Changing the way parts are positionned in creature editor.

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ProfAlba
Creature
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Posts: 37
Joined: Tue Mar 28, 2017 5:25 pm

Changing the way parts are positionned in creature editor.

Unread post by ProfAlba »

I remember playing around with sporemaster a few years back and found a way to change the rôle of parts like turning mouths into graspers and graspers into mouths (they also share the same way they animate wich is neat). As I did that, I noticed that the mouths that were now graspers were placed the same way as the actual mouth and the graspers that are now mouths still only clipped to limbs.

The thing is that I can't remember if my life depended on it where abouts I tweaked the code and can't seem to find it. I'm wanting to make a mod that lets you place graspers the same way as any other part (such as mouths, details, etc) so that animations go smoother when placing it on a tail instead of actually using limbs as one with a grasper at the end.

Does anyone know where to find it?

EDIT : Had a brainwave coming back from work and realised I only had "Spore_Game.package" unpacked. I'll do a bit more digging.


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paranoid_modder
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Joined: Fri Apr 28, 2017 6:49 pm

Re: Changing the way parts are positionned in creature editor.

Unread post by paranoid_modder »

that actually sounds very interesting! We could get so much more creative freedom with that kind of stuff.
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