Unlimited Complexity | Boundless Creature Editor

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #141 by UnCui » Wed Jun 01, 2016 1:41 pm

Thank you all so much for the support, I've tried a couple of the things you suggested above :
First I went with adding a "z" in front with the other mod...and it still won't work, creature editor and space outfitter works though...but the villager outfitter doesn't work for some reason.

Now after I added a "Z" to davo's mod...it gave me the same rezults (now it works..before it didn't)

Then I added a "!" in front of davo's mod and...the space outfitter works...but captain doesn't and now creature has limity as well...
I'm not sure how but...there must be a way to have them all work..really strange how it keeps going back and forth.
Thank you all again.

Edit: So now I tried adding a "!" in front of the other mod's name...and this had the best results, everything worked...except for the captain outfitter, and the UFO editor (this time even the villager outfitter worked)



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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #142 by Darhagonable » Wed Jun 01, 2016 1:46 pm

I said worng with "Z" and I meant "!"
try it all again but put a ! instead of Z
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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #143 by UnCui » Wed Jun 01, 2016 1:59 pm

Darhagonable wrote:I said worng with "Z" and I meant "!"
try it all again but put a ! instead of Z

I've tried the same thing with both mods and it still doesn't work...:\, and it is random as well, with the other mod, heres how things look:
Creature editor - works
Tribal outfitter - does not work
Civilian oufitter - works
Space outfitter - works
Captain oufitter - doesnt work
Land vehicle - works
Sea vehicle - doesnt work
Air Vehicle - works
Spaceship - does not

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #144 by Darhagonable » Thu Jun 02, 2016 9:57 am

well, I don't know how to fix it. :/
sry
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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #145 by rob55rod » Thu Jun 02, 2016 10:01 am

Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #146 by UnCui » Thu Jun 02, 2016 11:42 am

rob55rod wrote:Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)

Alright, I extracted the package , it contains a weird file called " ExpansionPack1 " ..but what am I supposed to do with it exactly? the instructions are a bit vague...I just have to put this file in the data folder of GA? along with the Unlimited complexity mod?

EDIT: Ok..actually I think I understand, Im supposed to copy the whole, "editorsPackages" folder, into the data folder of GA? and also have the unlimited complexity mod inside the data folder as well?

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #147 by rob55rod » Thu Jun 02, 2016 1:13 pm

UnCui wrote:
rob55rod wrote:Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)

Alright, I extracted the package , it contains a weird file called " ExpansionPack1 " ..but what am I supposed to do with it exactly? the instructions are a bit vague...I just have to put this file in the data folder of GA? along with the Unlimited complexity mod?

EDIT: Ok..actually I think I understand, Im supposed to copy the whole, "editorsPackages" folder, into the data folder of GA? and also have the unlimited complexity mod inside the data folder as well?

No, you're supposed to put the editorsPackages~ folder into the mod itself using SporeMaster :lol:
*sigh*
I'll do it for you when I get home tonight ._.

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #148 by UnCui » Fri Jun 03, 2016 6:29 am

rob55rod wrote:
UnCui wrote:
rob55rod wrote:Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)

Alright, I extracted the package , it contains a weird file called " ExpansionPack1 " ..but what am I supposed to do with it exactly? the instructions are a bit vague...I just have to put this file in the data folder of GA? along with the Unlimited complexity mod?

EDIT: Ok..actually I think I understand, Im supposed to copy the whole, "editorsPackages" folder, into the data folder of GA? and also have the unlimited complexity mod inside the data folder as well?

No, you're supposed to put the editorsPackages~ folder into the mod itself using SporeMaster :lol:
*sigh*
I'll do it for you when I get home tonight ._.

I am very grateful...I did read a about SporeMaster, but I have no idea how to use it.

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #149 by GrizzlyCreature » Wed Jun 22, 2016 8:20 pm

Ok . . . Does this inflict with the new Unlimited Complexity Mod?
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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #150 by Thakra » Wed Jul 06, 2016 4:08 pm

The link dosnt works!!! pliiss help :C

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #151 by rob55rod » Wed Jul 06, 2016 6:50 pm

Thakra wrote:The link dosnt works!!! pliiss help :C

The link works. Try a different browser.

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #152 by Blaker22 » Wed Sep 14, 2016 4:28 am

Umm,it didnt work for me in every stage,i use patch 1.5

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #153 by Blankface345 » Mon Sep 19, 2016 12:53 am

is there a version for this for the stages?

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #154 by Static696 » Wed Oct 05, 2016 11:12 am

does It add unlimited spine?
if not were can I find a mod that adds it
Last edited by Static696 on Sat Oct 08, 2016 7:14 am, edited 2 times in total.

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #155 by rob55rod » Wed Oct 05, 2016 11:38 am

Static696 wrote:does It add unlimited spine?

No
Static696 wrote:f not were can I find a mod that adds it

Possibly the future, if not then nowhere.

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #156 by Darkmega » Sat Oct 08, 2016 6:43 am

Soooo is this meant to work in the normal game aswell, or just editors? cause seems like just menu editors. and not including outfitters. :V cause it's older, broken by patches perhaps?
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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #157 by Static696 » Sat Oct 08, 2016 7:15 am

also how do I make a thread because I have made a mod that fixes the BAD_DATA issue and have no idea how to make a thread or add a download link for it

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #158 by Darkmega » Sat Oct 08, 2016 8:04 am

Static696 wrote:also how do I make a thread because I have made a mod that fixes the BAD_DATA issue and have no idea how to make a thread or add a download link for it


should be a button above the list of threads usually to the top left or top right... right? and don't you fix bad data by copying the name generation file from en-us to en-gb? atleast, thats how it was fixed for me when I got it on a reinstall once or twice.
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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #159 by Static696 » Sat Oct 08, 2016 8:10 am

Darkmega wrote:
Static696 wrote:also how do I make a thread because I have made a mod that fixes the BAD_DATA issue and have no idea how to make a thread or add a download link for it


should be a button above the list of threads usually to the top left or top right... right? and don't you fix bad data by copying the name generation file from en-us to en-gb? atleast, thats how it was fixed for me when I got it on a reinstall once or twice.


I put the name generation package into sporemaster and edited a few files and made it compatible with the GA data folder

it took me about 20 mins
and thank you for helping :D

teh thread: http://davoonline.com/phpBB3/viewtopic.php?f=33&t=5880&p=27664#p27664

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Re: Unlimited Complexity | Boundless Creature Editor

Unread post #160 by Elena » Fri Dec 16, 2016 12:46 pm

I want to download "Unlimited complexity and bounds", but my antivirus says, that the reference of "Adf.ly" is bad. I be afraid to download "Unlimited complexity and bounds", therefore, please, give the right reference.


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