Blender part making studio

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DaxMarko
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Re: Blender part making studio

Unread post by DaxMarko »

I'm probably resurrecting a (partially) dead thread, so sorry about that, but I have a question as well: How do you depict the rotation points, morphing arrows and joints when putting those models into the game? When you make, for example, a mouth, how is jaw made to work?


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rob55rod
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Re: Blender part making studio

Unread post by rob55rod »

Movement animations are matched via their name.

Morph animations are matched via their name, with the handles positioned via the controls included in the SporeModder Blender addon.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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