Reiraku wrote:Does this Unlimited Complexity mod apply only to creatures? Can you make one for vehicles, as well? I'd love to be able to use all my overly complex ships. It's going to take me a while to finish downloading the files I need to use DarkInjections. But I do see that one of its features is greatly reducing the cost of vehicle and building parts. It'd be nice to have that seperate, or bundled with the unlimited complexity.
Download the programm Sporehackv3b1.1.
This programm has a force load, unlimited complexity and Huge parts hack in hisself.
It's really nice
Now I have a problem. I didn't install this mod yet, but you said it was in DI 7. The complexity part is (And oddly the creature editor is now made to look like the spaceship editor). working, but the boundless editor only works vertically. Was this removed due to camera issues or something? Should I just install his and see if it works? Whatever, I'll do that anyway, but I just wanted to fill you in.
SvenLittkowski wrote:Hi Davo, I placed the latest version inside the Spore Data folder, but still, complexity is still as before, and not unlimited.
I had the following other packages inside that folder, but also removed them, no success:
- 1_CamBen_custompartsv3.1
- 1_CamBen_custompartsv4.0
- 1_CamBen_custompartsv4.1 (BETA)
- Davo_Spore_2010_CellCreatureParts
- DavoEyesOnEverything (which also didn't function for some reason)
Where in the game can I see the version number, or patch number? And what are the requirements for this mod to function?
I noticed something. if you want your game to run faster, remove 3.1 and 4.0 of CamBen_customparts, if you have 4.1 then that all you need.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
This mod works great for the editors you enter from the main menu, however it dose not seem to work in game. When I start a new game, and mate my complexity meter starts to fill up.
So my question is, is this haw its supost to work, or am I missing something?
F.Y.I. I have no other mods installed.
Thanks
BrianRex
P.S. If it is working as intended, is there anyway to make it also work when mating?
Hi, I'm just wondering whether anyone can help me, I downloaded this mod (the non-boundless version), but so far, all the accessory editors (tribe, civ, space and captain) still don't allow infinite complexity, so I'm a little at a loss of what to do. I have C&C and GA installed with Spore, and while I do have a number of other mods in the game, the mod compatibility checker has confirmed that none of them conflict with each other, so I'm not really sure what the problem is.
One of the particularly odd things about this problem is that when I use a very complicated creature in one of the accessory editors (the Dark Injection mod I have enabled infinite complexity in the creature editor at least), when I try to select an accessory for the creature, it tells me that there are too many parts, but the complexity meter is still green, which would indicate that it could still be given more parts. I tried increasing/modifying various variables in the editors with Sporemaster 2.0, but without effect. While I know that DI allows you to add accessory parts to your creature in the creature editor, I was still hoping to be able to use the accessory editors as well. As such, I'm quite stumped, and would very much appreciate any help anyone could give me!