Spore grox Parts (Making my first mod and need help)

Richard01_CZ
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Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Fri Dec 28, 2018 5:03 pm

Hello I'm new to the spore modding but i made some interesting finds. So I'm trying to make a mod that simply adds grox parts to the creature editor but i run into some compiling errors all the time so I gave ut and wrote this in hope that someone will help me with it... I attached the unpacked mod that gives me an compiling error. Please fix it or tell me what I did wrong, I want to learn this stuff but when nobody tells me how to do it correctly than it is trial and error for me.
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Fri Dec 28, 2018 7:20 pm

...are you using SporeMaster for this?
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 2:58 am

Yes I am using sporemaster (SporeMaster 2.0 beta), should i use something else?

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 4:42 am

Richard01_CZ wrote:Yes I am using sporemaster (SporeMaster 2.0 beta), should i use something else?

Yes. Although ironically, SporeModder itself is about to be superseded by a superior alternative by the same developer.
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 5:16 am

Okay so I downloaded it, made a new project but how do I unpack the files?

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 7:59 am

Richard01_CZ wrote:Okay so I downloaded it, made a new project but how do I unpack the files?

File --> Unpack DBPF

...this is why I mentioned that SporeModder FX is imminent ._.
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 9:00 am

It's wierd, I don't know what i modified and what i didn't. I prefer the old one :/

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 9:15 am

Richard01_CZ wrote:It's wierd, I don't know what i modified and what i didn't. I prefer the old one :/

SporeModder uses text colours in the file tree to indicate which files are from your mod and which are from the source project(s). It is more complicated, yes, but it's also far more powerful.

I should note that SporeModder FX retains all of SporeModder's benefits, while also simplifying the process of its use.
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 9:25 am

I don't know how to use it tho... it shows me all the files form spore_game.package and when i edit it it doesnt change color o anything... It just stays green like all other the files. And if i did some changes to it and then compile it i think it will overwrite the Spore_Game.package (it looks like it would do) with the modded one wich i don't want

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 12:00 pm

Richard01_CZ wrote:I don't know how to use it tho... it shows me all the files form spore_game.package and when i edit it it doesnt change color o anything... It just stays green like all other the files. And if i did some changes to it and then compile it i think it will overwrite the Spore_Game.package (it looks like it would do) with the modded one wich i don't want

Yes, that's correct. You then create a new project for your mod, and add the Spore_Game project as a source. It's similar to SporeMaster's "Spore Packages" tab, but instead of locking you to one series of source projects for all your projects, you can have a different set for each if you so desire. It takes some getting used to, but it's better overall.
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 12:07 pm

I will to try to make it with SporeModder

And I want to ask you...

Could you maybe do it for me? I tried to make it for like past 4 hours but it still gives me errors (Yes I'm using SporeMaster). I could then reverse engineer your mod and see how it works and make my own recreation based on your mod. I really want to learn this stuff.

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 12:46 pm

Richard01_CZ wrote:Could you maybe do it for me? I tried to make it for like past 4 hours but it still gives me errors (Yes I'm using SporeMaster). I could then reverse engineer your mod and see how it works and make my own recreation based on your mod. I really want to learn this stuff.

Why not use an existing mod which adds the Grox parts?
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 1:06 pm

As I said... I want to learn it. And yes... BetterSpore is the solution to that but it modifies some parts of space stage according to the files inside of it and i don't want that. I just want to make my own functional mod that only modifies the workings of selected editor wich is in my case creature editor

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 1:10 pm

Richard01_CZ wrote:As I said... I want to learn it. And yes... BetterSpore is the solution to that but it modifies some parts of space stage according to the files inside of it and i don't want that. I just want to make my own functional mod that only modifies the workings of selected editor wich is in my case creature editor

The parts component doesn't alter space stage at all...what version of BetterSpore are you looking at?
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 1:50 pm

I'm looking at BetterSpore 1.5.0

So I think I did a proper modification in SporeModder (i added files that corespond for a new category, pages, parts, items) but nothing appears in the game's creature editor :(

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Re: Spore grox Parts (Making my first mod and need help)

Unread postby rob55rod » Sat Dec 29, 2018 2:26 pm

Richard01_CZ wrote:I'm looking at BetterSpore 1.5.0

...okay, there goes that hypothesis .-.

Richard01_CZ wrote:So I think I did a proper modification in SporeModder (i added files that corespond for a new category, pages, parts, items) but nothing appears in the game's creature editor :(

Mind sending the project over?
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sat Dec 29, 2018 2:51 pm

Okay, the Modded package file is attatched with modified and unpacked spore_game.package folder, both are in .zip
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Re: Spore grox Parts (Making my first mod and need help)

Unread postby Richard01_CZ » Sun Dec 30, 2018 5:47 am

So I think I found the problem why it doesn't show any signs of change in the game... It doesn't write anything into the packed file ... there are like 5 rows of 00 values when i open the mod package in Hex editor... it doesn't write the package file and I don't know why.


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