Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)

Here i will display mods and videos based from Darkspore!
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Sokol » Thu Dec 22, 2011 2:51 am

Not work :(

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Davo » Thu Dec 22, 2011 8:54 am

seriously sokol? what "not work" for you. we have discussed so much, at least quote something before i post "not care"
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Xglp012 » Thu Dec 22, 2011 10:47 am

my language has now fully english! i doesn't now what i don !

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Stuart98 » Sun Dec 25, 2011 7:28 pm

Really now. Your language is not fully english. Try translating things from blah blah language to english and then back to blah blah language to make sure it makes sense.

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Snaid1 » Sun Dec 25, 2011 8:59 pm

I think he means that his game is now in English. I'm pretty sure there was a fix for that posted somewhere for that but I cant find it with a quick search and don't have time to go in depth right now.

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Dooweep » Mon Dec 26, 2011 1:38 am

Snaid1 wrote:I think he means that his game is now in English. I'm pretty sure there was a fix for that posted somewhere for that but I cant find it with a quick search and don't have time to go in depth right now.


Here
viewtopic.php?f=26&t=2343&p=6421&hilit=locale#p6421

[...]So... no, you can't delete the language files (locale files) from Dark Injecton.

An alternative is to copy the locale files proper to your lenguage to the SPORE_EP1Data folder.

You can find them in C:Program FilesElectronic ArtsSPOREDataLocale.
Look for your own lenguage folder and copy the package named Text.package to the SPORE_EP1Data folder and rename it to be over DarkInjection package (i.e. 00_Text.package)

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby frostwalrus75 » Mon Dec 26, 2011 1:03 pm

Davo! I have patch 1.05 and GA parts are working.I'm have lucky day. :D :) :D

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Stuart98 » Mon Dec 26, 2011 2:39 pm

Stuart98 wrote:Try translating things from blah blah language to english and then back to blah blah language to make sure it makes sense.

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Vertea » Tue Dec 27, 2011 1:22 pm

I've finally got the editor working after uninstalling and reinstalling the whole shebang, but I am now plagued by another issue. The creatures don't move- not in the editor, not in the game, nothing. Do you know if there's a way to fix this, perhaps something I mussed up in the patching?

Any help would be greatly appreciated. The game's no fun when the critters glide with limp bodies over the ground.

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby GBAura » Thu Dec 29, 2011 9:42 am

Vertea wrote:I've finally got the editor working after uninstalling and reinstalling the whole shebang, but I am now plagued by another issue. The creatures don't move- not in the editor, not in the game, nothing. Do you know if there's a way to fix this, perhaps something I mussed up in the patching?

Any help would be greatly appreciated. The game's no fun when the critters glide with limp bodies over the ground.


It's a bug with Patch 5, I advise you to install Patch 5.1 (the newer one that is available). My guess is that either you didn't install the patch correctly (where you put in the file in the folder without installing it in the game naturally) or the patch turned out what it is. Have you tried to exit the game and re-enter it?
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby BabyYoshi123 » Sat Dec 31, 2011 2:13 am

Still waiting for v6.0.2 :|

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby midyo » Sat Dec 31, 2011 6:31 am

Editor monsters usually do not affect them when they moved and walked with the option test .....?
Today, after waiting some days utorrent has finished downloading everything that came out of spores including spores until now anyway! I installed it all together I put the crack and the fifth patch galactic adventures ... while I created the monsters usually moved alone nn if you could touch them and smell them to roar him to make a call coupling ... now no more! do not move and do not respond even if you put commands you prove that you could usually get them to walk ... now fly! seem to be hanging from a rope! it seems that they move with a crane! and are still as stones! ... T_T help! thanks a lot!

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Kaos » Sat Dec 31, 2011 9:15 am

To be honest, cracked games usually don't take to modding well.

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Stuart98 » Sat Dec 31, 2011 6:21 pm

Stuart98 wrote:
Stuart98 wrote:Try translating things from blah blah language to english and then back to blah blah language to make sure it makes sense.

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby GBAura » Sat Dec 31, 2011 10:25 pm

BabyYoshi123 wrote:Still waiting for v6.0.2 :|


You'll have to be patient since this time (Holidays and New Years) is were most people are with family and friends, and the guys who worked with the mod are pretty much tired since Dark Injection V. 6 is the biggest accomplishment yet, even for in the Spore modding community (imagine how much time it took to transport parts from an existing game to another while working around bugs to make this possible and functional, along with adding additional features and other mods in). They WILL update DI, though my guess it will be around January or February. As Dooweep stated, just enjoy the current version for now until 6.0.2 is released.
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Davo » Sun Jan 01, 2012 8:44 am

when you say you are waiting for an update, tell us what you would like to see in the update. at some point the updates will be far and few. how can we improve?
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby GBAura » Sun Jan 01, 2012 10:52 am

Davo wrote:when you say you are waiting for an update, tell us what you would like to see in the update. at some point the updates will be far and few. how can we improve?


Well, I heard that the team is going to fix the effects because they want to research on how they can make it work (case and point, some of them are glitched and acted like the Long Eye, as one other side wasn't cooperating symmetry. This mainly affects single lights from Captain parts).
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby BabyYoshi123 » Tue Jan 03, 2012 6:58 am

Davo wrote:when you say you are waiting for an update, tell us what you would like to see in the update. at some point the updates will be far and few. how can we improve?

I would like fixed textures and DarkSpore skin paints. ;)

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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Davo » Tue Jan 03, 2012 9:22 am

there is just no way we can get the textures to apply in spore. darkspore uses scripts to apply textures and effects to the parts. the textures you see now are all we can do
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Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Unread postby Matvakama » Tue Jan 03, 2012 12:54 pm

I've detected a few glitches.

Maldri's head and the Magma Eater mouth are glitched, causing them to always smile, no matter what happens. It's pretty odd. In addition, any eyes, that I apply on Maldri's head get somehow stuck inside the head, making only a few details of the eye to be seen.

As I said before, the Weapons 4 and 5 are still bugged (at least for me).

Also, one of the Plasma Feet (the one that looks like Zrin's, but has three toes instead of two) is glitched and ingame, they are litterally immobilized. They stay visible on the ground, but do not animate, standing simply on the ground, while the legs animate as they should.
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