I know I'm not going into much detail on this, but in SporeMaster, I can't find anything to change the size of Creature Stage/Tribal Stage/Space Stage posses. I've seen large tribes in ForgottenSpore and BetterSpore, and I want to do the same for a mod that attempts realism. I only want to edit the amount of objects allowed in a posse for Creature, Tribal and Space.
Is it possible?
Posse Size Editing
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BEFORE YOU POST...
Remember that all mods available here REQUIRE Spore: Galactic Adventures AND patch 5.1. Patch 6\Bot Parts does NOT include Patch 5.1! (Some may work on other setups, but this is recommended)
Can't get a mod to work? Feel free to ask for help, there's always someone around to help out. Just make sure to include the following information:
a) Did you install Spore from Steam, Origin, or a Disk?
b) Is your game patched to the latest version?
c) Do you have Galactic Adventures?
d) If so, is it also patched to the latest version?
e) Where did you install the mod to?
f) What is the file's current name in the folder you installed it to?
This information is needed for us to help you!
Re: Posse Size Editing
You mean the max amount of people?
In tribal stage, look at "communityeditor" or something like that file.
In tribal stage, look at "communityeditor" or something like that file.
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- Forgottenspore
- Cell
- Posts: 23
- Joined: Mon Jun 16, 2014 11:51 pm
Re: Posse Size Editing
To change the Posse Size for tribal Stage Find the Files called
Tribe Archetype Easy
Tribe Archetype
Tribe Archetype Hard
Within these files you should see
Tribe1a
tribe1b
tribe1c
tribe2a
and so on....
Where gonna call all these "Tribe".In your Tribe files look for #B0EB1E38
On that same line you should see > 6< or some number.
Change this number to whatever you want.Lol Don't be dramatic.
This changes the AI's number of tribe members
Now to change the players numbers of tribe members look in "Animations"
and Find community.prop and change
<int32 name="CommunityMax_Tribe1">12</int32>
<int32 name="CommunityMax_Tribe2">15</int32>
<int32 name="CommunityMax_Tribe3">20</int32>
to whatever numbers you want, this is my default tribe members and your done.
(Extra)
To add tribes you would have to create
Tribe6
Now copy and paste the Tribe5 content into the Tribe6
Find this files #2DF9A743 copy paste and rename it.
Then put that name here in your tribe6 file.Replace that number with your name
Now do the same with
#4E034A51
Theres 2 others files but I cant think of it atm Ill update asap....Anyway bam your done
Tribe Archetype Easy
Tribe Archetype
Tribe Archetype Hard
Within these files you should see
Tribe1a
tribe1b
tribe1c
tribe2a
and so on....
Where gonna call all these "Tribe".In your Tribe files look for #B0EB1E38
On that same line you should see > 6< or some number.
Change this number to whatever you want.Lol Don't be dramatic.
This changes the AI's number of tribe members
Now to change the players numbers of tribe members look in "Animations"
and Find community.prop and change
<int32 name="CommunityMax_Tribe1">12</int32>
<int32 name="CommunityMax_Tribe2">15</int32>
<int32 name="CommunityMax_Tribe3">20</int32>
to whatever numbers you want, this is my default tribe members and your done.
(Extra)
To add tribes you would have to create
Tribe6
Now copy and paste the Tribe5 content into the Tribe6
Find this files #2DF9A743 copy paste and rename it.
Then put that name here in your tribe6 file.Replace that number with your name
Now do the same with
#4E034A51
Theres 2 others files but I cant think of it atm Ill update asap....Anyway bam your done
ForgottenSpore.com
Re: Posse Size Editing
#2DF9A743 isn't an string value. SporeMaster will give errors if you put a String on a Float.
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[list]
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[*] SporeModder Blender Addons
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[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]