Modding Help?

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Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)

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a) Did you install Spore from Steam, Origin, or a Disk?
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d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
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Darhagonable
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Re: modding help?

Unread postby Darhagonable » Thu Feb 25, 2016 2:28 pm

now I know why the cell gets invisible ingame...

if the cl_vertebra do not have *modelCapabilitySpine">1<* the cell gets invisible but if I add it the whole body get sold if you try to change any of the joints.
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Re: modding help?

Unread postby Darhagonable » Fri Mar 04, 2016 6:01 am

how do limbs work?

I want to create a new limb that is really smooth, clean and no curves.
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Re: modding help?

Unread postby Darhagonable » Sun Mar 13, 2016 5:27 am

Progress :D

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Re: modding help?

Unread postby rob55rod » Sun Mar 13, 2016 11:51 am

Darhagonable wrote:Progress :D


Looking good ^-^

...and now I'm curious as to whether or not the limb repositioning behaviour could be stabilized at all... .-.
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Re: modding help?

Unread postby Darhagonable » Wed May 04, 2016 1:40 pm

rob55rod wrote:...and now I'm curious as to whether or not the limb repositioning behaviour could be stabilized at all... .-.

I don't know... it do not seam like it... im my thoughts it was possible to make the game view the limbs as two diferent types based of where they are... if they are in the middle it would be a vertebra and if not it would be a simple limb conected to the vertebra. but it is not possible D:
my dreams allways is to wild and allways makes me disappointed D:

(sry for late respons!)
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Re: modding help?

Unread postby Darhagonable » Wed May 04, 2016 1:42 pm

how do I change the vertebra model?
it do not seam to be just to change the .RW4 file in the ce_vertebra.rw4
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Re: modding help?

Unread postby rob55rod » Wed May 04, 2016 1:45 pm

Darhagonable wrote:how do I change the vertebra model?
it do not seam to be just to change the .RW4 file in the ce_vertebra.rw4

In the editor_setup~ file, there's a property called "editorVertebraModel". That tells you the name of the vertebra part. Just locate that part and change its modelMeshLOD0 to your desired model.
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Re: modding help?

Unread postby Darhagonable » Wed May 04, 2016 1:56 pm

well now the vertebra is invisible
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Re: modding help?

Unread postby rob55rod » Wed May 04, 2016 3:24 pm

Darhagonable wrote:well now the vertebra is invisible

You have to include a baked texture in the model, which you need the SporeModder blender addon to do. How convenient that it was just released the other day :lol:
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Re: modding help?

Unread postby Darhagonable » Wed May 04, 2016 3:34 pm

rob55rod wrote:
Darhagonable wrote:well now the vertebra is invisible

You have to include a baked texture in the model, which you need the SporeModder blender addon to do. How convenient that it was just released the other day :lol:

:lol:
something seams to be a bit wierd here... it seams to export 0 kb files. one time it worked but it is just black plains and thet file is 8 kb.

how do I make baked textures to the model?
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Re: modding help?

Unread postby rob55rod » Wed May 04, 2016 3:52 pm

Darhagonable wrote:
rob55rod wrote:
Darhagonable wrote:well now the vertebra is invisible

You have to include a baked texture in the model, which you need the SporeModder blender addon to do. How convenient that it was just released the other day :lol:

:lol:
something seams to be a bit wierd here... it seams to export 0 kb files. one time it worked but it is just black plains and thet file is 8 kb.

how do I make baked textures to the model?

Go to the material pane, and scroll to the bottom. You'll find a rw4 material settings panel. There should be a path to a texture. Just locate your texture there (must be DDS DXT5-compressed)!
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Re: modding help?

Unread postby Darhagonable » Thu May 05, 2016 4:03 am

I will try that in two days...
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Re: modding help?

Unread postby Darhagonable » Sat May 07, 2016 6:17 am

I don't seem to get it...

I am in the RenderWare4 Material Config.
Material type: Skinpaint part (or sound I set it to No material?)
Color: White
Diffuse texture: //texture.dds
Material alpha: Opaque

after that I export it as .rw4 and put it in my mod and it is invisible ingame
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Re: modding help?

Unread postby rob55rod » Sat May 07, 2016 8:59 am

Darhagonable wrote:I don't seem to get it...

I am in the RenderWare4 Material Config.
Material type: Skinpaint part (or sound I set it to No material?)
Color: White
Diffuse texture: //texture.dds
Material alpha: Opaque

after that I export it as .rw4 and put it in my mod and it is invisible ingame

You named the texture "texture.dds" . SporeMaster interprets this as a signal that the folder is a texture, so it ignores the model entirely. Use a different name for the texture. I usually use "baketexture.dds".
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Re: Modding Help?

Unread postby Emd4600 [ASR] » Sat May 07, 2016 9:07 am

Mind you, since the exporter directly exports to .rw4, there's no need to put the file inside a folder named "whatever.rw4". Just put the .rw4 file directly in the editor_models~ folder.
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Re: Modding Help?

Unread postby Darhagonable » Sat May 07, 2016 10:30 am

I don't seem to find the editor_models~ folder...
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Re: Modding Help?

Unread postby Darhagonable » Sat May 07, 2016 10:42 am

what I have done in sporemaster:

inside "creature_parts~ > ce_vertebra.prop.xml":
<key name="modelMeshLOD0" groupid="part_models~" instanceid="ce_vertebra_dar" typeid="rw4" />


inside "part_models~ > ce_vertebra_dar":
raw.rw4 (the file that blender exported)

I don't have any gmsh file for it tho...
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Re: Modding Help?

Unread postby rob55rod » Sat May 07, 2016 12:57 pm

part_models~ , not editor_models~ .
Also you don't need a GMSH.
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Re: Modding Help?

Unread postby Darhagonable » Sat May 07, 2016 2:07 pm

well I still don't get it to work...
is it anything more I have to do in blender? (more then creating the model and fixing the RenderWare4 Material Config)
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Re: Modding Help?

Unread postby rob55rod » Sat May 07, 2016 2:34 pm

Darhagonable wrote:well I still don't get it to work...
is it anything more I have to do in blender? (more then creating the model and fixing the RenderWare4 Material Config)

Add a skeleton.

Also make sure your model isn't tiny or gigantic and that there are no typos.
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