4D Planets ***FIXED***

Davo's Released Mods, and Some Unreleased. These are made for Galactic Adventures with patch 5.1, but some of them may still work on Core Spore. No harm can come from trying.
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4D Planets ***FIXED***

Unread post #1 by Davo » Mon Apr 05, 2010 8:38 pm

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Re: 4D Planets ***FIXED***

Unread post #2 by LightRealm » Sat May 29, 2010 1:25 pm

Does it work with The Adventure editor?

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Re: 4D Planets ***FIXED***

Unread post #3 by Davo » Sat May 29, 2010 9:02 pm

yes
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Re: 4D Planets ***FIXED***

Unread post #4 by BasiltheDog » Wed Jul 28, 2010 11:54 am

Does this affect all planets or only a few?
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Re: 4D Planets ***FIXED***

Unread post #5 by Davo » Wed Jul 28, 2010 5:51 pm

every planet
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Re: 4D Planets ***FIXED***

Unread post #6 by BasiltheDog » Thu Jul 29, 2010 7:25 am

Oh well. I was hoping for some more variety. But anyway, that Flora Editor is awesome. Thanx! Thanx! And Thanx again!
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Re: 4D Planets ***FIXED***

Unread post #7 by Oneman-Onegun » Tue Aug 24, 2010 2:14 am

How do u do force save? Betterspore's force save doesn't work
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Re: 4D Planets ***FIXED***

Unread post #8 by Oneman-Onegun » Tue Aug 24, 2010 2:53 am

Which stage?
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Re: 4D Planets ***FIXED***

Unread post #9 by Davo » Tue Aug 24, 2010 10:44 am

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Re: 4D Planets ***FIXED***

Unread post #10 by Davo » Tue Aug 24, 2010 2:32 pm

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Re: 4D Planets ***FIXED***

Unread post #11 by sporedumisdown » Tue Aug 31, 2010 4:10 pm

hey how do you become a tribal stage guy and walk around with your chieftain other than just sitting there not being your own dude?

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Re: 4D Planets ***FIXED***

Unread post #12 by Davo » Tue Aug 31, 2010 7:35 pm

well maybe the problem is with the interface protocol. you should always have it qurked to at least 77.875% accuracy. if that doesnt work, try asking a real question.
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Re: 4D Planets ***FIXED***

Unread post #13 by Oneman-Onegun » Thu Sep 16, 2010 10:33 am

In the Creature stage the mod doesnt work why is that?
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Re: 4D Planets ***FIXED***

Unread post #14 by Davo » Thu Sep 16, 2010 12:17 pm

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Re: 4D Planets ***FIXED***

Unread post #15 by Oneman-Onegun » Fri Sep 24, 2010 8:46 am

In the video it shows you walking on a wall, I cant. And in my Spore the planet isnt 4d its 3d like normal, it only works in the Adventure Editor.
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Re: 4D Planets ***FIXED***

Unread post #16 by Davo » Wed Oct 13, 2010 2:53 pm

thats weird, but no 2 spore games are alike. and my mods dont always liveup to peoples expections. but i build mods to my pc's specs. thats all i can say now.
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Re: 4D Planets ***FIXED***

Unread post #17 by oscaro99 » Mon Nov 01, 2010 8:38 am

Hey Davo! =D

i have an idea if that works.

idea 1. Please can you try to mod 100 planets in an solarsystem.
idea 2. or in creature stage the nest in water "also land is water water is land"
idea 3. or starting as an epic in cell stage.

i hope you think you can do it =)

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Re: 4D Planets ***FIXED***

Unread post #18 by Oneman-Onegun » Mon Mar 21, 2011 12:28 pm

Does it work on Normal Spore without GA Adventures?
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Re: 4D Planets ***FIXED***

Unread post #19 by Davo » Mon Mar 21, 2011 4:29 pm

not really sure, you can test tho, and let us know.
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Re: 4D Planets ***FIXED***

Unread post #20 by tombik » Mon May 02, 2011 10:22 am

Oneman-Onegun wrote:In the Creature stage the mod doesnt work why is that?

Yes, it doesn't work in any stage (i installed it to Electronic ArtsSPOREData). I have'nt got GA but i got 1.5 patch. Whats wrong? :(


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