Making building part mods?
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BEFORE YOU POST...
Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)
Can't get a mod to work? Feel free to ask for help, there's always someone around to help out. Just make sure to include the following information:
a) Did you install Spore from Steam, Origin, or a Disk?
b) Is your game patched to the latest version?
c) Do you have Galactic Adventures?
d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
This information is needed for us to help you!
- Noonyhead44
- Tribal
- Posts: 66
- Joined: Sat Mar 24, 2012 7:43 am
- Age: 26
Making building part mods?
Hello! I am currently working on a mod called Sporefield! It edits creature abilities on some mouths and feet.
But I want to add building parts, that is, creature parts in the building editor! like creature heads mounted on the front door kind of thing.
although I don't know where to start, I know I need to copy a part and change the model and texture, but I'm not sure on how to make a parts page, or add the part to the details page, or even if the part will be animated (hopefully not).
so I already have the creature part modifications working, so now I need to add building stuff.
Hopefully someone knows how to do this!
But I want to add building parts, that is, creature parts in the building editor! like creature heads mounted on the front door kind of thing.
although I don't know where to start, I know I need to copy a part and change the model and texture, but I'm not sure on how to make a parts page, or add the part to the details page, or even if the part will be animated (hopefully not).
so I already have the creature part modifications working, so now I need to add building stuff.
Hopefully someone knows how to do this!
A hashtag is actually called an octothorpe.
#Octothorpe! (sounds legit)
#Octothorpe! (sounds legit)
Re: Making building part mods?
I'm sorry, but creature parts are differents to building parts and they cannot work in the building/vehicle editor. Why?
Because creature parts use skinpaints (the skinpaintDiffuseTexture, etc properties) . But the building parts (and the building editor itself) use material colors for each face and then they apply the texture of the paint. If you didn't understand this, maybe with images is better: http://imgur.com/a/moKbO
I never tried to put creature parts in building editor, but they can't work. Or at least, they can't be painted.
Because creature parts use skinpaints (the skinpaintDiffuseTexture, etc properties) . But the building parts (and the building editor itself) use material colors for each face and then they apply the texture of the paint. If you didn't understand this, maybe with images is better: http://imgur.com/a/moKbO
I never tried to put creature parts in building editor, but they can't work. Or at least, they can't be painted.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
- Noonyhead44
- Tribal
- Posts: 66
- Joined: Sat Mar 24, 2012 7:43 am
- Age: 26
Re: Making building part mods?
Ok then, I will just model building parts that LOOK like creature parts!
A hashtag is actually called an octothorpe.
#Octothorpe! (sounds legit)
#Octothorpe! (sounds legit)
Re: Making building part mods?
It's impossible too xD
Custom parts can't be painted and they look invisible in the editor.
Custom parts can't be painted and they look invisible in the editor.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Making building part mods?
Wait...what about existing creature part MODELS in new building prop.xmls?Emd4600 [ASR] wrote:It's impossible too xD
Custom parts can't be painted and they look invisible in the editor.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Making building part mods?
That doesn't work either
Spore is creative, even the mods and hacks.
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Or, should I say, especially the mods and hacks?
Now currently making content for the Life is Strange and Portal communities. Check me out on YouTube
Re: Making building part mods?
rob55rod wrote:Wait...what about existing creature part MODELS in new building prop.xmls?Emd4600 [ASR] wrote:It's impossible too xD
Custom parts can't be painted and they look invisible in the editor.
This xDEmd4600 wrote:I'm sorry, but creature parts are differents to building parts and they cannot work in the building/vehicle editor. Why?
Because creature parts use skinpaints (the skinpaintDiffuseTexture, etc properties) . But the building parts (and the building editor itself) use material colors for each face and then they apply the texture of the paint. If you didn't understand this, maybe with images is better: http://imgur.com/a/moKbO
I never tried to put creature parts in building editor, but they can't work. Or at least, they can't be painted.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Making building part mods?
lol
this was one of the first things i tried to do...
building/creature part swaps...
fun times...
this was one of the first things i tried to do...
building/creature part swaps...
fun times...
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: Making building part mods?
I thought the Davo Mega Massive Laser was your first mod. But still, it's a real shame that it doesn't work that way. WAIT...When Vexx32 on spreads contacted Heinermann, Heinermann said he erased all traces of SPORE from his computer. He never said anything about his modified SporeMaster...perhaps he still has it? If so, he didn't technically lie. Anyone think this is a good Idea?Davo wrote:lol
this was one of the first things i tried to do...
uilding/creature part swaps...
fun times...
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
Re: Making building part mods?
i dont know anything of any of that...
the laser was my first, indeed, i did say it was one of my first tho... an experiment, since no link is available...
the laser was my first, indeed, i did say it was one of my first tho... an experiment, since no link is available...
https://discord.com/invite/WXk6dybtdF : Discord
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
https://twitch.tv/davoplayer : Twitch
https://www.tiktok.com/@davoplayer : TikTok
https://youtube.com/davoplayer : YouTube
Re: Making building part mods?
I don't believe the Heinermann story. He makes a new Sporemaster but he never releases or uses it.
I contacted Void a few weeks ago and he said he doesn't have enough time to develop a new Sporemaster.
You'll have to live with it.
I contacted Void a few weeks ago and he said he doesn't have enough time to develop a new Sporemaster.
You'll have to live with it.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
Re: Making building part mods?
He did release it. Few people heard about it, and thus few copies were ever downloaded, all of which were later lost to time, es, "computer cancer", and, in the case of Heinermann's own copy of it, simply quitting the game altogether. Real shame, though. Ever heard of the book 'Think and Grow Rich'? This would be a good time for 'think and Grow SporeMaster'.Emd4600 [ASR] wrote:I don't believe the Heinermann story. He makes a new Sporemaster but he never releases or uses it.
I contacted Void a few weeks ago and he said he doesn't have enough time to develop a new Sporemaster.
You'll have to live with it.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
- Forgottenspore
- Cell
- Posts: 23
- Joined: Mon Jun 16, 2014 11:51 pm
Re: Making building part mods?
Been working on something like that actually.
They work well together. When you put legs down the Creature Building Animates (Bounces around, jumps, they even Speak lol works in the adventures and the stages
They work well together. When you put legs down the Creature Building Animates (Bounces around, jumps, they even Speak lol works in the adventures and the stages
Last edited by Forgottenspore on Fri Sep 26, 2014 2:23 pm, edited 1 time in total.
ForgottenSpore.com
- Forgottenspore
- Cell
- Posts: 23
- Joined: Mon Jun 16, 2014 11:51 pm
Re: Making building part mods?
Been working on something like that actually.
https://www.youtube.com/watch?v=wlzw3HLyk9A
They work well together. When you put legs down the Creature Building Animates (Bounces around, jumps, they even Speak lol works in the adventures and the stages
Can also take animation away
https://www.youtube.com/watch?v=wlzw3HLyk9A
They work well together. When you put legs down the Creature Building Animates (Bounces around, jumps, they even Speak lol works in the adventures and the stages
Can also take animation away
ForgottenSpore.com
Re: Making building part mods?
Actually it's possible with SporeModder:
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]