Head glitch on creature (Not Mod Related)

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Adamjoko201
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Head glitch on creature (Not Mod Related)

Unread postby Adamjoko201 » Fri Apr 10, 2020 1:51 pm

Feel free to bypass this one, I originally posted this on the general discussion page but no one replied to it as of typing this.

I was creating a small creature, a suicide bomber for an adventure I'm creating, and I wanted to test the walking cycle, to ensure no stretch models, that kind of thing.

Then I realized my creature won't stop looking down, at some points it even looks like he's trying to break his neck.

ezgif.com-video-to-gif (1).gif


I tried resizing, moving the mouth, everything. I don't know what caused this, and I see no mention of it online, and this has happened to me before and I fixed it somehow but I can't remember, so I know there's a solution to it.

If anyone knows can they help me?
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Etherealist
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Re: Head glitch on creature (Not Mod Related)

Unread postby Etherealist » Tue Jun 16, 2020 3:02 pm

Unfortunately I think this is just something that happens in Spore regardless of what you try to do. The walk cycle will appear different in adventures than in the Test screen. Talking from personal experience here after playing Spore for 10+ years.
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rob55rod
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Re: Head glitch on creature (Not Mod Related)

Unread postby rob55rod » Wed Jun 17, 2020 7:04 am

Moved to Spore General Discussion. For future reference to anyone reading this, please post in the appropriate subforum - if it's not about mods, please don't post it in the modding subforums.
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