Weird Vertebrae Altering Mod

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Weird Vertebrae Altering Mod

Unread post #1 by eme12 » Wed Nov 23, 2016 3:11 pm



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Re: Weird Vertebrae Altering Mod

Unread post #2 by Darhagonable » Wed Nov 23, 2016 3:22 pm

Interesting! :P

what will you make out of this?
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Re: Weird Vertebrae Altering Mod

Unread post #3 by eme12 » Wed Nov 23, 2016 3:25 pm

Darhagonable wrote:Interesting! :P

what will you make out of this?

No idea.
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Re: Weird Vertebrae Altering Mod

Unread post #4 by Darhagonable » Wed Nov 23, 2016 3:27 pm

so you were just messing around in the files with no goal or idea?
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Re: Weird Vertebrae Altering Mod

Unread post #5 by eme12 » Wed Nov 23, 2016 3:31 pm

Darhagonable wrote:so you were just messing around in the files with no goal or idea?

I was trying to make it so that the creature vertebra was a part as a gimmicky way to have creatures over the max vertebrae amount or to have multiple torsos at once. Neither one of those ideas worked. Instead I got... this.
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Re: Weird Vertebrae Altering Mod

Unread post #6 by Darhagonable » Wed Nov 23, 2016 3:41 pm

UndeadGaming606 wrote:I was trying to make it so that the creature vertebra was a part as a gimmicky way to have creatures over the max vertebrae amount or to have multiple torsos at once

That sounds really awesome if it was done successfully :P (if it is even possible)

UndeadGaming606 wrote:Neither one of those ideas worked.

:(

UndeadGaming606 wrote:
Instead I got... this.

Darhagonable wrote:
Interesting! :P
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Re: Weird Vertebrae Altering Mod

Unread post #7 by eme12 » Wed Nov 23, 2016 3:58 pm

Darhagonable wrote:
UndeadGaming606 wrote:I was trying to make it so that the creature vertebra was a part as a gimmicky way to have creatures over the max vertebrae amount or to have multiple torsos at once

That sounds really awesome if it was done successfully :P (if it is even possible)

UndeadGaming606 wrote:Neither one of those ideas worked.

:(

UndeadGaming606 wrote:
Instead I got... this.

Darhagonable wrote:
Interesting! :P

I still plan to publish it though. It'll just be its own separate mod instead of part of a bigger mod, unlike I had originally planned.
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