The DarkSpore Creature Editor

Here i will display mods and videos based from Darkspore!
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Re: The DarkSpore Creature Editor

Unread post #21 by GIRGHGH » Thu Dec 19, 2013 3:02 pm

Botifier wrote:Image

,,
-'


Image

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Re: The DarkSpore Creature Editor

Unread post #22 by Davo » Thu Dec 19, 2013 3:59 pm

Thats old. Thats where i got the page lineup for DI. If you check the pages items from say, v3 or 2 or one of em... you will see they match... add DI and it might fill the void...
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Re: The DarkSpore Creature Editor

Unread post #23 by Botifier » Thu Dec 19, 2013 6:39 pm

ok thx

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Re: The DarkSpore Creature Editor

Unread post #24 by Noonyhead44 » Wed Dec 25, 2013 1:06 pm

When will your darkspore mod be released???

Its sooo cool!

I want a long wavy tail.....
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Re: The DarkSpore Creature Editor

Unread post #25 by GIRGHGH » Sat Dec 28, 2013 3:25 pm

I haven't heard from this in a while. Is It progressing at all? :)
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Re: The DarkSpore Creature Editor

Unread post #26 by Davo » Sat Dec 28, 2013 6:47 pm

i havent touched it in a week or two, still needs work...
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Re: The DarkSpore Creature Editor

Unread post #27 by Muttonchops » Sat Mar 22, 2014 4:16 pm

Has this been touched again?

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Re: The DarkSpore Creature Editor

Unread post #28 by TheCluckingDuck » Wed Mar 26, 2014 6:54 pm

Muttonchops wrote:Has this been touched again?


Hope so. Davo is turning into a father, so the time he has is a bare minimum.
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Re: The DarkSpore Creature Editor

Unread post #29 by Oneman-Onegun » Mon Apr 28, 2014 11:55 am

Would be nice to have more on darkspore now. I'd like a way to just refresh my account though, back to the start.
Hmm...
I feel like killing you...

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Re: The DarkSpore Creature Editor

Unread post #30 by GIRGHGH » Mon Apr 28, 2014 12:59 pm

Oneman-Onegun wrote:Would be nice to have more on darkspore now. I'd like a way to just refresh my account though, back to the start.

Just reset all your heros, Delete all your items, and count your DnA. Start from the first level. Use the counted dna to decide when you've earned a new hero, and to buy new stuff. To reset most of your money, repeatedly buy and sell weapons, since they have cheap ones you can adjust really precisely.
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Re: The DarkSpore Creature Editor

Unread post #31 by TheCluckingDuck » Tue Jun 10, 2014 11:21 pm

Botifier wrote:
rob55rod wrote:
Botifier wrote:i should show the npc editor i found

Yes, yes you should.

well all i did was throw a bunch of darkspore files in spore GA and did -state:CreatureEditor
dark interjection doesn't work with this method thou it makes it default


Which files?
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Re: The DarkSpore Creature Editor

Unread post #32 by Noonyhead44 » Tue Jul 15, 2014 4:06 pm

*STILL wanting this mod*

whenever you have the time.. PLEASE work on this!
or tell me how to mod Darkspore? because I want to make my own heroes for once!
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Re: The DarkSpore Creature Editor

Unread post #33 by Davo » Tue Jul 15, 2014 7:05 pm

i guess i can release what i have...


edit: it appears i have uninstalled Darkspore and lost all of my work, sorry, but i think rob55rod can help us all out!
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Re: The DarkSpore Creature Editor

Unread post #34 by rob55rod » Fri Jul 18, 2014 4:27 pm

Davo wrote:i guess i can release what i have...


edit: it appears i have uninstalled Darkspore and lost all of my work, sorry, but i think rob55rod can help us all out!


Y U DO DIS DAVO!?!?! Now what am I supposed to do with this [OPINION SELF-CENSOR]? Well, here it is anyway: http://www.mediafire.com/download/zu6c2zudec68fug/0000_2013_CreatureEditor.package
I have no idea what build this is. how stupid of me to have not labeled them!

BTW with a little bit (okay okay okay, a LOT) of work this could be to Darkspore what Garrysmod was to Half-Life 2...minus the base game having any popularity at all whatsoever and the part where the mod becomes a game in its own right.

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Re: The DarkSpore Creature Editor

Unread post #35 by Davo » Fri Jul 18, 2014 8:56 pm

i needed the space, so i had to remove!
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Re: The DarkSpore Creature Editor

Unread post #36 by rob55rod » Sat Jul 19, 2014 3:40 am

Davo wrote:i needed the space, so i had to remove!

Oh. Fair enough. Sometimes I forget that other people can't free up hundreds of gigabytes of space by compressing the contents of their downloads folder every now and then.

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Re: The DarkSpore Creature Editor

Unread post #37 by CamBen » Sat Jul 19, 2014 10:27 am

rob55rod wrote:
Davo wrote:i needed the space, so i had to remove!

Oh. Fair enough. Sometimes I forget that other people can't free up hundreds of gigabytes of space by compressing the contents of their downloads folder every now and then.

I prefer to get my downloads folder, delete the crap, and move the useful stuff onto my secondary drive which is huge, but too laggy to play games on. Or just install things on my second computer.
Spore is creative, even the mods and hacks.
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Re: The DarkSpore Creature Editor

Unread post #38 by neptis » Thu Jul 31, 2014 8:38 pm

ok i never thought of finding mods for darkspore. ive alway thought the editor is way to restrictive. its a good game but its the editor that stoped me playing it.
if you maniged to read my post well dun. as you see my spelling. is basically crap

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Re: The DarkSpore Creature Editor

Unread post #39 by GIRGHGH » Fri Aug 01, 2014 2:58 am

rob55rod wrote:BTW with a little bit (okay okay okay, a LOT) of work this could be to Darkspore what Garrysmod was to Half-Life 2

But the question is, will it GET the work?
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Re: The DarkSpore Creature Editor

Unread post #40 by rob55rod » Fri Aug 01, 2014 3:55 am

neptis wrote:Ok, I never thought of finding mods...for Darkspore. I've alway thought the editor is way to restrictive. It's a good game but the editor stopped me from playing it.

Same situation here, except that I was able to pour my creativity into dark injection and mostly just enjoy the gameplay, allowing me to continue playing.

GIRGHGH wrote:
rob55rod wrote:BTW with a little bit (okay okay okay, a LOT) of work this could be to Darkspore what Garrysmod was to Half-Life 2

But the question is, will it GET the work?

But the answer is, only VEX will tell. Puns.





Did that pun work, given that Vex can manipulate SpaceTime and stuff, and that the expression normally goes "Only time will tell"?


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