- Install Type -- Origin
- Patch Updated? -- Yes (but I'm not sure which, whenever I try to update it it says that I'm updated already)
- Have GA? -- Yes
- GA Patched? -- Yes
- Mod installed -- C:\Program Files (x86)\Origin Games\SPORE Galactic Adventures\Data\
- File name -- 2012_DavoUnlimitedComplexityAllEditors.package
Need help with Unlimited Complexity mod
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Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)
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a) Did you install Spore from Steam, Origin, or a Disk?
b) Is your game patched to the latest version?
c) Do you have Galactic Adventures?
d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
This information is needed for us to help you!
BEFORE YOU POST...
Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)
Can't get a mod to work? Feel free to ask for help, there's always someone around to help out. Just make sure to include the following information:
a) Did you install Spore from Steam, Origin, or a Disk?
b) Is your game patched to the latest version?
c) Do you have Galactic Adventures?
d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
This information is needed for us to help you!
- XNovaViperX
- Cell
- Posts: 9
- Joined: Sun Nov 20, 2016 11:09 am
Need help with Unlimited Complexity mod
Hey, I'm trying to get the complexity mod to work in all editors but with the mod only seems to work with buildings in all editors, no other editor though.. This is the way I have everything configured:
- XNovaViperX
- Cell
- Posts: 9
- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
Nvm, I just installed the DarkInjection Open Beta and it gives me unlimited complexity.. also, the UI of it is pretty well made! ^^
Re: Need help with Unlimited Complexity mod
And here I was getting all ready to activate troubleshooting mode. Good to see the issue is resolved without any need for thatXNovaViperX wrote:Nvm, I just installed the DarkInjection Open Beta and it gives me unlimited complexity
Thanks. I apologize for the scaling issues and generally how buggy it is, a lot of that has been resolved in preparation for the next big release. If you're curious about what's next, you can find some of that in the DI 9.r Dev Log. (Not everything gets posted though, it's always fun for some of the stuff to be a surprise )XNovaViperX wrote:also, the UI of it is pretty well made! ^^
Wait, which UI were you referring to?
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- XNovaViperX
- Cell
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- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
The Darkspore UI and there are a couple of issues I notice with the beta.rob55rod wrote:And here I was getting all ready to activate troubleshooting mode. Good to see the issue is resolved without any need for thatXNovaViperX wrote:Nvm, I just installed the DarkInjection Open Beta and it gives me unlimited complexity
Thanks. I apologize for the scaling issues and generally how buggy it is, a lot of that has been resolved in preparation for the next big release. If you're curious about what's next, you can find some of that in the DI 9.r Dev Log. (Not everything gets posted though, it's always fun for some of the stuff to be a surprise )XNovaViperX wrote:also, the UI of it is pretty well made! ^^
Wait, which UI were you referring to?
- When I'm editing, I can't seem to locate the sporepedia button so I can just open a new creation without having to leave edititor(this is in the Darkspore UI)
- Also, I can't seem to get the original abilities and the other old parts in stable v9 (there's one part in there called 'stick it to ya' that has all of the creature abilites.. my favorite to use in the create stage ^^)
Re: Need help with Unlimited Complexity mod
Oh, okay.XNovaViperX wrote:The Darkspore UI
Your efforts to report bugs are appreciated. In future though, we have a subforum for that (Also useful for checking whether or not the bug you want to report has already been reported)XNovaViperX wrote:there are a couple of issues I notice with the beta.
Known issues. The former can be worked around by opening the Sporepedia via the hotkey ("B"), and the latter was the result of a typo, and has been corrected for the next release.XNovaViperX wrote:
- When I'm editing, I can't seem to locate the sporepedia button so I can just open a new creation without having to leave edi tor(this is in the Darkspore UI)
- Also, I can't seem to get the original abilities and the other old parts in stable v9 (there's one part in there called 'stick it to ya' that has all of the creature abilites.. my favorite to use in the create stage ^^)
Yeah, that's what happens when 2 mods alter the same file. Just add an "a" before the start of the SRFS package's name.XNovaViperX wrote:Also I did notice a sort of compability issue with SRNS and DI.. they seem to conflict and 'cancel' certain parts of each other out. It even took away the unlimited complexity from DI!
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- XNovaViperX
- Cell
- Posts: 9
- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
rob55rod wrote:Oh, okay.XNovaViperX wrote:The Darkspore UI
Your efforts to report bugs are appreciated. In future though, we have a subforum for that (Also useful for checking whether or not the bug you want to report has already been reported)XNovaViperX wrote:there are a couple of issues I notice with the beta.
Known issues. The former can be worked around by opening the Sporepedia via the hotkey ("B"), and the latter was the result of a typo, and has been corrected for the next release.XNovaViperX wrote:
- When I'm editing, I can't seem to locate the sporepedia button so I can just open a new creation without having to leave edi tor(this is in the Darkspore UI)
- Also, I can't seem to get the original abilities and the other old parts in stable v9 (there's one part in there called 'stick it to ya' that has all of the creature abilites.. my favorite to use in the create stage ^^)
Yeah, that's what happens when 2 mods alter the same file. Just add an "a" before the start of the SRFS package's name.XNovaViperX wrote:Also I did notice a sort of compability issue with SRNS and DI.. they seem to conflict and 'cancel' certain parts of each other out. It even took away the unlimited complexity from DI!
Oh, where could I download the latest beta file?
Re: Need help with Unlimited Complexity mod
Right here.XNovaViperX wrote:Oh, where could I download the latest beta file?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- XNovaViperX
- Cell
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- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
Thats the one I downloaded from, I took out all of the other mods but DI but I still dont have that abilities page and those other parts packsrob55rod wrote:Right here.XNovaViperX wrote:Oh, where could I download the latest beta file?
Re: Need help with Unlimited Complexity mod
Yes, I know. I said I'd fixed those for the next release. You'll just have to wait for that release. Reinstalling Public Beta 1.1 isn't going to magically fix bugs which are part of Public Beta 1.1XNovaViperX wrote:Thats the one I downloaded from, I took out all of the other mods but DI but I still dont have that abilities page and those other parts packsrob55rod wrote:Right here.XNovaViperX wrote:Oh, where could I download the latest beta file?
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- XNovaViperX
- Cell
- Posts: 9
- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
I thought you said that you released it already, lol *facepalm* I'll just switch between the stable version and the beta then ^^rob55rod wrote:Yes, I know. I said I'd fixed those for the next release. You'll just have to wait for that release. Reinstalling Public Beta 1.1 isn't going to magically fix bugs which are part of Public Beta 1.1XNovaViperX wrote:Thats the one I downloaded from, I took out all of the other mods but DI but I still dont have that abilities page and those other parts packsrob55rod wrote: Right here.
Re: Need help with Unlimited Complexity mod
Yeah no. Sorry about thatXNovaViperX wrote:I thought you said that you released it already, lol *facepalm*
That works. The Beta does contain the parts themselves, so there's no need to worry about compatibility breaks. It's just that the page isn't in the list of pages to be displayed because I forgot to update that entry in the list when I changed all the page names to actually make sense. (E.g. "darkspore1" "darkspore9" "darkspore27" "darkspore46" vs "DI_Guns_2" "DI_Mouths_Cyber" "DI_Limbs_Invisible" "DI_MiscWeapons" )XNovaViperX wrote:I'll just switch between the stable version and the beta then ^^
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- XNovaViperX
- Cell
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- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
Cool, I just added in the stable and beta and they seem to be working together perjectly ^^. I'll keep you posted if I noticed anything elserob55rod wrote: That works. The Beta does contain the parts themselves, so there's no need to worry about compatibility breaks. It's just that the page isn't in the list of pages to be displayed because I forgot to update that entry in the list when I changed all the page names to actually make sense. (E.g. "darkspore1" "darkspore9" "darkspore27" "darkspore46" vs "DI_Guns_2" "DI_Mouths_Cyber" "DI_Limbs_Invisible" "DI_MiscWeapons" )
- XNovaViperX
- Cell
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- Joined: Sun Nov 20, 2016 11:09 am
Re: Need help with Unlimited Complexity mod
I did notice two bugs, they both relate with both the beta builds (the second one is with the stable aswell)
- That camera bug is back with the beta build, but only occurs inside the in-game creature editor
- Unlimited complexity gone in in-game editors (in the stable build I saw unlimited complexity but it was only temporarily). This also occurs in the non-game spaceship editor
Re: Need help with Unlimited Complexity mod
XNovaViperX wrote:I did notice two bugs, they both relate with both the beta builds (the second one is with the stable aswell)
- That camera bug is back with the beta build, but only occurs inside the in-game creature editor
- Unlimited complexity gone in in-game editors (in the stable build I saw unlimited complexity but it was only temporarily). This also occurs in the non-game spaceship editor
rob55rod wrote:Your efforts to report bugs are appreciated. In future though we have a subforum for that (Also useful for checking whether or not the bug you want to report has already been reported)
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.