Coding questions

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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

just realised this site has a chat. could be usefull for talking over things.


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Puzzlemaster34
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Re: Coding questions

Unread post by Puzzlemaster34 »

I thought you spelled realize wrong until i saw this...
(click here :arrow: :arrow: :arrow: ) http://answers.yahoo.com/question/index ... 552AA94ZLR
...After I saw this I "realized" that you were only using the non-American version of the word, or ,in fact, you DID spell it wrong and didn't "realize" it.




P.S. I know this is off topic, but it feels that I just have correct people sometimes, no offense or anything.
P.P.S. I suggest you read the awsners in the link.
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Davo
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Re: Coding questions

Unread post by Davo »

GearsGoAwryMan wrote:just realised this site has a chat. could be usefull for talking over things.

yeah, anytime, also i have been relearning the modsdk, i will try to do a few things you have asked, time is a mofo, lol.
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

Puzzlemaster34 wrote:I thought you spelled realize wrong until i saw this...
(click here :arrow: :arrow: :arrow: ) http://answers.yahoo.com/question/index ... 552AA94ZLR
...After I saw this I "realized" that you were only using the non-American version of the word, or ,in fact, you DID spell it wrong and didn't "realize" it.




P.S. I know this is off topic, but it feels that I just have correct people sometimes, no offense or anything.
P.P.S. I suggest you read the awsners in the link.
As far as i can remember, i tried to follow proper british punctuation, as i will be taking my global english exam next year. I could obviously have made a mistake though. i'm the best at reading english and understanding it, communicating back at people is a lot harder. you could say i am more of an observer then a talker.

Davo wrote:
GearsGoAwryMan wrote:just realised this site has a chat. could be usefull for talking over things.

yeah, anytime, also i have been relearning the modsdk, i will try to do a few things you have asked, time is a mofo, lol.
cool, i'll look ar the chat more regulary. meanwhile, we have one model actually completely rigged, textured, animated and working in the w3x viewer. it's only a building, but it works. our main coder is currently a little sick though, so he can't bring it in for me yet. he has confirmed it is perfectly useable. meanwhile, all our minor coders are studying on coding, by essentially forwarding release 1 of paradox, (the project we are a fanproject of).

also, i've been busy recently, you can't say i've only been sitting on my sassafrass (wait, i have.) http://gearsgoawryman.deviantart.com/ i'll prop some more things up as soon as i get them done.
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Davo
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Re: Coding questions

Unread post by Davo »

have you seen the released 'The Red Alert' mod?

converting ra3 into an evolved ra1?
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

yeah, apart from a few small nitpicks it was awesome, it did things i would not have thought possible, i'm still milling on it a little.
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Davo
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Re: Coding questions

Unread post by Davo »

i have a friend that plays online with me if you ever want a good multiplayer experience
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

cool, why not? i suck myself, even with paradox. i am mostly in casual 17 when i'm on.
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Davo
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Re: Coding questions

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same name?
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

yup, i mostly use the paradox mod for online play though, way more fun then vanilla R A 3
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

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Davo
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Re: Coding questions

Unread post by Davo »

love it.
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Re: Coding questions

Unread post by Davo »

if interested, try this mod. the link is always up to date because a friend and i play daily.
http://www.davoonline.com/dw.zip

mainly a soviet change.

changes all powers to that of their campaign counterparts (ex. paradrops in multiplayer and skirmish)

unlimited natashas

opentopped (infantry shoot out of vehicle) bullfrogs and soviet choppers

apoc tanks now also have rocket angel attack to simulate ra2 apoc tanks.
apoc tanks can also toggle the harpoon while still firing all other weapons.

added unit repar drone. manual control, can actually attach to tanks
repair drone repairs tanks and heals infantry. when attached it can fire a red leech beam.
once attached the drone takes 75% of the damage and is unselectable.
the leech beam act according to the stance given before attachment. (aggressive, hold fire etc.)

so far thats all besides minor changes in weapon functions.
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

it's a nice mod, though technically, the soviets are already the most powerfull faction in vanilla r a 3, so why boost them?

also, by coincidence, do you have dropbox?
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Davo
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Re: Coding questions

Unread post by Davo »

on dropbox, i used the site.

its not just the soviets that i am doing, its just units i am playing with.
i have other ideas like making the aircraft carrier a reload dock for aircrafts .

what do you have in mind?

what would you like to see?
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

i really have no idea. since paradox is already doing the old factions i'm more into the new ones.


oh, forgot to tell. we use dropbox to share files, models, code and stuff.
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

uou might be intrested in sharing our dropbox. is contains exported models and stuff you might want to experiment around with
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Davo
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Re: Coding questions

Unread post by Davo »

i am very interested. how can i get in?
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GearsGoAwryMan
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Re: Coding questions

Unread post by GearsGoAwryMan »

i must share you as one of the fileholders, after that, you get the folder in your dropboxfolder (As normal), if you've got a name on dropbox, send it in over a private message, i'll put you in the shareholders registery.

one thing: if you pick a file from the folder, be sure to copy it, not move it, so that a copy always remains within the dropbox.
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