Changing the way parts are positionned in creature editor.

Talk about mods... NOW!
Forum rules
Can't get a mod to work?
Try these... FIRST!

http://www.davoonline.com/phpBB3/viewforum.php?f=6
Recruit

Recruit

Albalrogue
Posts: 11
Joined: Tue Mar 28, 2017 5:25 pm
Gender: None specified
Status: Offline

Changing the way parts are positionned in creature editor.

Unread post #1 by Albalrogue » Sun Oct 29, 2017 5:44 pm

I remember playing around with sporemaster a few years back and found a way to change the rôle of parts like turning mouths into graspers and graspers into mouths (they also share the same way they animate wich is neat). As I did that, I noticed that the mouths that were now graspers were placed the same way as the actual mouth and the graspers that are now mouths still only clipped to limbs.

The thing is that I can't remember if my life depended on it where abouts I tweaked the code and can't seem to find it. I'm wanting to make a mod that lets you place graspers the same way as any other part (such as mouths, details, etc) so that animations go smoother when placing it on a tail instead of actually using limbs as one with a grasper at the end.

Does anyone know where to find it?

EDIT : Had a brainwave coming back from work and realised I only had "Spore_Game.package" unpacked. I'll do a bit more digging.



First Class

First Class

paranoid_modder
User avatar
Posts: 61
Joined: Fri Apr 28, 2017 6:49 pm
Gender: None specified
Status: Offline

Re: Changing the way parts are positionned in creature editor.

Unread post #2 by paranoid_modder » Wed Nov 01, 2017 7:41 pm

that actually sounds very interesting! We could get so much more creative freedom with that kind of stuff.
Image


Return to “Mod Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest

cron