Apoc's Soviet Mammoth Tank w/Husk

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Davo » Thu Dec 30, 2010 8:37 pm

those are some amazing models. im 26 and its nice to see more of you guys. make this place a second home. expand the community. i can help you in making specific units that you would like to see in game.

i have a few ideas for the models you do have. if you would like to hear my suggestions.

so, start a new thread, or request a specific area to be created. im all ears from here on out. you guys should seriously consider helping golan and the tiberium eclipse team.

i check this forum every day, as well as any other forum currently considered in my projects. so im easy to find. and easier to find once we get to know each other.

so with that said, i ask for your ages, paradox guys.
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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby GearsGoAwryMan » Fri Dec 31, 2010 4:18 am

paradoxfanguys more like.

let's see, i'm 17 (beginner modeler)

gamer is 15 (beginner coder)

i think phoenix is 14 (coder)

kamuik (icons) is 20

N5P29 is 20 (modeller, but a little bit busy with +- 3 other mods)

proudamerikan is 18 (conceptualization/ beginner coder)

doomship is 18 (coder/de facto leader)

zombolt is 22 (texturer/coder)

astral XYZ is 17 (modeller, he made all the models on the echoesmoddb page)

deadlysilence is 17 (texturer)

go123452 is 15 (beginner coder)

Crj400 is 18(no idea what he does)

shychild is 15 (no idea again)

protroid is 14 (again)

metalking is 20 (again)

bouncyTEM is 20 (beginner coder)

i'll start 1 new thread for coderquestions, then i'll see what to do next

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Fri Dec 31, 2010 12:21 pm

im 16 so gears your 2 year off

kamuik is also in charge of the wiki and last time i heared there was no leader o_O?

Yea some of them have no job atm most are just wiki staff/the people who come up with idea's

our only problem is the model end the modeler knows how to make them put not how to bone or unwrap atm

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby GOLAN » Fri Dec 31, 2010 1:29 pm

was that a no to my request?

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Fri Dec 31, 2010 1:42 pm

i would happly help anyone golan.


the only problem i see is your mod is a fps i dont know if i could be much help

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby GOLAN » Fri Dec 31, 2010 2:01 pm

it is an FPS-RTS
we are combining the to modes of gameplay

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Fri Dec 31, 2010 2:04 pm

the only thing i can say is im self taught like most modders.

Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby General_SG-Jist » Fri Dec 31, 2010 2:07 pm

Geeze, Don't be so pushy golan :mrgreen:

As the Co lead of Tiberian Eclipse project I would like to extend an invitation to you, and anyone on your team to join us.

We are making an RTS/ FPS on the UDK.
We have also officially Started production, Take a look:
http://www.moddb.com/mods/tiberianeclip ... nouncement

If you fit any of the criteria or think you can contribute, please go ahead.
You Can also learn more about us at our forums: http://www.tiberianeclipse.com/forums/
please respond, even if it is to just say no thanks.
Thanks.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Fri Dec 31, 2010 2:45 pm

I would love to but i dont i think i have the experience or knowledge to fill any of them roles sorry D:

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby GOLAN » Fri Dec 31, 2010 3:45 pm

we don't mind lack of experience, as long as you are willing and know more about coding than i do (i know zip about coding), you can gain your experience working with us.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Fri Dec 31, 2010 4:10 pm

All my coding work was on ra3 xml and most of the older c&c's i dont think i ever used c++ before or java. but yes i am willing to learn as i need all the practise i can get.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby AstralXYZ » Sun Jan 02, 2011 8:33 am

Haha, glad you like the models! Nice to meet you by the way - I'm the modeller for the Echoes team. I'll listen to any suggestions you have about my models, so fire away! =)

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Davo » Sun Jan 02, 2011 7:51 pm

yeah great models. when do i get to script them haha?
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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby GearsGoAwryMan » Mon Jan 03, 2011 1:25 am

depends, i've got my plugin working, only thing left is rigging and skinning.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Mon Jan 03, 2011 11:41 am

we can code them as soon as XYZ 100% completes one them,
Atm he is mass producing them like there is no tomorrow.
put he hasn't boned any of them or used the pluggin.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Davo » Mon Jan 03, 2011 6:13 pm

bones are very important.

XYZ, is there a tutorial for 3dmax and model making you would recomend?
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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby AstralXYZ » Mon Jan 03, 2011 7:31 pm

Only just figured out how to rig them. No need for bones. Skinning's up to Jason.

And well... I didn't exactly refer to any tutorials besides the ones already included with 3Ds Max and a few on Youtube. I don't really have much to recommend.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Davo » Mon Jan 03, 2011 7:43 pm

im just eager to try to play with anything new.
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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby GearsGoAwryMan » Tue Jan 04, 2011 12:59 pm

wait. did you figure how to astral? because if it's the link you sund me, i'm still in the dark....

and that leaves for me the shaders and plugin... better start downloading the shaders.

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Re: Apoc's Soviet Mammoth Tank w/Husk

Unread postby Phoenix^^ » Tue Jan 04, 2011 3:30 pm

so you know how to bone them XYZ?


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