CamBen wrote:'Tis an epic game.
CamBen wrote:True, the gravity gun is not designed to be used in the main campaign. It is a vmf file because it is designed for mappers putting the gravity gun into a custom map. However, I am working on 5 new chambers using the improved gravity gun I completely remade from scratch, and I have a much better video now, all the functions are almost glitch proof, except for the fact that +use, or E, becomes broken, but that is fixed on game restart.
This is the video, now has functional combine ball catching, gel bomb catching, can activate catapults and panels, etc.
CamBen wrote:In other chambers it is much more roundabout. You have to decompile the maps, replace the info_player_start with an instance of the gun, and recompile, and even still the test may break. It's not recommended.
CamBen wrote:Weird, try validating your game cache.
CamBen wrote:The only way is the puzzlemaker_export [mapnamehere] cheat, which will make your current pti map into a .vmf file. You can then open it with hammer and compile it by pressing f9
Users browsing this forum: No registered users and 1 guest