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Unread postby eekskekdje » Wed Aug 02, 2017 5:31 pm

What can this tool do exactly? What are the limits? If the user can create features in C++, how can they be implemented into the game's files? I have so many questions and so few answers

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Re: SporeAPI?

Unread postby emd » Fri Aug 04, 2017 8:38 am

I think you mean the Spore ModAPI. The SporeAPI is something related with the Sporpedia.

The limits are what is documented. Right now not many things are documented, which limits the ModAPI to few more than just interacting with the Spore user interface. But we are still working on it, and future updates will expand the possibilities much more.

About how it is implemented, mods are packed into .dlls, which then the Spore ModAPI Launcher injects into the game.
Spore Modding Tools:
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]

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