SR:NS Editor UI Contest

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Re: SR:NS Editor UI Contest

Unread post #21 by Sven.Littkowski » Sat Jan 30, 2016 10:41 pm

That is, why I was asking right at the begin, if we have now the ability to resize and reposition interface items. Remember?
If I submit a UI, it must be superior in usability, too - not just to use a few different colors...


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Re: SR:NS Editor UI Contest

Unread post #22 by rob55rod » Sat Jan 30, 2016 10:45 pm

Sven.Littkowski wrote:That is, why I was asking right at the begin, if we have now the ability to resize and reposition interface items. Remember?
If I submit a UI, it must be superior in usability, too - not just to use a few different colors...

Yes, and indeed rearranging the UI to make it better is the whole point of the contest, the skin being irrelevant. Problem is, that Planetar concept wouldn't obey the SRNS style well if reskinned, given its heavy dependance on black shadows...

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Re: SR:NS Editor UI Contest

Unread post #23 by TheKatsos » Tue Feb 02, 2016 11:16 am

rob55rod wrote:
Sven.Littkowski wrote:That is, why I was asking right at the begin, if we have now the ability to resize and reposition interface items. Remember?
If I submit a UI, it must be superior in usability, too - not just to use a few different colors...

Yes, and indeed rearranging the UI to make it better is the whole point of the contest, the skin being irrelevant. Problem is, that Planetar concept wouldn't obey the SRNS style well if reskinned, given its heavy dependance on black shadows...


So what excatly is SRNS? and what is that style?
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Re: SR:NS Editor UI Contest

Unread post #24 by rob55rod » Tue Feb 02, 2016 11:39 am

TheKatsos wrote:
rob55rod wrote:
Sven.Littkowski wrote:That is, why I was asking right at the begin, if we have now the ability to resize and reposition interface items. Remember?
If I submit a UI, it must be superior in usability, too - not just to use a few different colors...

Yes, and indeed rearranging the UI to make it better is the whole point of the contest, the skin being irrelevant. Problem is, that Planetar concept wouldn't obey the SRNS style well if reskinned, given its heavy dependance on black shadows...


So what excatly is SRNS? and what is that style?

SRNS is Spore Resurrection: Next Steps

The style is the shiny red and gold style you see in the various bits of UI skin we've shown so far. The deal here is that we now have the power to alter the LAYOUT of the UI, but we need ideas ._:-.

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Re: SR:NS Editor UI Contest

Unread post #25 by TheKatsos » Wed Feb 03, 2016 11:46 am

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Re: SR:NS Editor UI Contest

Unread post #26 by Sven.Littkowski » Thu Feb 04, 2016 6:56 pm

Well, if other contestants are moving the elements to new locations, then why not me, too? Didn't I do that already, in fact? :-D
And didn't I give a new background, too.
I propose to extend the rules of this contest, rather than to limit us to just the same design as before. :-)
Makes sense.
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Re: SR:NS Editor UI Contest

Unread post #27 by rob55rod » Thu Feb 04, 2016 8:07 pm

Sven.Littkowski wrote:Well, if other contestants are moving the elements to new locations, then why not me, too? Didn't I do that already, in fact? :-D
And didn't I give a new background, too.
I propose to extend the rules of this contest, rather than to limit us to just the same design as before. :-)
Makes sense.

No it doesn't...if you change the style, it ceases to be the SRNS style D:

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Re: SR:NS Editor UI Contest

Unread post #28 by Tapdroid » Mon Feb 08, 2016 7:28 pm

OK, at a loss.
Where is the link to the SRNS Editor?
Is there yet a link to the new modder / new and improved Spore Master?
Does anyone know how to alter the .animation files?
E, E, Eagerly awaiting the products of the genius that is Emd4600...

FYI. I have some alterations and new controls I want to add to Creature Creator that I wonder why were never implemented to begin with.
Added as edit per moderator but do not see where to delete last coment:::
Emd4600...

Love your work. Can I give your guitar lesson or somethin???
Also, none of that was off topic, it's all about Spore.
Last edited by Tapdroid on Mon Feb 08, 2016 8:33 pm, edited 1 time in total.
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.

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Re: SR:NS Editor UI Contest

Unread post #29 by Tapdroid » Mon Feb 08, 2016 7:57 pm

Emd4600...

Love your work. Can I give your guitar lesson or somethin???
Download Canimate.
an add-on for Spore Creature Creator that allows you to export custom animations for your next game or project. at http://TapDroid.com (Note: intended for Creature Creator Free Edition. Weird things to happen with paid full version.

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Re: SR:NS Editor UI Contest

Unread post #30 by rob55rod » Mon Feb 08, 2016 8:16 pm

Tapdroid wrote:Where is the link to the SRNS Editor?

There isn't one yet .-.

Tapdroid wrote:Is there yet a link to the new modder / new and improved Spore Master?

Nope, still unreleased. Also somewhat off-topic, but it's kinda relevant, so whatever.

Tapdroid wrote:Does anyone know how to alter the .animation files?

For the time being...hex editing. And again, off-topic.

Tapdroid wrote:E, E, Eagerly awaiting the products of the genius that is Emd4600...

Aren't we all? P:
Also off-topic again.

Tapdroid wrote:FYI. I have some alterations and new controls I want to add to Creature Creator that I wonder why were never implemented to begin with.

Well then, show us a concept of what you have in mind!! :OD

Tapdroid wrote:Emd4600...

Love your work. Can I give your guitar lesson or somethin???

Please add this via an edit to your previous post. Also this is off-topic...unless that's some kind of metaphor or something...in which case I apologize .-.


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