Unlimited Complexity | Boundless Creature Editor

Mods that edit the game editors can be found here.
NOPE200000
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by NOPE200000 »

Reiraku wrote:Does this Unlimited Complexity mod apply only to creatures? Can you make one for vehicles, as well? I'd love to be able to use all my overly complex ships. It's going to take me a while to finish downloading the files I need to use DarkInjections. But I do see that one of its features is greatly reducing the cost of vehicle and building parts. It'd be nice to have that seperate, or bundled with the unlimited complexity.
Download the programm Sporehackv3b1.1.
This programm has a force load, unlimited complexity and Huge parts hack in hisself.
It's really nice :D
.
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kimmiko711
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by kimmiko711 »

I love this mod!Ican now make a creature with spikes everywhere.
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Bluearga
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by Bluearga »

Does this mod work with the DI?
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MidnightXS
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by MidnightXS »

Davo wrote:its already in 7
Now I have a problem. I didn't install this mod yet, but you said it was in DI 7. The complexity part is (And oddly the creature editor is now made to look like the spaceship editor). working, but the boundless editor only works vertically. Was this removed due to camera issues or something? Should I just install his and see if it works? Whatever, I'll do that anyway, but I just wanted to fill you in.
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Davo
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by Davo »

it was removed from DI. caused issues with the handles, but visit the first post for what you need.
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MidnightXS
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by MidnightXS »

Davo wrote:it was removed from DI. caused issues with the handles, but visit the first post for what you need.
I installed it to C:/Program Files/Electronic Arts/Spore_EP1/Data and it still won't work. Any idea why?
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Davo
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by Davo »

you need patches?
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MidnightXS
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Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR

Unread post by MidnightXS »

It's updated completely.........
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Davo
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Davo »

mod updated...
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grandrice
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by grandrice »

can you add boundless editor back?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Davo
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Davo »

ill make you one soon.
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grandrice
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by grandrice »

thanks
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Vallachan
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Vallachan »

SvenLittkowski wrote:Hi Davo, I placed the latest version inside the Spore Data folder, but still, complexity is still as before, and not unlimited.

I had the following other packages inside that folder, but also removed them, no success:
- 1_CamBen_custompartsv3.1
- 1_CamBen_custompartsv4.0
- 1_CamBen_custompartsv4.1 (BETA)
- Davo_Spore_2010_CellCreatureParts
- DavoEyesOnEverything (which also didn't function for some reason)

Where in the game can I see the version number, or patch number? And what are the requirements for this mod to function?
I noticed something. if you want your game to run faster, remove 3.1 and 4.0 of CamBen_customparts, if you have 4.1 then that all you need.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?

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Hoogalindo
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Hoogalindo »

Does this require forceload?
And is the mod updated, because it won't work for me. :(
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BrianRex
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by BrianRex »

Ok I have a question.

This mod works great for the editors you enter from the main menu, however it dose not seem to work in game. When I start a new game, and mate my complexity meter starts to fill up.

So my question is, is this haw its supost to work, or am I missing something?

F.Y.I. I have no other mods installed.

Thanks
BrianRex

P.S. If it is working as intended, is there anyway to make it also work when mating?
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grandrice
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by grandrice »

You said that you would make me a boundless editor, i'm just curious as to an approximation of when i would be getting this.
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Tokoshoran
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Tokoshoran »

There's a download link on the first post, rice.
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grandrice
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by grandrice »

Tokoshoran wrote:There's a download link on the first post, rice.

You are aware that the boundless editor was removed, right?
New and Awesome Space tools Mod: Adds incredibly powerful tools to the space game: viewtopic.php?f=123&t=5589&p=24221#p24221
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Kralc0
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Kralc0 »

Hi, I'm just wondering whether anyone can help me, I downloaded this mod (the non-boundless version), but so far, all the accessory editors (tribe, civ, space and captain) still don't allow infinite complexity, so I'm a little at a loss of what to do. I have C&C and GA installed with Spore, and while I do have a number of other mods in the game, the mod compatibility checker has confirmed that none of them conflict with each other, so I'm not really sure what the problem is.

One of the particularly odd things about this problem is that when I use a very complicated creature in one of the accessory editors (the Dark Injection mod I have enabled infinite complexity in the creature editor at least), when I try to select an accessory for the creature, it tells me that there are too many parts, but the complexity meter is still green, which would indicate that it could still be given more parts. I tried increasing/modifying various variables in the editors with Sporemaster 2.0, but without effect. While I know that DI allows you to add accessory parts to your creature in the creature editor, I was still hoping to be able to use the accessory editors as well. As such, I'm quite stumped, and would very much appreciate any help anyone could give me!
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Darkhero0987
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Re: UNLIMITED COMPLEXITY IN ALL EDITORS

Unread post by Darkhero0987 »

So this was working befor I patched the game. It says I am on patch 1.2
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