Free Hand/Foot Placement

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Sharples65
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Re: Foot Rotation

Unread postby Sharples65 » Sat Nov 18, 2017 7:21 pm

Excuse me for the old bump, but can we get this mod looked back into? It's a really great mod but has two bugs that could do with fixing. I want to use this mod for adventures, since you can still share them to Spore.com, I use the creatures as a gates to make poses. Like this one:

https://i.imgur.com/f3Y8t2k.png

I've managed to make use this mod somewhat by making this:

https://i.imgur.com/hA5GR2L.png

I've started to become more and more used to making creatures as a prop for action events in my adventures so I've done more experimenting. I've wanted to do a creature lying flat with their feet and legs going up, which you can find here:

https://i.imgur.com/FIAh6UZ.png

I couldn't add feet onto these limbs. It wouldn't let me at all so I had to use other parts, and you can't use the bottom part of the limb on the leg to move it. Making it near impossible. I think this happens when you move the legs off the ground the first time you do it.

I would be grateful for version 2 of this. Thanks.

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Davo
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Re: Foot Rotation

Unread postby Davo » Tue Dec 05, 2017 11:20 pm

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Shiznasty
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Re: Foot Rotation

Unread postby Shiznasty » Thu Dec 27, 2018 1:27 am

Does this updated one have/work with Dark Injection feet?

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SporeAltair
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Re: Free Hand/Foot Placement

Unread postby SporeAltair » Fri Jan 04, 2019 9:21 am

I have a problem with HandMod.

After installing the mod, the control point of the end of the joint disappears. Because of what I not only can not completely control the bone, so when I try to attach a new bone, the game crashes.

The problem is only with HandMod, because after removing this mod everything is working properly.

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SporeAltair
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Re: Free Hand/Foot Placement

Unread postby SporeAltair » Mon Jan 07, 2019 2:16 am

Thank you, you can not answer. Found a similar mod from another author.


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