Blender part making studio

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DaxMarko
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Re: Blender part making studio

Unread post #21 by DaxMarko » Mon Apr 03, 2017 3:54 pm

I'm probably resurrecting a (partially) dead thread, so sorry about that, but I have a question as well: How do you depict the rotation points, morphing arrows and joints when putting those models into the game? When you make, for example, a mouth, how is jaw made to work?


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rob55rod
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Re: Blender part making studio

Unread post #22 by rob55rod » Mon Apr 03, 2017 4:03 pm

Movement animations are matched via their name.

Morph animations are matched via their name, with the handles positioned via the controls included in the SporeModder Blender addon.


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