Blender part making studio

Recruit

Recruit

DaxMarko
User avatar
Posts: 6
Joined: Mon Apr 03, 2017 4:59 am

Re: Blender part making studio

Unread postby DaxMarko » Mon Apr 03, 2017 3:54 pm

I'm probably resurrecting a (partially) dead thread, so sorry about that, but I have a question as well: How do you depict the rotation points, morphing arrows and joints when putting those models into the game? When you make, for example, a mouth, how is jaw made to work?
Limit

Tech Support

Tech Support

rob55rod
User avatar
Posts: 3443
Joined: Sat Jul 02, 2011 9:50 am
Location: Zelem's Nexus, rebuilding.

Re: Blender part making studio

Unread postby rob55rod » Mon Apr 03, 2017 4:03 pm

Movement animations are matched via their name.

Morph animations are matched via their name, with the handles positioned via the controls included in the SporeModder Blender addon.


Return to “Blender & Part Making”

Who is online

Users browsing this forum: No registered users and 1 guest