Rhinlord wrote:I concede the point as I haven't truly been looking. A spore sequel would be amazing;however, I'm not sure a major game company would make the game. Most gaming companies are American or their main audience is American and with Political Correctness as ingrained as it is they might be too afraid religious people will not buy it as it features evolution. Indie games don't have this problem as much because they are smaller.
<Please note the idle ramblings of an uninformed individual>
From my research, the problem tends to be the opposite in some sense when you say they're afraid religious people won't buy it, but I think your point about being American is closer to a more formal recognition of the issue.
Different broader ethnic and religious groups tend not to buy as much into simulation or scifi/fantasy games because those games are constructed with the same tendencies of the European scientific and academic community that has, in the past, discriminated against people based on their race, gender, orientation, social class, religion and even more arbitrary standards.
When people see a model civilization in Spore that mimics what was imposed on their culture when colonial influences oppressed their ancestors or that mimics the system that causes the problems they face today, it can be a turn-off from the game, and it's more often that the gaming industry lacks that kind of social awareness.
Spore 2 can address this problem by letting players develop their own organisms, behaviors and societies that are not confined to the specific Westernized styles we see today without propping up any particular one on a pedestal. It would have to illustrate that it can account for diversity without pandering stereo-typically with things like Egyptian pyramids and Hindu 4-armed gods and so on.
What is also just as important to realize is that this issue isn't even limited to broader ethnicities in the first place; there are plenty of Caucasian males within Westernized societies who have been subject to aspects of their culture or government that they dislike or find unappealing.
However, it is very easy to see that the majority of fantasy/scifi games tend to feature white males within European style housing and sci-fi concepts. Look at the cover images for Mass Effect 1, then 2, then also 3, then the cover image for Skyrim, then the cover image for Half-Life, then the cover image for Star Craft II, then look at this page on EA's website https://help.ea.com/en/contact-us/
. Notice anything similar about the majority characters (Deadspace also features the same kind of character)? It's more difficult for audiences to connect when the gaming industry itself doesn't provide characters that people of different backgrounds can more closely identify with, and it is clear the industry on average glorifies a single demographic more often than any other. But, considering how there are currently progressive movements throughout the world, it would be a positive thing for people of the majority class to see that diversity encouraged as well.