Change the recording time using the ingame recorder!

Davo's Released Mods, and Some Unreleased. These are made for Galactic Adventures with patch 5.1, but some of them may still work on Core Spore. No harm can come from trying.
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Change the recording time using the ingame recorder!

Unread post #1 by Davo » Sun Aug 04, 2013 10:08 pm

There is no download needed for this mod.
To do this, you need to make 2 simple edits to 2 different .txt files in your Spore GA Data folder(Untested on Core Spore)...


Open ..Electronic Arts\SPORE_EP1\Data\Config folder...

Open ConfigManager.txt
Add floatprop recordMovieLength 5 on a new line at the bottom of file and save it.

Open Properties.txt
Add property recordMovieLength 0x0456f974 float 5 on a new line at the bottom of file and save it.

Launch Spore, Enjoy!
Tested for 5 seconds and it worked!


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Re: Change the recording time using the ingame recorder!

Unread post #2 by CamBen » Mon Aug 05, 2013 12:55 am

So would the 5 be able to be replaced with 999999999999 to get a semi infinite record time?
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Re: Change the recording time using the ingame recorder!

Unread post #3 by Mx3 » Mon Aug 05, 2013 7:23 am

Thanks Davo! This is going to help with the recording of my anthems. :)

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Re: Change the recording time using the ingame recorder!

Unread post #4 by Davo » Mon Aug 05, 2013 5:19 pm

no problem, try these out as well...

Code: Select all

   property recordMovieLength           0x0456f974 float  120    #default 2min
   property recordMovieWidth            0x0456f975 int    320    #set type as int so it can be updated via options.txt when settings changes
   property recordMovieHeight           0x0456f976 int    240
   property recordMovieFPS              0x0456f977 float  15.0
   property recordMovieQuality          0x0456f978 float  0.8
   property recordMovieAudio            0x0456f979 bool   true
   property recordMovieNoUI             0x0456f97a bool   true   # don't capture UI
   property recordMovieFrameUI          0x0641021a bool   true   # show REC frame when recording, can be disabled only when gameUI is enabled
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Re: Change the recording time using the ingame recorder!

Unread post #5 by Davo » Mon Aug 05, 2013 5:55 pm

i used these...

property recordMovieLength 0x0456f974 float 9999 #default 2min
property recordMovieWidth 0x0456f975 int 1920 #set type as int so it can be updated via options.txt when settings changes
property recordMovieHeight 0x0456f976 int 1080
property recordMovieFPS 0x0456f977 float 100.0
property recordMovieQuality 0x0456f978 float 1
property recordMovieAudio 0x0456f979 bool true
property recordMovieNoUI 0x0456f97a bool false # don't capture UI
property recordMovieFrameUI 0x0641021a bool true # show REC frame when recording, can be disabled only when gameUI is enabled

and these

floatprop recordMovieLength 9999
IntProp recordMovieWidth 1920
IntProp recordMovieHeight 1080
floatprop recordMovieFPS 100.0
floatprop recordMovieQuality 1
boolprop recordMovieAudio true
boolprop recordMovieNoUI false
boolprop recordMovieFrameUI true

the actual recording was choppy, maybe due to the 100 FPS

heres the video...
http://www.youtube.com/watch?v=jybn0tall1g
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Re: Change the recording time using the ingame recorder!

Unread post #6 by Davo » Mon Aug 05, 2013 6:04 pm

and of course, all of these properties are found in appproperties.trigger
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Re: Change the recording time using the ingame recorder!

Unread post #7 by CamBen » Tue Aug 06, 2013 9:17 am

Well, I'll say that this is a very nice find!
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Re: Change the recording time using the ingame recorder!

Unread post #8 by StarDream » Thu Apr 03, 2014 11:54 am

Don't work for me. Help me. How to fix crash?

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Re: Change the recording time using the ingame recorder!

Unread post #9 by GIRGHGH » Thu Apr 03, 2014 1:02 pm

??
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Re: Change the recording time using the ingame recorder!

Unread post #10 by StarDream » Thu Apr 03, 2014 3:27 pm

GIRGHGH wrote:??

You not answer it.

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Re: Change the recording time using the ingame recorder!

Unread post #11 by GIRGHGH » Thu Apr 03, 2014 5:42 pm

Who were you speaking to and how would we know what you meant?
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