Creating a custom editor background (help)
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- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Creating a custom editor background (help)
Does anyone know where the files for the editor backgrounds are located? Pls help
Re: Creating a custom editor background (help)
The models and model XMLs are in part_models~ (editor_rigblocks~ in SporeModder), and they're assigned to an editor in editor_setup~ .
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- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Re: Creating a custom editor background (help)
thanks, is it possible that there will be a guide to Spore's files in the future? I always get lost
- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Re: Creating a custom editor background (help)
Also, now that I have found the meshes for the editors, where might the textures be?
Re: Creating a custom editor background (help)
They're part of the model file.
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If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Re: Creating a custom editor background (help)
When I import the .rw4 to blender, all I can see is the mesh, should I use the .gmdl
- eekskekdje
- Cell
- Posts: 16
- Joined: Fri Apr 25, 2014 5:51 pm
Re: Creating a custom editor background (help)
never mind, there's not even a .gmdl, what should I do?
Re: Creating a custom editor background (help)
No...there shouldn't be one...eekskekdje wrote:When I import the .rw4 to blender, all I can see is the mesh, should I use the .gmdl
Editor backgrounds aren't creations, why would there be one?eekskekdje wrote:never mind, there's not even a .gmdl, what should I do?
In any case, you should check "Write textures" when importing. This will dump the textures to the folder you imported the model from. From there, you can import the textures as well.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.