SporeAPI?
Forum rules
Can't get a mod to work?
Try these... FIRST!
http://www.davoonline.com/phpBB3/viewforum.php?f=6
Can't get a mod to work?
Try these... FIRST!
http://www.davoonline.com/phpBB3/viewforum.php?f=6
- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
SporeAPI?
What can this tool do exactly? What are the limits? If the user can create features in C++, how can they be implemented into the game's files? I have so many questions and so few answers
Re: SporeAPI?
I think you mean the Spore ModAPI. The SporeAPI is something related with the Sporpedia.
The limits are what is documented. Right now not many things are documented, which limits the ModAPI to few more than just interacting with the Spore user interface. But we are still working on it, and future updates will expand the possibilities much more.
About how it is implemented, mods are packed into .dlls, which then the Spore ModAPI Launcher injects into the game.
The limits are what is documented. Right now not many things are documented, which limits the ModAPI to few more than just interacting with the Spore user interface. But we are still working on it, and future updates will expand the possibilities much more.
About how it is implemented, mods are packed into .dlls, which then the Spore ModAPI Launcher injects into the game.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]