Unlimited Complexity | Boundless Creature Editor
Re: Unlimited Complexity | Boundless Creature Editor
Thank you all so much for the support, I've tried a couple of the things you suggested above :
First I went with adding a "z" in front with the other mod...and it still won't work, creature editor and space outfitter works though...but the villager outfitter doesn't work for some reason.
Now after I added a "Z" to davo's mod...it gave me the same rezults (now it works..before it didn't)
Then I added a "!" in front of davo's mod and...the space outfitter works...but captain doesn't and now creature has limity as well...
I'm not sure how but...there must be a way to have them all work..really strange how it keeps going back and forth.
Thank you all again.
Edit: So now I tried adding a "!" in front of the other mod's name...and this had the best results, everything worked...except for the captain outfitter, and the UFO editor (this time even the villager outfitter worked)
First I went with adding a "z" in front with the other mod...and it still won't work, creature editor and space outfitter works though...but the villager outfitter doesn't work for some reason.
Now after I added a "Z" to davo's mod...it gave me the same rezults (now it works..before it didn't)
Then I added a "!" in front of davo's mod and...the space outfitter works...but captain doesn't and now creature has limity as well...
I'm not sure how but...there must be a way to have them all work..really strange how it keeps going back and forth.
Thank you all again.
Edit: So now I tried adding a "!" in front of the other mod's name...and this had the best results, everything worked...except for the captain outfitter, and the UFO editor (this time even the villager outfitter worked)
- Darhagonable
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Re: Unlimited Complexity | Boundless Creature Editor
I said worng with "Z" and I meant "!"
try it all again but put a ! instead of Z
try it all again but put a ! instead of Z
Re: Unlimited Complexity | Boundless Creature Editor
I've tried the same thing with both mods and it still doesn't work...:\, and it is random as well, with the other mod, heres how things look:Darhagonable wrote:I said worng with "Z" and I meant "!"
try it all again but put a ! instead of Z
Creature editor - works
Tribal outfitter - does not work
Civilian oufitter - works
Space outfitter - works
Captain oufitter - doesnt work
Land vehicle - works
Sea vehicle - doesnt work
Air Vehicle - works
Spaceship - does not
- Darhagonable
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Re: Unlimited Complexity | Boundless Creature Editor
Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Unlimited Complexity | Boundless Creature Editor
Alright, I extracted the package , it contains a weird file called " ExpansionPack1 " ..but what am I supposed to do with it exactly? the instructions are a bit vague...I just have to put this file in the data folder of GA? along with the Unlimited complexity mod?rob55rod wrote:Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)
EDIT: Ok..actually I think I understand, Im supposed to copy the whole, "editorsPackages" folder, into the data folder of GA? and also have the unlimited complexity mod inside the data folder as well?
Re: Unlimited Complexity | Boundless Creature Editor
No, you're supposed to put the editorsPackages~ folder into the mod itself using SporeMasterUnCui wrote:Alright, I extracted the package , it contains a weird file called " ExpansionPack1 " ..but what am I supposed to do with it exactly? the instructions are a bit vague...I just have to put this file in the data folder of GA? along with the Unlimited complexity mod?rob55rod wrote:Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)
EDIT: Ok..actually I think I understand, Im supposed to copy the whole, "editorsPackages" folder, into the data folder of GA? and also have the unlimited complexity mod inside the data folder as well?
*sigh*
I'll do it for you when I get home tonight ._.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Unlimited Complexity | Boundless Creature Editor
I am very grateful...I did read a about SporeMaster, but I have no idea how to use it.rob55rod wrote:No, you're supposed to put the editorsPackages~ folder into the mod itself using SporeMasterUnCui wrote:Alright, I extracted the package , it contains a weird file called " ExpansionPack1 " ..but what am I supposed to do with it exactly? the instructions are a bit vague...I just have to put this file in the data folder of GA? along with the Unlimited complexity mod?rob55rod wrote:Extract this: http://www.mediafire.com/download/94gmd ... iority.zip
and add the "editorsPackages~" folder into the mod. (Note that this may cause Core Spore or any GA install afflicted with the White Boxes of Death to reject the mod)
EDIT: Ok..actually I think I understand, Im supposed to copy the whole, "editorsPackages" folder, into the data folder of GA? and also have the unlimited complexity mod inside the data folder as well?
*sigh*
I'll do it for you when I get home tonight ._.
- GrizzlyCreature
- Cell
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Re: Unlimited Complexity | Boundless Creature Editor
Ok . . . Does this inflict with the new Unlimited Complexity Mod?
"It doesn't matter if you are plasma based or an amoeba. One thing you do makes everything more fragile. That's why my species is lucky."
Re: Unlimited Complexity | Boundless Creature Editor
The link dosnt works!!! pliiss help :C
Re: Unlimited Complexity | Boundless Creature Editor
The link works. Try a different browser.Thakra wrote:The link dosnt works!!! pliiss help :C
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Unlimited Complexity | Boundless Creature Editor
Umm,it didnt work for me in every stage,i use patch 1.5
- Blankface345
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Re: Unlimited Complexity | Boundless Creature Editor
is there a version for this for the stages?
Re: Unlimited Complexity | Boundless Creature Editor
does It add unlimited spine?
if not were can I find a mod that adds it
if not were can I find a mod that adds it
Last edited by Static696 on Sat Oct 08, 2016 7:14 am, edited 2 times in total.
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
Re: Unlimited Complexity | Boundless Creature Editor
NoStatic696 wrote:does It add unlimited spine?
Possibly the future, if not then nowhere.Static696 wrote:f not were can I find a mod that adds it
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Unlimited Complexity | Boundless Creature Editor
Soooo is this meant to work in the normal game aswell, or just editors? cause seems like just menu editors. and not including outfitters. :V cause it's older, broken by patches perhaps?
Re: Unlimited Complexity | Boundless Creature Editor
also how do I make a thread because I have made a mod that fixes the BAD_DATA issue and have no idea how to make a thread or add a download link for it
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
Re: Unlimited Complexity | Boundless Creature Editor
should be a button above the list of threads usually to the top left or top right... right? and don't you fix bad data by copying the name generation file from en-us to en-gb? atleast, thats how it was fixed for me when I got it on a reinstall once or twice.Static696 wrote:also how do I make a thread because I have made a mod that fixes the BAD_DATA issue and have no idea how to make a thread or add a download link for it
Re: Unlimited Complexity | Boundless Creature Editor
I put the name generation package into sporemaster and edited a few files and made it compatible with the GA data folderDarkmega wrote:should be a button above the list of threads usually to the top left or top right... right? and don't you fix bad data by copying the name generation file from en-us to en-gb? atleast, thats how it was fixed for me when I got it on a reinstall once or twice.Static696 wrote:also how do I make a thread because I have made a mod that fixes the BAD_DATA issue and have no idea how to make a thread or add a download link for it
it took me about 20 mins
and thank you for helping
teh thread: viewtopic.php?f=33&t=5880&p=27664#p27664
HA LOL MADE YOU READ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
BAD_DATA fix mod viewtopic.php?f=33&t=5880&p=27664#p27664 or https://www.mediafire.com/?73a7yoopku9d1dn
youtube: https://www.youtube.com/channel/UCxoF5v ... mrpw6CypIQ
Re: Unlimited Complexity | Boundless Creature Editor
I want to download "Unlimited complexity and bounds", but my antivirus says, that the reference of "Adf.ly" is bad. I be afraid to download "Unlimited complexity and bounds", therefore, please, give the right reference.