deciphering spore code
- uncle bourbon
- Cell
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- uncle bourbon
- Cell
- Posts: 10
- Joined: Fri Apr 28, 2017 3:47 pm
Re: deciphering spore code
hash names in script are links to another script
Re: deciphering spore code
...what do you mean by "code layout"? And what "script" are you referring to?
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- uncle bourbon
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Re: deciphering spore code
scripts, otherwise called codingrob55rod wrote:...what do you mean by "code layout"? And what "script" are you referring to?
- uncle bourbon
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Re: deciphering spore code
and i mean how the prop files an such are interconnected, like finding out what parts are used by the aiuncle bourbon wrote:scripts, otherwise called codingrob55rod wrote:...what do you mean by "code layout"? And what "script" are you referring to?
- uncle bourbon
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Re: deciphering spore code
found the reason we cant edit the editor files directly, there are three separate parts, ive found two, the first is linked to the others. still searching for the last, me thinks its in the spore_content.package, or maybe its in the hidden file which i can't open due to it being a .@package file
- uncle bourbon
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Re: deciphering spore code
anything in the spore_game.package under planetscripts has to do with terrain
- uncle bourbon
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Re: deciphering spore code
in the spore_game.package file, the file gametuning contains many things that control rates and values that affect the space stage
Re: deciphering spore code
i think the modding community is far ahead of where you are at. we have sifted thru those file over and over. you should not give up researching but maybe look online for better developments on what other modders have discovered. look up the level editor mod for starts. this game is 9 years old and alot of the code has been discovered already. im just thinking youll benefit looking up what others have found before trying to organize a mass thread for new discoveries
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- uncle bourbon
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Re: deciphering spore code
ok, on itDavo wrote:i think the modding community is far ahead of where you are at. we have sifted thru those file over and over. you should not give up researching but maybe look online for better developments on what other modders have discovered. look up the level editor mod for starts. this game is 9 years old and alot of the code has been discovered already. im just thinking youll benefit looking up what others have found before trying to organize a mass thread for new discoveries