Hut Editor Mod Concept
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Hut Editor Mod Concept
Just gonna leave this here....
[youtube]http://www.youtube.com/watch?v=Qu50rcIKUJQ[/youtube]
The huts can't be used in-game, sadly.
[youtube]http://www.youtube.com/watch?v=Qu50rcIKUJQ[/youtube]
The huts can't be used in-game, sadly.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: Hut Editor Mod Concept
Neat, now if only we can create a mod that includes the Cake Editor.
I kid, I kid.
I kid, I kid.
Ripper of Spore: Unofficial Galactic Score and... that's about it.
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Re: Hut Editor Mod Concept
Watching that video made my mind effectively do this:
https://www.youtube.com/watch?v=o37UT-7L9Ms
(sorry but the [youtube] wasn't working)
Also, If those are saved as a standard type of building (House, Entertainment, Factory, City Hall), then I have an idea how to make them usable. A while back someone made a mod that added the tabs from all 3 planners into all 3 planners. Vehicles were, naturally, nonfunctional in Tribe stage, but buildings worked fine in tribe. Adding a building tab from the city or colony planner into the village planner would allow the huts to be placed in tribe game! They wouldn't really do anything, but useless custom huts in-game are arguably better than no custom huts in-game, am I right?
https://www.youtube.com/watch?v=o37UT-7L9Ms
(sorry but the [youtube] wasn't working)
Also, If those are saved as a standard type of building (House, Entertainment, Factory, City Hall), then I have an idea how to make them usable. A while back someone made a mod that added the tabs from all 3 planners into all 3 planners. Vehicles were, naturally, nonfunctional in Tribe stage, but buildings worked fine in tribe. Adding a building tab from the city or colony planner into the village planner would allow the huts to be placed in tribe game! They wouldn't really do anything, but useless custom huts in-game are arguably better than no custom huts in-game, am I right?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Hut Editor Mod Concept
that's a pretty funny remixrob55rod wrote:Watching that video made my mind effectively do this:
https://www.youtube.com/watch?v=o37UT-7L9Ms
(sorry but the [youtube] wasn't working)
Also, If those are saved as a standard type of building (House, Entertainment, Factory, City Hall), then I have an idea how to make them usable. A while back someone made a mod that added the tabs from all 3 planners into all 3 planners. Vehicles were, naturally, nonfunctional in Tribe stage, but buildings worked fine in tribe. Adding a building tab from the city or colony planner into the village planner would allow the huts to be placed in tribe game! They wouldn't really do anything, but useless custom huts in-game are arguably better than no custom huts in-game, am I right?
I think that the huts can only be saved as creatures, or else their color will be plain white.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: Hut Editor Mod Concept
CREATURES!?! That was unexpected. Okay, nvm. Wait...ColladaExport, create mesh.xml with this: http://www.davoonline.com/phpBB3/viewto ... 172#p20180 in mind, reimport, create decoration...see where I'm going with this?Camßεn wrote:that's a pretty funny remixrob55rod wrote:Watching that video made my mind effectively do this:
https://www.youtube.com/watch?v=o37UT-7L9Ms
(sorry but the [youtube] wasn't working)
Also, If those are saved as a standard type of building (House, Entertainment, Factory, City Hall), then I have an idea how to make them usable. A while back someone made a mod that added the tabs from all 3 planners into all 3 planners. Vehicles were, naturally, nonfunctional in Tribe stage, but buildings worked fine in tribe. Adding a building tab from the city or colony planner into the village planner would allow the huts to be placed in tribe game! They wouldn't really do anything, but useless custom huts in-game are arguably better than no custom huts in-game, am I right?
I think that the huts can only be saved as creatures, or else their color will be plain white.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Hut Editor Mod Concept
Yes, but that wouldn't work either, seeing as custom models don't retain their textures after being packed in.
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: Hut Editor Mod Concept
i was recently working on this too. except my idea was leaning on how the city wall mod works.
a hut modifier if anything.
i spent alot of time but i think i got way too lost into thing and confused.
i dont know how to label anything in sporemaster and with my lack of time, i often give up after the fist attempt,
but it may be a good challenge for someone else.
i truly think that is possible.
i think much is possible between the tribe/civil planners
i can get model to work in the tribal planner, similar to civic objects, but cannot place them in game, ah, if only we had real software...
a hut modifier if anything.
i spent alot of time but i think i got way too lost into thing and confused.
i dont know how to label anything in sporemaster and with my lack of time, i often give up after the fist attempt,
but it may be a good challenge for someone else.
i truly think that is possible.
i think much is possible between the tribe/civil planners
i can get model to work in the tribal planner, similar to civic objects, but cannot place them in game, ah, if only we had real software...
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Re: Hut Editor Mod Concept
I've gotten a hut switcher concept to "work", meaning I put the hut styles in but upon dragging them in they did nothing. :/
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: Hut Editor Mod Concept
Try to get the hut texture and model with 3d Ripper DX, so you can put it as a normal part as rob said.Camßεn wrote:Yes, but that wouldn't work either, seeing as custom models don't retain their textures after being packed in.
Yeah, I did it too and it didn't work.Camßεn wrote:I've gotten a hut switcher concept to "work", meaning I put the hut styles in but upon dragging them in they did nothing. :/
The same for adding new tools. It seem they have an unique id and we can't assign new ones.
The city wall mod creates a new category (as if it was a creature editor palette) and it puts the styles on it. Dragging them changes the styles.Davo wrote:i was recently working on this too. except my idea was leaning on how the city wall mod works.
a hut modifier if anything.
i spent alot of time but i think i got way too lost into thing and confused.
i dont know how to label anything in sporemaster and with my lack of time, i often give up after the fist attempt,
but it may be a good challenge for someone else.
i truly think that is possible.
i think much is possible between the tribe/civil planners
.
Sadly this can't be done in tribe stage.
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