.com/groups/Spore.Game
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Re: Grox Editor

Unread post #30 by Davo » Thu Jan 17, 2013 6:42 pm

i can give you a direct ad free link.... what are you running that doesnt allow cookies?
arent you a big time dev or something like that?
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Re: Grox Editor

Unread post #31 by Zanthoria » Sat Oct 05, 2013 3:18 am

He he. I came here thinking you could use a new genetic modifier type tool on the grox to change thier entire empire's look. :?
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Re: Grox Editor

Unread post #32 by Tokugawa » Tue May 05, 2015 3:28 pm

Don't work. Make a better tutorial, I think we don't know what u means.
Last edited by Tokugawa on Fri Mar 03, 2017 11:15 am, edited 1 time in total.

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Re: Grox Editor

Unread post #33 by rob55rod » Tue May 05, 2015 3:47 pm

Tokugawa wrote:Don't work. Make a better tutorial, I think we don't know what u means.

Don't misspell. Make a better grammar, I think we don't know what u means.

See my point?
a) Stop bashing this perfectly good mod
b) Atleast make your point somewhat legible

If you don't understand the tutorial, we're more than happy to explain further, but if you're going to say it's the tutorial's fault, then no. Get out, and come back when you can politely request clarification.

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Re: Grox Editor

Unread post #34 by CamBen » Wed May 06, 2015 12:47 am

rob55rod wrote:
Tokugawa wrote:Don't work. Make a better tutorial, I think we don't know what u means.

Don't misspell. Make a better grammar, I think we don't know what u means.

See my point?
a) Stop bashing this perfectly good mod
b) Atleast make your point somewhat legible

If you don't understand the tutorial, we're more than happy to explain further, but if you're going to say it's the tutorial's fault, then no. Get out, and come back when you can politely request clarification.

Spoiler: show
Image

I see your point but I don't think such a lengthy post bashing a user with 1 post is necessary.

also: the mod is probably incompatible with a different editor mod that you have. mind listing what mods you have and what games and patches you have as well?
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Re: Grox Editor

Unread post #35 by rob55rod » Wed May 06, 2015 4:30 am

Camßεn wrote:
rob55rod wrote:
Tokugawa wrote:Don't work. Make a better tutorial, I think we don't know what u means.

Don't misspell. Make a better grammar, I think we don't know what u means.

See my point?
a) Stop bashing this perfectly good mod
b) Atleast make your point somewhat legible

If you don't understand the tutorial, we're more than happy to explain further, but if you're going to say it's the tutorial's fault, then no. Get out, and come back when you can politely request clarification.

Spoiler: show
Image

I see your point but I don't think such a lengthy post bashing a user with 1 post is necessary.

Fair enough, I suppose that was a bit overkill :/

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Bloodwolf34
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Re: Grox Editor

Unread post #36 by Bloodwolf34 » Sun Sep 27, 2015 3:00 pm

This wont work. I have steam and I can open the FLora editor and the Cell one. But when it comes to modded Editors they wont work at all.

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rob55rod
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Re: Grox Editor

Unread post #37 by rob55rod » Sun Sep 27, 2015 3:24 pm

Bloodwolf34 wrote:This wont work. I have steam and I can open the FLora editor and the Cell one. But when it comes to modded Editors they wont work at all.

Am I to take that to mean you didn't even try the mod? .-.

Just...just do this:

SHUT UP AND TAKE MY ADVICE :lol:

(Er, ForgottenSpore's advice? Waitno...ForgottenSpore's tutorial, and my suggestion to use it .-. )

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Re: Grox Editor

Unread post #38 by Bloodwolf34 » Sun Sep 27, 2015 3:54 pm

So Origin Spore GA is better then steam's?

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rob55rod
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Re: Grox Editor

Unread post #39 by rob55rod » Sun Sep 27, 2015 5:02 pm

Bloodwolf34 wrote:So Origin Spore GA is better then steam's?

Yes. But make sure to transfer Core Spore and Creepy and Cute (Unless you don't have Creepy and Cute, in which case just Core Spore)

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Re: Grox Editor

Unread post #40 by Casper8 » Thu Oct 13, 2016 9:13 am

good mod


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