Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)

Here i will display mods and videos based from Darkspore!
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Re: Dark Injection v8 How to get Darkspore parts into Spore.

Unread post #2321 by CamBen » Wed Oct 16, 2013 3:17 pm

Wait, hold for just a sec. I think I might have missed something. I thought you meant the skin textures, not the models. Whoops! It probably should work, then, but wouldn't that mess up the stretching handles?


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Re: Dark Injection v8 How to get Darkspore parts into Spore.

Unread post #2322 by Davo » Wed Oct 16, 2013 4:06 pm

you would need the models and the textures.
part_models_DS~ and part_skin_texutres_DS~

its a shame to say it, but the DS counterparts are far more advanced than their core spore companions.

if you would like to play with this, i am using SpView to unpack & pack the models...(thank EMD for the info)
if you take the downloads i have given so far, it would be easier that unpacking spore_graphics.package and both arenas files(around 3 gb w/o unpack). my files, thats roughly 1.5 gb of data, then another 1.5 gb just unpacking them.
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Re: Dark Injection v8 How to get Darkspore parts into Spore.

Unread post #2323 by Emd4600 [ASR] » Thu Oct 17, 2013 8:31 am

But now you can't work on DS with SporeMaster, it will get you an error.
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2324 by Davo » Sun Oct 27, 2013 2:16 pm

v9 out
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2325 by fungus3 » Sun Oct 27, 2013 2:59 pm

Yay. Is the flagella fixed?

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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2326 by Davo » Sun Oct 27, 2013 3:12 pm

Nope
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2327 by fungus3 » Sun Oct 27, 2013 3:47 pm

There are A LOT of bugs still. DNA costs are all ****ed up, and Spike still has lv2 charge. Also, the cells parts STILL do not animate. This is a VERY buggy version you have here...

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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2328 by GBAura » Sun Oct 27, 2013 6:17 pm

fungus3 wrote:There are A LOT of bugs still. DNA costs are all ****ed up, and Spike still has lv2 charge. Also, the cells parts STILL do not animate. This is a VERY buggy version you have here...


As much as I love Dark Injection, I have to agree with Fungus on this one. Now, I do love the separated Spore files (finally), the cleaned up UI and the refined abilties, but what was odd is that some of the problems that didn't exist in the older versions showed up here. What happened? I understand if you wrote in some new code and forgot to go over them, but some of the features that was perfectly fine before just flat-out broke.

OK, here's the rundown of glitches I found so far:

Most of the Cell parts lost their fan-names as well as their function (the mouthes are fine, just the other illegal parts, except the spikes).

The new Dark Injection subpage icon (which is a step up for Spore modding) replaced the Galactic Adventures icon, and was not given the proper name.

The Cyborg Grox Eye as well as some of the fanmade parts are invisible (although I think the former issue was a problem with my game since I edited the older versions of DI).

The original abilties seems to remove the icons in the editor for your creature, but it turned out just fine in the main game.

To be fair, the glitches are not game breaking like last time and this is an improvement over V8, but you kinda shot yourself in the foot here. If you made a mod that is a huge leap or introduced something new to the table, you could at least test the new features out as well as some older stuff before releasing it, even if there are problems you ran into, there's nothing wrong into delaying it. Oh well, it could be worse. At least it's no SimCity 5!
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Ripper of Spore: Unofficial Galactic Score and... that's about it.

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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2329 by Davo » Sun Oct 27, 2013 9:45 pm

alot of these things i cant fix.

all of the core spore parts were restored to original because i get alot of PMs over the DS version models crashing the game. maybe a conflicting error? i dont know, but it is a chance to see if it is a fix or not.

any attempt to edit or create new subpages turns off the entire mod, i cannot figure out why. the GA icon is only used for that one paint icon when you get GA i believe.

i can look into the eyes and abilities.

not sure how many more huge leaps can be made. everytime i fix something, something else i fixed before breaks again. like when i finally fixed the weapon model snap bug, it kept rewriting itself back into the mod.
i do test things and i could have spent another year working on this mod, but it is only fair to release what i have.
im just trying to do what works best for everyone.
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2330 by fungus3 » Mon Oct 28, 2013 1:53 pm

Can you at least fix the DNA costs, stats, and animations of the cell parts? This makes the game totally broken! :x

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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2331 by fungus3 » Mon Oct 28, 2013 2:51 pm

DIv9 may reintroduce DNA costs and complexity, but this breaks the game in MANY ways...
  • All Cell parts cost $25
  • Limbs are FAR more expensive than they appear.
  • Peduncledunk costs $25 to use, and selling it only gives you $10, basically WASTING $15!
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2332 by Davo » Mon Oct 28, 2013 3:40 pm

Stop usinf other mods like buzz. Ive added those parts into DI. Yes ill look into it.
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2333 by fungus3 » Tue Oct 29, 2013 1:34 pm

Which mods that I currently have will have issues with Dark Injection?

The following attachment is an image of the mods I currently have installed.
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2334 by HACKER80 » Wed Oct 30, 2013 3:39 pm

Great Davo but there are a lot of issues. Like I can't use the parts of camben and the other guys. And I don't have unlimited complexity anymore and I loved unlimited complexity! :(
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2335 by CamBen » Wed Oct 30, 2013 3:46 pm

Everyone is going insane over the new update, while I'm just here with a version of v9 beta modified to perfectly conform to my mod setup... :?
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2336 by Davo » Thu Oct 31, 2013 8:56 pm

red ones = 99% sure they conflict, but the data shouldnt be far off.
green ones = i dont know what they are but if they have anything to do with the creature editor it might have issues too.
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2337 by Davo » Fri Nov 01, 2013 8:55 pm

just updated DI again.

fix list:
all cell parts restored to normal
added missing models for custom parts
fixed grox eye
fixed spines costing dna to edit
added davo custom parts
added darkedge custom parts

did i miss something?
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2338 by fungus3 » Sat Nov 02, 2013 1:13 pm

Yes. You missed replacing the cell part animations back to them.

Also, the limbs STILL have abnormal costs.

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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2339 by Davo » Sun Nov 03, 2013 10:48 am

those are both issues related to your copy of spore. have you removed those mods?
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Re: Dark Injection v9 How to get Darkspore parts into Spore.

Unread post #2340 by TheCluckingDuck » Sun Nov 03, 2013 12:22 pm

Davo wrote:just updated DI again.

fix list:
all cell parts restored to normal
added missing models for custom parts
fixed grox eye
fixed spines costing dna to edit
added davo custom parts
added darkedge custom parts

did i miss something?


fixing recolored DI weapon models so they don't look like air and swords.

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