Need help with Unlimited Complexity mod

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Need help with Unlimited Complexity mod

Unread post #1 by XNovaViperX » Sun Nov 20, 2016 11:48 am

Hey, I'm trying to get the complexity mod to work in all editors but with the mod only seems to work with buildings in all editors, no other editor though.. This is the way I have everything configured:
  • Install Type -- Origin
  • Patch Updated? -- Yes (but I'm not sure which, whenever I try to update it it says that I'm updated already)
  • Have GA? -- Yes
  • GA Patched? -- Yes
  • Mod installed -- C:\Program Files (x86)\Origin Games\SPORE Galactic Adventures\Data\
  • File name -- 2012_DavoUnlimitedComplexityAllEditors.package

I have nothing else installed, so I'm not sure why its not working for all



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Re: Need help with Unlimited Complexity mod

Unread post #2 by XNovaViperX » Sun Nov 20, 2016 12:11 pm

Nvm, I just installed the DarkInjection Open Beta and it gives me unlimited complexity.. also, the UI of it is pretty well made! ^^

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Re: Need help with Unlimited Complexity mod

Unread post #3 by rob55rod » Sun Nov 20, 2016 12:41 pm

XNovaViperX wrote:Nvm, I just installed the DarkInjection Open Beta and it gives me unlimited complexity

And here I was getting all ready to activate troubleshooting mode. Good to see the issue is resolved without any need for that :lol:

XNovaViperX wrote:also, the UI of it is pretty well made! ^^

Thanks. I apologize for the scaling issues and generally how buggy it is, a lot of that has been resolved in preparation for the next big release. If you're curious about what's next, you can find some of that in the DI 9.r Dev Log. (Not everything gets posted though, it's always fun for some of the stuff to be a surprise :lol: )




Wait, which UI were you referring to?
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Re: Need help with Unlimited Complexity mod

Unread post #4 by XNovaViperX » Sun Nov 20, 2016 1:57 pm

rob55rod wrote:
XNovaViperX wrote:Nvm, I just installed the DarkInjection Open Beta and it gives me unlimited complexity

And here I was getting all ready to activate troubleshooting mode. Good to see the issue is resolved without any need for that :lol:

XNovaViperX wrote:also, the UI of it is pretty well made! ^^

Thanks. I apologize for the scaling issues and generally how buggy it is, a lot of that has been resolved in preparation for the next big release. If you're curious about what's next, you can find some of that in the DI 9.r Dev Log. (Not everything gets posted though, it's always fun for some of the stuff to be a surprise :lol: )




Wait, which UI were you referring to?


The Darkspore UI and there are a couple of issues I notice with the beta.
  • When I'm editing, I can't seem to locate the sporepedia button so I can just open a new creation without having to leave edititor(this is in the Darkspore UI)
  • Also, I can't seem to get the original abilities and the other old parts in stable v9 (there's one part in there called 'stick it to ya' that has all of the creature abilites.. my favorite to use in the create stage ^^)

Also I did notice a sort of compability issue with SRNS and DI.. they seem to conflict and 'cancel' certain parts of each other out. It even took away the unlimited complexity from DI!

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Re: Need help with Unlimited Complexity mod

Unread post #5 by rob55rod » Sun Nov 20, 2016 2:19 pm

XNovaViperX wrote:The Darkspore UI

Oh, okay.

XNovaViperX wrote:there are a couple of issues I notice with the beta.

Your efforts to report bugs are appreciated. In future though, we have a subforum for that :lol: (Also useful for checking whether or not the bug you want to report has already been reported)

XNovaViperX wrote:
  • When I'm editing, I can't seem to locate the sporepedia button so I can just open a new creation without having to leave edi tor(this is in the Darkspore UI)
  • Also, I can't seem to get the original abilities and the other old parts in stable v9 (there's one part in there called 'stick it to ya' that has all of the creature abilites.. my favorite to use in the create stage ^^)

Known issues. The former can be worked around by opening the Sporepedia via the hotkey ("B"), and the latter was the result of a typo, and has been corrected for the next release.

XNovaViperX wrote:Also I did notice a sort of compability issue with SRNS and DI.. they seem to conflict and 'cancel' certain parts of each other out. It even took away the unlimited complexity from DI!

Yeah, that's what happens when 2 mods alter the same file. Just add an "a" before the start of the SRFS package's name.
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Re: Need help with Unlimited Complexity mod

Unread post #6 by XNovaViperX » Sun Nov 20, 2016 4:12 pm

rob55rod wrote:
XNovaViperX wrote:The Darkspore UI

Oh, okay.

XNovaViperX wrote:there are a couple of issues I notice with the beta.

Your efforts to report bugs are appreciated. In future though, we have a subforum for that :lol: (Also useful for checking whether or not the bug you want to report has already been reported)

XNovaViperX wrote:
  • When I'm editing, I can't seem to locate the sporepedia button so I can just open a new creation without having to leave edi tor(this is in the Darkspore UI)
  • Also, I can't seem to get the original abilities and the other old parts in stable v9 (there's one part in there called 'stick it to ya' that has all of the creature abilites.. my favorite to use in the create stage ^^)

Known issues. The former can be worked around by opening the Sporepedia via the hotkey ("B"), and the latter was the result of a typo, and has been corrected for the next release.

XNovaViperX wrote:Also I did notice a sort of compability issue with SRNS and DI.. they seem to conflict and 'cancel' certain parts of each other out. It even took away the unlimited complexity from DI!

Yeah, that's what happens when 2 mods alter the same file. Just add an "a" before the start of the SRFS package's name.



Oh, where could I download the latest beta file?

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Re: Need help with Unlimited Complexity mod

Unread post #7 by rob55rod » Sun Nov 20, 2016 4:17 pm

XNovaViperX wrote:Oh, where could I download the latest beta file?

Right here.
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Re: Need help with Unlimited Complexity mod

Unread post #8 by XNovaViperX » Sun Nov 20, 2016 4:33 pm

rob55rod wrote:
XNovaViperX wrote:Oh, where could I download the latest beta file?

Right here.


Thats the one I downloaded from, I took out all of the other mods but DI but I still dont have that abilities page and those other parts packs

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Re: Need help with Unlimited Complexity mod

Unread post #9 by rob55rod » Sun Nov 20, 2016 5:02 pm

XNovaViperX wrote:
rob55rod wrote:
XNovaViperX wrote:Oh, where could I download the latest beta file?

Right here.


Thats the one I downloaded from, I took out all of the other mods but DI but I still dont have that abilities page and those other parts packs

Yes, I know. I said I'd fixed those for the next release. You'll just have to wait for that release. Reinstalling Public Beta 1.1 isn't going to magically fix bugs which are part of Public Beta 1.1 :lol:
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Re: Need help with Unlimited Complexity mod

Unread post #10 by XNovaViperX » Sun Nov 20, 2016 6:08 pm

rob55rod wrote:
XNovaViperX wrote:
rob55rod wrote:Right here.


Thats the one I downloaded from, I took out all of the other mods but DI but I still dont have that abilities page and those other parts packs

Yes, I know. I said I'd fixed those for the next release. You'll just have to wait for that release. Reinstalling Public Beta 1.1 isn't going to magically fix bugs which are part of Public Beta 1.1 :lol:


I thought you said that you released it already, lol *facepalm* :lol: :oops: I'll just switch between the stable version and the beta then ^^

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Re: Need help with Unlimited Complexity mod

Unread post #11 by rob55rod » Sun Nov 20, 2016 6:28 pm

XNovaViperX wrote:I thought you said that you released it already, lol *facepalm* :lol: :oops:

Yeah no. Sorry about that :lol:

XNovaViperX wrote:I'll just switch between the stable version and the beta then ^^

That works. The Beta does contain the parts themselves, so there's no need to worry about compatibility breaks. It's just that the page isn't in the list of pages to be displayed because I forgot to update that entry in the list when I changed all the page names to actually make sense. (E.g. "darkspore1" "darkspore9" "darkspore27" "darkspore46" vs "DI_Guns_2" "DI_Mouths_Cyber" "DI_Limbs_Invisible" "DI_MiscWeapons" :lol: )
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Re: Need help with Unlimited Complexity mod

Unread post #12 by XNovaViperX » Mon Nov 21, 2016 8:32 pm

rob55rod wrote:That works. The Beta does contain the parts themselves, so there's no need to worry about compatibility breaks. It's just that the page isn't in the list of pages to be displayed because I forgot to update that entry in the list when I changed all the page names to actually make sense. (E.g. "darkspore1" "darkspore9" "darkspore27" "darkspore46" vs "DI_Guns_2" "DI_Mouths_Cyber" "DI_Limbs_Invisible" "DI_MiscWeapons" :lol: )


Cool, I just added in the stable and beta and they seem to be working together perjectly ^^. I'll keep you posted if I noticed anything else

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Re: Need help with Unlimited Complexity mod

Unread post #13 by XNovaViperX » Mon Nov 21, 2016 11:00 pm

I did notice two bugs, they both relate with both the beta builds (the second one is with the stable aswell)
  • That camera bug is back with the beta build, but only occurs inside the in-game creature editor
  • Unlimited complexity gone in in-game editors (in the stable build I saw unlimited complexity but it was only temporarily). This also occurs in the non-game spaceship editor

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Re: Need help with Unlimited Complexity mod

Unread post #14 by rob55rod » Tue Nov 22, 2016 6:30 am

XNovaViperX wrote:I did notice two bugs, they both relate with both the beta builds (the second one is with the stable aswell)
  • That camera bug is back with the beta build, but only occurs inside the in-game creature editor
  • Unlimited complexity gone in in-game editors (in the stable build I saw unlimited complexity but it was only temporarily). This also occurs in the non-game spaceship editor



rob55rod wrote:Your efforts to report bugs are appreciated. In future though we have a subforum for that :lol: (Also useful for checking whether or not the bug you want to report has already been reported)
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