I have a foot I'm designing in blender and I'm just about ready to rig it. But, I figured that to make it truly suitable for spore that I should include morph options to change the shape and size in the creature editor. Most of what I want to change is just the length of the claws and toe length, but claws aren't really something that "move," they're just stuck on the end of a tow and move wherever the toe goes, so there's no point adding an extra bone for them...or is there?
I'm really just not sure how I should rig something for spore so it has both it's own idle animation and its own morph animation specifically for editing, because I don't know if feet even have an idle animation. Do they have one or is the only thing they do is stick on end of the leg and thus I only need to rig something for morphing purposes in the editor?