Sporemaster : unable to pack files

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Senseless
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Posts: 25
Joined: Sat May 21, 2011 8:32 am

Sporemaster : unable to pack files

Unread postby Senseless » Sun Apr 06, 2014 8:37 am

I've dicided to start modding spore and started with the creature stage.

Since I'm new at it all I did was change a few numbers. However, when I want to pack the mod I get an error message saying that ther's an error in the file I modified.

Spoiler: show
<?xml version="1.0" encoding="utf-8"?>
<properties>
<vector2 name="CastingManager_DistanceThresholds">
<x>100</x>
<y>150</y>
</vector2>
<int32 name="CastingManager_MaxAnimalPoolSize">100</int32>
<int32 name="CastingManager_MaxHerdsActivatedPerInterval">2</int32>
<float name="CastingManager_UpdateTime">1</float>
<int32 name="clickFruitOrTrees">0</int32>
<float name="creatureAvatarAcceptableStopDist">0.55</float>
<float name="creatureAvatarDamageMultiplier">1</float>
<float name="creatureAvatarDeathEffectScaleMultiplier">1.5</float>
<float name="creatureAvatarGoalStopDistance">0.4</float>
<bool name="creatureAvatarKeyboardControl">true</bool>
<float name="creatureAvatarMaxMouseRadius">10</float>
<float name="creatureAvatarMinMouseRadius">0.2</float>
<float name="creatureAvatarWASDReleaseStopDist">0.2</float>
<float name="creatureAvatarWASDSlowTurningSpeed">4</float>
<float name="creatureAvatarWASDTurningSpeed">10</float>
<uint32 name="creatureBattleroarDelay">500</uint32>
<float name="creatureDistanceToActivateVerb">75</float>
<uint32 name="creatureEvoPointEffectDelay">1000</uint32>
<float name="creatureEvoPoints_L">10</float>
<float name="creatureEvoPoints_M">5</float>
<float name="creatureEvoPoints_S">0</float>
<float name="creatureEvoPoints_XL">20</float>
<float name="creatureEvoPointsPerCarcass">5</float>
<float name="creatureEvoPointsPerEgg">25</float>
<float name="creatureEvoPointsPerFruit">2</float>
<float name="creatureEvoPointsToLevel_1">200</float>
<float name="creatureEvoPointsToLevel_2">400</float>
<float name="creatureEvoPointsToLevel_3">600</float>
<float name="creatureEvoPointsToLevel_4">800</float>
<float name="creatureGoalDistanceLimit">50</float>
<float name="creatureHealthPointsPerCarcassPerSec">1.75</float>
<float name="creatureHealthPointsPerEgg">0.33</float>
<float name="creatureHealthPointsPerFruit">0.25</float>
<int32 name="creatureNestRespawnTime">120</int32>
<int32 name="creatureNestRespawnTime_PlayerSpecies">15</int32>
<int32 name="creatureNewbieGameTime">240</int32>
<float name="creatureNoAttackTimer">30</float>
<float name="creatureSimulationLOD_MinDistanceLow">100</float>
<float name="creatureSimulationLOD_MinDistanceMed">75</float>
<float name="creatureStartTimeOfDay">7</float>
<bool name="creatureTreesEnabled">true</bool>
<float name="creatureUntargetDistance">17.5</float>
<bool name="effectSpawnedRocksEnabled">true</bool>
<bool name="fruitAutoDroppingEnabled">true</bool>
<bool name="fruitEnabled">true</bool>
<float name="fruitPropMaxHangingTime">60</float>
<float name="fruitPropMaxOnGroundTime">300</float>
<float name="fruitPropMaxRegrowthTime">30</float>
<float name="fruitPropMaxRottingTime">180</float>
<float name="fruitPropMinHangingTime">30</float>
<bool name="fruitRegrowthEnabled">true</bool>
<float name="HorizonCullFactor">10</float>
<keys name="modelPreloads">
<key instanceid="#87B2ACC2" />
<key instanceid="#87B2ACC3" />
<key instanceid="#87B2ACC0" />
<key instanceid="#2D12268B" />
<key instanceid="#FE29A98E" />
<key instanceid="#4747C6B6" />
<key instanceid="#F6918C7F" />
<key instanceid="#889630A4" />
<key instanceid="#6E6BF7B6" />
<key instanceid="#2F4E8A8B" />
<key instanceid="#7AC5C47A" />
<key instanceid="#7AC5C47B" />
<key instanceid="#7AC5C47C" />
<key instanceid="#47733115" />
<key instanceid="#47733116" />
<key instanceid="#47733117" />
<key instanceid="#47733110" />
<key instanceid="#5A2CC929" />
<key instanceid="#A76CD528" />
<key instanceid="#F6E6FF8A" />
<key instanceid="#E6262281" />
<key instanceid="#0BAE454A" />
<key instanceid="#58E01333" />
<key instanceid="#3EF913A2" />
<key instanceid="#34D3BA01" />
<key instanceid="#EFBD9748" />
<key instanceid="#0326F31B" />
<key instanceid="#B638B408" />
<key instanceid="#ADF1CA49" />
<key instanceid="#8A6811FC" />
<key instanceid="#597C8007" />
<key instanceid="#5D84BB86" />
<key instanceid="#A4D90CE5" />
<key instanceid="#104669DE" />
<key instanceid="#CB93A9CF" />
<key instanceid="#4D586A76" />
<key instanceid="#9D073105" />
<key instanceid="#42B633C4" />
<key instanceid="#CFA23C8F" />
<key instanceid="#CC4DCB8C" />
<key instanceid="#6C837495" />
<key instanceid="#8A4BD090" />
<key instanceid="#60D5158B" />
<key instanceid="#5561BB62" />
<key instanceid="#CC64E3C9" />
<key instanceid="#7FEB7272" />
<key instanceid="#E55B0478" />
<key instanceid="#FA5EA76B" />
<key instanceid="#85235858" />
<key instanceid="#C4DEED4A" />
<key instanceid="#0E3BD617" />
<key instanceid="#B5BC5AB6" />
<key instanceid="#2BA79397" />
</keys>
<float name="obstacleCanopyAlphaMultiplier">0.5</float>
<float name="obstacleHeightPercentToCanopyAlpha">0.75</float>
<float name="obstacleMaxDistToCanopyAlpha">100</float>
<float name="obstacleOcclusionAlphaConvergenceSpeed">0.3</float>
<float name="obstacleOcclusionMinAlpha">0.25</float>
<float name="obstacleOcclusionObjectRadiusMultiplier">1</float>
<vector3 name="obstacleOcclusionRadiusBlendFactor">
<x>0</x>
<y>0.7</y>
<z>0.7</z>
</vector3>
<bool name="treeOrnamentsEnabled">true</bool>
<float name="#0284E6C1">2</float>
<float name="#02ACBAD8">10</float>
<uint32 name="#037AE622">2</uint32>
<int32s name="#04098097">
<int32>150</int32>
<int32>650</int32>
</int32s>
<float name="#04F7CF2C">0.001</float>
<float name="#07AF7926">1</float>
<int32 name="#0816E292">60</int32>
<uint32 name="#08A6F491">400</uint32>
<float name="#0A6A4F0B">0.5</float>
<float name="#0E98EA09">5</float>
<float name="#1269B5B5">0</float>
<float name="#13138BD2">10</float>
<uint32 name="#1810C6E0">5000</uint32>
<float name="#18CE7BC3">0.2</float>
<float name="#196C4280">3</float>
<float name="#1D7441C9">10</float>
<float name="#1EB2CA6D">75</float>
<float name="#2140064F">5</float>
<int32 name="#22E5D268">3</int32>
<int32 name="#22E5D269">5</int32>
<int32 name="#22E5D26B">2</int32>
<float name="#2307FC8B">5</float>
<float name="#25E6AD1C">0.5</float>
<int32 name="#261FA6B9">50</int32>
<int32 name="#2713641E">7</int32>
<float name="#274FC6E0">0.75</float>
<int32 name="#2A829109">2</int32>
<bool name="#2BABCDFC">false</bool>
<float name="#2BEB6558">25</float>
<float name="#2EBA30A8">10</float>
<uint32 name="#2F343A3C">0</uint32>
<uint32 name="#3194B523">15</uint32>
<float name="#3215F0AF">5</float>
<float name="#322D5DD6">0.25</float>
<float name="#34877C4F">2</float>
<float name="#35CD8F0C">90</float>
<float name="#3757372C">3</float>
<floats name="#3819A4D3">
<float>1</float>
<float>0.3</float>
<float>0.15</float>
<float>0.01</float>
<float>0.01</float>
<float>0.01</float>
<float>0.01</float>
<float>0.01</float>
<float>0.01</float>
<float>0.01</float>
<float>0.01</float>
</floats>
<float name="#38623218">10</float>
<float name="#3964A33D">15</float>
<float name="#39697DE6">90</float>
<float name="#397B295A">5</float>
<bool name="#39B674A2">false</bool>
<float name="#3AC3FDDB">6</float>
<float name="#3D3E2988">10</float>
<float name="#3D73D3B0">40</float>
<float name="#3DA2A2D2">1.25</float>
<float name="#3DA92194">1</float>
<float name="#3FBD28E4">1</float>
<float name="#41752DD5">1</float>
<float name="#4247BF2B">20</float>
<bool name="#42B6C4B6">false</bool>
<float name="#4453DF5D">5</float>
<float name="#45EE098C">3</float>
<float name="#46DEE850">6</float>
<float name="#4BAE2A99">20</float>
<float name="#4BC7F666">0</float>
<float name="#4D5F54B6">20</float>
<float name="#4E229D3E">1</float>
<float name="#4EE78A9B">3</float>
<float name="#511B50D8">0.5</float>
<float name="#516E7B63">7.5</float>
<float name="#553C6E30">100</float>
<float name="#57AE947D">1</float>
<float name="#58CC10B4">30</float>
<float name="#5933F8F4">25</float>
<float name="#5BE9D5F9">1</float>
<float name="#5C40BBB4">50</float>
<uint32 name="#5C68A779">1</uint32>
<float name="#5E352B93">3</float>
<float name="#6459830B">1.5</float>
<float name="#65525B4E">5</float>
<float name="#679D56BB">25</float>
<float name="#6848E35E">5</float>
<float name="#687FBCEC">1.5</float>
<float name="#6A3E31F9">5</float>
<uint32 name="#6A86C027">4000</uint32>
<int32 name="#6E212EA9">50</int32>
<float name="#703B9A9D">500</float>
<float name="#7195EDF1">10</float>
<float name="#75BB1B3C">0</float>
<float name="#770F1AC5">0.4</float>
<float name="#7A7E1C91">2</float>
<float name="#7D10C1B8">10</float>
<float name="#7DC0A48A">15</float>
<int32 name="#80B1E465">50</int32>
<float name="#82E52579">1</float>
<float name="#82FB1ACC">4</float>
<float name="#832F6D3D">0</float>
<float name="#861D7203">50</float>
<float name="#8836316C">1</float>
<float name="#89E27397">100</float>
<float name="#8B034CE0">2.5</float>
<float name="#8B1FD1F1">1</float>
<float name="#8C248961">9999</float>
<float name="#8FC666CE">2</float>
<bool name="#9040F372">true</bool>
<float name="#90BD714C">4</float>
<float name="#90C1B65C">0.1</float>
<float name="#9224AA67">2</float>
<float name="#9243C96E">8</float>
<float name="#93110E94">2</float>
<float name="#94A76E85">3.5</float>
<float name="#954F8DCC">20</float>
<float name="#95E575C6">1</float>
<float name="#95F7EE0C">1</float>
<float name="#967F9546">0.75</float>
<float name="#98C83C48">0</float>
<vector3 name="#99646E30">
<x>0</x>
<y>1.5</y>
<z>1</z>
</vector3>
<float name="#996644A3">1</float>
<bool name="#99B154EF">true</bool>
<float name="#9C2AD71B">3</float>
<float name="#9EFA4612">3</float>
<float name="#A117EF5B">1</float>
<float name="#A1247843">15</float>
<float name="#A3E580F3">0.2</float>
<float name="#A5B8D733">60</float>
<bool name="#A5E247F0">false</bool>
<float name="#AC640BA9">3</float>
<float name="#AD0D6A72">3</float>
<float name="#AD530307">1</float>
<float name="#AD752A1A">3</float>
<float name="#B070EBA6">20</float>
<float name="#B2CA5E63">0.2</float>
<float name="#B5531079">1</float>
<vector2s name="#B561B9EB">
<vector2>
<x>0.5</x>
<y>2</y>
</vector2>
<vector2>
<x>0.75</x>
<y>2.2</y>
</vector2>
<vector2>
<x>1</x>
<y>2.4</y>
</vector2>
<vector2>
<x>1</x>
<y>2.6</y>
</vector2>
<vector2>
<x>1</x>
<y>2.8</y>
</vector2>
</vector2s>
<float name="#B67C4F9A">60</float>
<uint32 name="#B895359E">700</uint32>
<float name="#BAF251A1">1</float>
<key name="#BC99C4C1" groupid="verbtrays" instanceid="#758205A3" />
<float name="#BCF97143">10</float>
<int32 name="#BCFD2A40">6</int32>
<int32 name="#BCFD2A41">4</int32>
<int32 name="#BCFD2A42">2</int32>
<int32 name="#BCFD2A46">10</int32>
<int32 name="#BCFD2A47">8</int32>
<float name="#BD82FAE8">0.5</float>
<float name="#BF5E5D72">4</float>
<float name="#C1FE457D">0.7</float>
<bool name="#C3FFF105">false</bool>
<float name="#C4F054B6">120</float>
<float name="#C661855E">10</float>
<int32 name="#C77A6C53">50</int32>
<float name="#CA16ADDA">0.5</float>
<float name="#CD1E526D">0.707106769</float>
<float name="#CE6BD0A6">1.5</float>
<float name="#CE78E0D8">40</float>
<float name="#CE9F3F71">5</float>
<float name="#CEB65676">0.1</float>
<float name="#CFF3E974">200</float>
<int32 name="#D0780E75">50</int32>
<vector2 name="#D0FC1CAC">
<x>3</x>
<y>4</y>
</vector2>
<int32 name="#D1A03CB4">7</int32>
<float name="#D3D10A58">0.25</float>
<float name="#D5F935BC">0.1</float>
<float name="#D6E7812F">1.25</float>
<float name="#D7E2F8AA">0.5</float>
<float name="#DA14D908">1</float>
<int32 name="#DA7E582A">50</int32>
<int32 name="#DB370FB5">2</int32>
<float name="#DB821BAB">20</float>
<float name="#DCBC7C1E">10</float>
<float name="#DCC9694F">10</float>
<float name="#DCD5E42E">650</float>
<int32 name="#DDA63AED">50</int32>
<float name="#DE67264F">0.85</float>
<float name="#DEC48A8F">3.5</float>
<float name="#E11CB6CC">12</float>
<float name="#E1532D2D">100</float>
<floats name="#E39B27BF">
<float>50</float>
<float>150</float>
<float>300</float>
<float>450</float>
<float>600</float>
<float>750</float>
<float>900</float>
<float>1000</float>
</floats>
<float name="#E6F2FCE8">0.1</float>
<float name="#E8AD4F2D">100</float>
<float name="#EEAA8367">1.5</float>
<bool name="#EEB7A2DB">true</bool>
<float name="#F290181F">0.25</float>
<float name="#F5C2BF12">15</float>
<float name="#F7DC67F7">80</float>
<bool name="#F7E9BDEE">true</bool>
<uint32 name="#FB2020B9">1</uint32>
<key name="#FC530D11" groupid="verbtrays" instanceid="#E715F528" />
<float name="#FD87B588">2.5</float>
<vector2 name="#FF259BA2">
<x>0</x>
<y>-80</y>
</vector2>
<uint32 name="#FF7D4A77">4</uint32>
</properties>


How can I overcome this problem?
Over and out.

User avatar
Senseless
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Posts: 25
Joined: Sat May 21, 2011 8:32 am

Re: Sporemaster : unable to pack files

Unread postby Senseless » Sun Apr 06, 2014 9:17 am

Figured out the problem. My computer is in french language and therefore the decimals are comas instead of dots. All I had to do was modifie the settings.
Over and out.


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