Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)

Here i will display mods and videos based from Darkspore!
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fungus3
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:25 am

The machine gun needs to be improved BIGTIME! :evil:

Only 1 damage per shot, has an ironic cooldown speed (5 seconds instead of .1 seconds), and there is no visual effect
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:30 am

94Connor949 wrote:Heat Orb
-D2 Vehicles: 1
-D2 Buildings: 1
-D2 Creatures: 20
-- Damage to Buildings/Vehicles needs a boost.
-- The explosion effect could be a little smaller, and the Heat Orb ('Light Red' GA effect) could be a little bigger.
-- Also, maybe it could be a small AoE damage radius.
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:33 am

Bubble Blaster must be fixed!
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:36 am

The Ember launcher needs to have progressive damage as it reaches its target. And the delayed launch? You must fix that! :(
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:39 am

You can increase the Building and vehicle damage please. :|
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:44 am

This is worse! :evil: :evil: :evil:
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Tue Aug 09, 2011 11:46 am

:evil: :evil: :evil:
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby toon2 » Tue Aug 09, 2011 1:22 pm

Considering that this is the fist mod I've downloaded from here, I am pleased to say that this is brilliant! The only problem is that the DS parts need to have abilities. For example, the staffs could all have a special Strike ability and the balsters a highly-advanced Pulse ability. :D

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby p.d » Tue Aug 09, 2011 6:41 pm

p.d wrote:Wait, this mod includes more than just the bubbles effect?!


Never mind this. I was thinking of the darkattack mod.

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Anyway. I'm focusing just on the machine gun right now. I would recommend making the effect into the muzzle ID and maybe not using anything at all for the actual projectile.

94Connor949 wrote:-- Sound effect needs work, it seems to fade away to fast. Also, perhaps 'Machine Gun Impact' GA effect could be used briefly on impact with a creature/building/vehicle.


This is the impact ID for logarithm64's sniper rifle: (1219803430) It would probably work pretty good. Another option would be the shrapnel bomb effect.

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby pwurman » Wed Aug 10, 2011 7:21 am

fungus, Davo worked his butt off to make this mod for all of us, and he is still improving it, so give him some respect and stop spazzing out at him. If you want what he is voluntarily making for us, be patient. And calm. And never, NEVER get angry at him because you have no reason to. He hasn't insulted you in any way. And he's only human, he can't do everything.

Also learn to stop double posting.

Well, actually, learn to not post seven times in a row.
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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby antl0 » Thu Aug 11, 2011 5:27 am

Please insert also 2011Darkattack.package Mod

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby danidza » Thu Aug 11, 2011 11:10 am

why does it say the level of 13 and actually level 5?

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby coook11 » Thu Aug 11, 2011 11:24 am

Because the "highest" level is 5
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Unread postby danidza » Fri Aug 12, 2011 12:58 am

davo,could you make a mod partial color as the editor of buildings ,equipment ,ufos?

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby antl0 » Fri Aug 12, 2011 3:58 am

Hi, please remove effect, gear, heavy armor, mask, blaster weapons, blade weapons, staff weapons from creature editor to tribe,civilized and captain editor!

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby firas724 » Fri Aug 12, 2011 7:35 am

antl0 wrote:Hi, please remove effect, gear, heavy armor, mask, blaster weapons, blade weapons, staff weapons from creature editor to tribe,civilized and captain editor!


good idea, it will make it much easier for me to find my creatures in the adventure editor..

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Fri Aug 12, 2011 8:47 am

Infact, the weapons should all be placed under "weapons" so they can be found in Creature Stage, the gear in "details" and the captain parts in "weapons" so they can be unlocked, too!

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Fri Aug 12, 2011 8:48 am

However, when NPC creatures use the blaster weapons, it acts like a Gravity Hammer. :evil: :evil: :evil:

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby fungus3 » Fri Aug 12, 2011 6:03 pm

All of the parts need names, too. Being just "***" is getting annoying. Name them after their respective names, and the mouths too! Don't forget the limb fragments!

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Re: Dark Injection v5.02 How to get Darkspore parts into Sp

Unread postby coook11 » Fri Aug 12, 2011 6:10 pm

I could do that if I knew the names...
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