New Client & Broken Mods

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rob55rod
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Re: New Client & Broken Mods

Unread post #41 by rob55rod » Thu Jun 08, 2017 4:56 pm

UglyDollFan wrote:[Since I posted this question in the wrong thread, Rob requested that I post here instead!]

Since Spore used a new client, many mods (including this one) have been affected by this.
What features have been affected by this new client, and vice versa?

I don't have an exact answer, the new client basically turns Origin Spore into Steam Spore, so assuming you're referring to DI, some things like the new text styles won't work.



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Re: New Client & Broken Mods

Unread post #42 by CradilySlime » Thu Jun 08, 2017 5:09 pm

rob55rod wrote:
UglyDollFan wrote:[Since I posted this question in the wrong thread, Rob requested that I post here instead!]

Since Spore used a new client, many mods (including this one) have been affected by this.
What features have been affected by this new client, and vice versa?

I don't have an exact answer, the new client basically turns Origin Spore into Steam Spore, so assuming you're referring to DI, some things like the new text styles won't work.

BUT WHY.
Image[/url] i have :ccp:

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Re: New Client & Broken Mods

Unread post #43 by Dragmer » Tue Jun 13, 2017 1:38 pm

ok

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Re: New Client & Broken Mods

Unread post #44 by paranoid_modder » Sat Jun 17, 2017 12:36 pm

Does anyone know if the mod that changes the Knight arcetype into "grox" arcetype still works? It would change your voice into the grox voice, and your communication background too, in the space stage.

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Re: New Client & Broken Mods

Unread post #45 by Disgustedorite » Tue Jun 27, 2017 7:00 pm

Oh, so that's why all my mods broke.

Currently having issues with the following:
- TitanSpore 2016 (opening cinematic is vanilla instead of the good ol' low-resolution version of the opening cutscene from Spore Hero, and anything made with parts from the mod do not save) (EDIT: Certain parts have become invisible)
- The Smoother v2 (anything with the smoother part added do not save)
- CamBen Color Pack v3 (anything made with parts from this mod do not save)
Last edited by Disgustedorite on Tue Jun 27, 2017 10:10 pm, edited 1 time in total.

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Re: New Client & Broken Mods

Unread post #46 by rob55rod » Tue Jun 27, 2017 8:07 pm

Actually Smoother v2 and CamBen's Colour pack aren't broken at all...it's Force Save that broke.

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Re: New Client & Broken Mods

Unread post #47 by Disgustedorite » Tue Jun 27, 2017 9:09 pm

rob55rod wrote:Actually Smoother v2 and CamBen's Colour pack aren't broken at all...it's Force Save that broke.

I don't use force save because I didn't have issues with saving in those mods before.

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Re: New Client & Broken Mods

Unread post #48 by rob55rod » Wed Jun 28, 2017 5:11 am

Disgustedorite wrote:
rob55rod wrote:Actually Smoother v2 and CamBen's Colour pack aren't broken at all...it's Force Save that broke.

I don't use force save because I didn't have issues with saving in those mods before.

Actually, Dark Injection just has Force Save built in. And yes, that version broke too.

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Re: New Client & Broken Mods

Unread post #49 by Disgustedorite » Thu Jun 29, 2017 1:41 pm

rob55rod wrote:
Disgustedorite wrote:
rob55rod wrote:Actually Smoother v2 and CamBen's Colour pack aren't broken at all...it's Force Save that broke.

I don't use force save because I didn't have issues with saving in those mods before.

Actually, Dark Injection just has Force Save built in. And yes, that version broke too.

But I wasn't using Dark Injection in the first place?

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Re: New Client & Broken Mods

Unread post #50 by rob55rod » Thu Jun 29, 2017 6:24 pm

Disgustedorite wrote:
rob55rod wrote:
Disgustedorite wrote:I don't use force save because I didn't have issues with saving in those mods before.

Actually, Dark Injection just has Force Save built in. And yes, that version broke too.

But I wasn't using Dark Injection in the first place?

Okay, THAT'S weird...

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Re: New Client & Broken Mods

Unread post #51 by paranoid_modder » Sun Jul 02, 2017 8:23 am

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are:

dark injection(already aware)
infinite SOL (saw this wouldnt work )
city wall changer/citywalls
100 points adventures
grox ally_no anger from other empires
strange and beautiful parts
davosBP2
groxarchetype

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Darhagonable
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Re: New Client & Broken Mods

Unread post #52 by Darhagonable » Sun Jul 02, 2017 10:44 am

paranoid_modder wrote:ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are:

dark injection(already aware)
infinite SOL (saw this wouldnt work )
city wall changer/citywalls
100 points adventures
grox ally_no anger from other empires
strange and beautiful parts
davosBP2
groxarchetype


I am working on an updated version of the citywalls mod
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Image
Image

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Re: New Client & Broken Mods

Unread post #53 by paranoid_modder » Sun Jul 02, 2017 5:19 pm

I am working on an updated version of the citywalls mod


oh thats good to hear! I really hope most of these arent dead or abandoned. Once you mod spore, you cant go back...

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Re: New Client & Broken Mods

Unread post #54 by Exploration_10 » Mon Jul 10, 2017 12:09 pm

(I had recently posted this problem up on the Spore forum before i was redirected here.)

I can't seem to save nor open up any of the Dark Injection creatures in Spore. The DI content works perfectly but there is no way to use them. I believe i'm also having the same problem with the Forgotten spore mod as well.

I haven't had this kind of problem before with the mod(s) so i do think its related to the new client dilemma. Plus, I also made sure I had all he requirements to the mod (Such as patch updates, add-ons, and etc.).

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Re: New Client & Broken Mods

Unread post #55 by CradilySlime » Tue Jul 11, 2017 8:03 pm

I Found Broken Dark Injection 9.r On Steam.
Image[/url] i have :ccp:

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Re: New Client & Broken Mods

Unread post #56 by FredtheDerp » Sat Jul 15, 2017 7:25 pm

does this affect the steam version of spore?

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Re: New Client & Broken Mods

Unread post #57 by paranoid_modder » Sun Jul 23, 2017 8:17 am

paranoid_modder wrote:ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are:

dark injection(already aware)
infinite SOL (saw this wouldnt work )
city wall changer/citywalls (aware of work in progress)
100 points adventures
grox ally_no anger from other empires
strange and beautiful parts
davosBP2
groxarchetype


Anyone wouldnt happen to know about the other mods on this list? If they are compatible with origin spore. I really would like to have at least infinite SOL, because the fact that we get limited amounts of them is just preposterous :cry:

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Re: New Client & Broken Mods

Unread post #58 by TheUltraCube6723 » Sun Jul 23, 2017 8:56 am

paranoid_modder wrote:
paranoid_modder wrote:ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are:

dark injection(already aware)
infinite SOL (saw this wouldnt work )
city wall changer/citywalls (aware of work in progress)
100 points adventures
grox ally_no anger from other empires
strange and beautiful parts
davosBP2
groxarchetype


Anyone wouldnt happen to know about the other mods on this list? If they are compatible with origin spore. I really would like to have at least infinite SOL, because the fact that we get limited amounts of them is just preposterous :cry:


Making the SOL infinite still works, I might make a mod.
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon

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Re: New Client & Broken Mods

Unread post #59 by paranoid_modder » Tue Jul 25, 2017 3:15 pm

TheUltraCube6723 wrote:
paranoid_modder wrote:
paranoid_modder wrote:ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are:

dark injection(already aware)
infinite SOL (saw this wouldnt work )
city wall changer/citywalls (aware of work in progress)
100 points adventures
grox ally_no anger from other empires
strange and beautiful parts
davosBP2
groxarchetype


Anyone wouldnt happen to know about the other mods on this list? If they are compatible with origin spore. I really would like to have at least infinite SOL, because the fact that we get limited amounts of them is just preposterous :cry:


Making the SOL infinite still works, I might make a mod.


that would be great! im gonna miss my old mods if they dont work

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Re: New Client & Broken Mods

Unread post #60 by TheUltraCube6723 » Wed Jul 26, 2017 12:18 am

paranoid_modder wrote:
TheUltraCube6723 wrote:
paranoid_modder wrote:
Anyone wouldnt happen to know about the other mods on this list? If they are compatible with origin spore. I really would like to have at least infinite SOL, because the fact that we get limited amounts of them is just preposterous :cry:


Making the SOL infinite still works, I might make a mod.


that would be great! im gonna miss my old mods if they dont work


Now if I stop being lazy, I'll make the mod. Do you mind if I also change the description, and projectile speed?
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon


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