rob55rod wrote:No, don't give up, just look in the right place. The part models are in part_models~ (may be named editor_rigblocks~ for you), and the PROP files are in creature_parts~. I thought you were asking about the PROP files, but I guess you wanted the models. Sorry, my bad.
ThatDemonDavid wrote:Oh no! An error what do I do?
rob55rod wrote:You only have an item list. You need a page in creature_editor_palette_pages~ , and the filename of this page should be used as the value of the palettePagePartParentPage property in the item list. Once that's done, you'll need to add a file in creature_editor_palette~ , which should reference the file you added in creature_editor_palette_pages~ in its palettePalettePages property. Also, you're overriding a base game item list. Never do that. Also there's a typo in your icon's name - "gorggles" instead of "groggles"
I've got the project set up to display the part on its own page for you, but your rw4 model doesn't appear ingame and I can't seem to import it into Blender, so that needs fixing...if you could send over the original Blend file (and accompanying textures and such, if any), I'd be happy to take a look and see what's wrong with it.
rob55rod wrote:For the icon, fix the typo I mentioned. For the name, add a locale~ file with a string containing the part's name and point the blockName property to that.
ThatDemonDavid wrote:rob55rod wrote:For the icon, fix the typo I mentioned. For the name, add a locale~ file with a string containing the part's name and point the blockName property to that.
If you're referring to a folder called locale~ I don't have one. Is there a package I don't have unpacked? Also, I fixed the type but, there is still no icon.
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