Cell Advanced Parts (3Pack)

Mods that edit the game editors can be found here.

Which pack is your favorite?

1
27
26%
2
17
16%
3
60
58%
 
Total votes: 104

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Re: Cell Advanced Parts (3Pack)

Unread post #21 by Davo » Fri May 18, 2012 9:04 pm

everyone says it but they still put it in the core spore folder, post a pic and prove me wrong please.


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Re: Cell Advanced Parts (3Pack)

Unread post #22 by vormaen » Mon May 21, 2012 3:23 pm

As my spore Galactic Adventures was installed by Origin, I put the mod in "C:Program Files (x86)Origin GamesSPORE Galactic AdventuresData" but as far as I can tell nothing has changed. Any advice?

*as of the latest patch looks as though everything is working fine, its just one page of moded parts, so I think I am good. Thank you for your hard work!

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Re: Cell Advanced Parts (3Pack)

Unread post #23 by firedemon7 » Sat Jul 07, 2012 3:09 pm

Is there no way you could make a mod which does not replace the original parts, but adds the 3 sets onto the original like with the actual advanced cell editor? (Like how new creature parts go on their own page in the creature editor.)
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Re: Cell Advanced Parts (3Pack)

Unread post #24 by Snaid1 » Sat Jul 07, 2012 6:51 pm

it's been tried before, Apparently there's issues with trying to edit the Cell editor tabs. there are a couple of options though for adding all the parts to the creature editor if you'd like to do that instead.

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Re: Cell Advanced Parts (3Pack)

Unread post #25 by Jarret98 » Sun Jul 15, 2012 10:09 am

Can you make it so these all "page" together into one editor so we can use all 3?

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Re: Cell Advanced Parts (3Pack)

Unread post #26 by Davo » Sun Jul 15, 2012 10:24 am

it doesnt allow new parts, sorry, thats why they were replaced.
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Re: Cell Advanced Parts (3Pack)

Unread post #27 by Jarret98 » Sun Jul 15, 2012 11:10 am

Oh, ok... Thanks anyways, and great job!


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