Darkspore after Darkspore

See the dark side of the universe. Find out what users are doing and learn by example. This game features multiplayer and co-op. Discover how modding will effect the online community...or atleast what's left of it!
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rob55rod
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Darkspore after Darkspore

Unread postby rob55rod » Mon Feb 29, 2016 9:12 pm

Not quite the same, but it's atleast something:

Darkspore's Legacy Steam group

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TheUltraCube6723
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Re: Darkspore after Darkspore

Unread postby TheUltraCube6723 » Wed Mar 02, 2016 2:17 am

well rip in piss darkspore
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Darkspore after Darkspore

Unread postby rob55rod » Wed Mar 02, 2016 6:20 am

TheUltraCube6723 wrote:-snip-

...really? How did anyone here benefit from that post? This announcement's sole purpose was to limit the pain. Posting something like that does just the opposite T__T

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Re: Darkspore after Darkspore

Unread postby Arko22 » Wed Mar 02, 2016 4:37 pm

Darkspore was always a hollow promise to spores' fans. It had promised to bring the creativity of spore to an rpg. Instead you just got some new clothing, a few details, and paint on prefabricated creatures. On top of that, the gameplay was extremely repetitive; every mission was just kill all the monsters. It just, never made it to what it was supposed to be. It was surprisingly incomparable with too many computers, for reasons which still remain unresolved.

I'm not saying it was no fun at all. But when i did still play it, i'd find myself ditching it to play spore all to often. :|
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Re: Darkspore after Darkspore

Unread postby rob55rod » Wed Mar 02, 2016 8:17 pm

Arko22 wrote:Darkspore was always a hollow promise to spores' fans. It had promised to bring the creativity of spore to an rpg. Instead you just got some new clothing, a few details, and paint on prefabricated creatures. On top of that, the gameplay was extremely repetitive; every mission was just kill all the monsters. It just, never made it to what it was supposed to be. It was surprisingly incomparable with too many computers, for reasons which still remain unresolved.

I'm not saying it was no fun at all. But when i did still play it, i'd find myself ditching it to play spore all to often. :|

k

wrong


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TheUltraCube6723
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Re: Darkspore after Darkspore

Unread postby TheUltraCube6723 » Thu Mar 03, 2016 1:15 pm

Hey rob?

can you take a joke?
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: Darkspore after Darkspore

Unread postby Davo » Fri Mar 11, 2016 4:51 pm

TheUltraCube6723 wrote:Hey rob?

can you take a joke?


It's not that he cant take a joke, he takes his work very seriously, as do all of us here.
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Re: Darkspore after Darkspore

Unread postby TheUltraCube6723 » Thu Mar 17, 2016 2:52 am

Davo wrote:
TheUltraCube6723 wrote:Hey rob?

can you take a joke?


Hmm

Okay, I completely understand that. Apologies
Last edited by TheUltraCube6723 on Thu Mar 17, 2016 2:54 am, edited 2 times in total.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon


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