Emd4600 [ASR] wrote:Yes, that's weird. be sure the model you are putting in part_models_lod1~ is actually animated.
PixelLove wrote:What do I do with a part after I've exported it from blender? There's no .rw4 file extension in any of the spore folders.
PixelLove wrote:Okay...I still have no remote idea what to do once I have a rw4 file because the SporeModder only opens package files and for some reason there's 0 instructions anywhere on how to write a properties file for this spore, it's not something you can just randomly guess at and hope to get right, not that anything remotely explains what to do with them anyway once I have them.
PixelLove wrote:All I want to do is quickly test a part to see if it does what I want it to do in the game so that I know I don't have to worry about the animation and can move on to the textures.
PixelLove wrote:How come after like 4 years there isn't just a basic video walk-through of the process?
PixelLove wrote:And why does this website say I'm offline while I'm typing this message?
PixelLove wrote:I really underestimated the importance of marketing and graphic design until I saw this whole mod campaign.
rob55rod wrote:PixelLove wrote:Okay...I still have no remote idea what to do once I have a rw4 file because the SporeModder only opens package files and for some reason there's 0 instructions anywhere on how to write a properties file for this spore, it's not something you can just randomly guess at and hope to get right, not that anything remotely explains what to do with them anyway once I have them.
I apologize, I'm not very good at explaining stuff .-.
Also, do you have the base game files unpacked? I just realized I forgot to ask...because if not, you really should...
PixelLove wrote:It's not that you're bad at explaining stuff, it's that you just simply don't explain stuff.
PixelLove wrote:The game itself is playable, it's not locked up in some zip archive.
PixelLove wrote:However, all the things that should be a package file like the darkspore injection are still a package file.
PixelLove wrote:Is there some reason I should unachive these files?
PixelLove wrote:You're still not explaining what I do with this niche rw4 file that only EA uses for anything.
PixelLove wrote:I made a good spore part, but it's not importing into the project properly. I triangulated the mesh
PixelLove wrote:normalized all weights
PixelLove wrote:added keyframes to each bone in each frame (though that really intuitively doesn't at all seem like what I should do, are you sure you can't phrase it better?)
PixelLove wrote:a smart-project uv map
PixelLove wrote:Do I need to do a UV unwrap before the animation?
PixelLove wrote:I'm allowed to scale bones in various ways right?
PixelLove wrote:And also make them not inherit scaling individually?
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